Search found 52 matches

by iBrokeMyAss
Wed Feb 10, 2021 2:47 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4642853

Re: [SPRITES] Spriting Carnival!!

Superdave938 wrote:I made this... Thing
Image
Credits: ID Software, 3D Realms
i see an mp-40 in the back of it.
its beutiful
by iBrokeMyAss
Sat Feb 06, 2021 4:57 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4642853

Re: [SPRITES] Spriting Carnival!!

Weapon: That One HD Remake That Got Leaked The Other Day, You Know The One Muzzle Flash: Duke Nukem 3D, Doom Very awesome. I wonder if we could get a full set of the weapons from said game. Might be fun for Death-Match and such. I'd help out but unfortunately my potato can't run it. https://i.imgur ...
by iBrokeMyAss
Sat Jan 30, 2021 12:01 am
Forum: Scripting
Topic: Decals bloody Decals
Replies: 5
Views: 528

Re: Decals bloody Decals

Falcon wrote:William Tilliingbanks LOL

Now i see why i had to answer questions - wasn't logged in!!
You can post without an account?
by iBrokeMyAss
Thu Jan 28, 2021 10:51 pm
Forum: Scripting
Topic: How can I make this decorate switchable via scripting?
Replies: 9
Views: 820

Re: How can I make this decorate switchable via scripting?

Thanks Jarewill!! Also how can I change the RNDR A 1 A_JumpIf(WaterLevel > 0, "Death") so the rocks will not crumble as soon as it hits water? you need to change the state from "Death" to whatever new state where the rocks don't crumble. So, RNDR A 1 A_JumpIf(WaterLevel > 0, "PLACETHENEWSTATEHERE")
by iBrokeMyAss
Thu Jan 28, 2021 10:48 pm
Forum: Assets (and other stuff)
Topic: Melee Alt Fire
Replies: 2
Views: 643

Re: Melee Alt Fire

I am trying to make an altfire for my "staff" melee weapon This is what I have in my Decorate for it, and I have all the Graphics I need but when I boot up GZDooM to test it out, nothing registers when I hit the altfire button. Can you show us all the code? I cannot help you with the amount you ...
by iBrokeMyAss
Thu Jan 28, 2021 10:43 pm
Forum: Scripting
Topic: Menudef quetions
Replies: 6
Views: 581

Re: Menudef quetions

r3v3n93 wrote: Thanks. It is pretty helpful!
You're welcome :)
by iBrokeMyAss
Thu Jan 28, 2021 8:22 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4642853

Re: [SPRITES] Spriting Carnival!!

no, but there is one before it in the sheet and it is very similar
by iBrokeMyAss
Thu Jan 28, 2021 4:08 pm
Forum: Scripting
Topic: Menudef quetions
Replies: 6
Views: 581

Re: Menudef quetions

Player701 wrote:It is, however, possible to add new items to any OptionMenu or ListMenu, and this includes protected menus. Use AddOptionMenu/AddListMenu for that. See the wiki article for details.
Ye that's the way to go.
Note that it will break Zandronum compatibility (but doesn't everything :P )
by iBrokeMyAss
Thu Jan 28, 2021 3:28 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4642853

Re: [SPRITES] Spriting Carnival!!

Burning gib anim
ezgif-7-a514cf26fbb6.gif
ezgif-7-a514cf26fbb6.gif (8.61 KiB) Viewed 1786 times
by iBrokeMyAss
Thu Jan 28, 2021 3:26 pm
Forum: Requests
Topic: Request: skulltag darkimp double claw recolor to doomimp
Replies: 8
Views: 969

Re: Request: skulltag darkimp double claw recolor to doomimp

thanx! this was fast i really Appreciate your fast help , but it seems the colors are little darker than the original doom imp , its possible to improve it? maybe someone might do touches to improve it? also other small thing i wanted is to take the sprites of the original doom imp only his attack ...
by iBrokeMyAss
Thu Jan 28, 2021 12:05 pm
Forum: Requests
Topic: Request: skulltag darkimp double claw recolor to doomimp
Replies: 8
Views: 969

Re: Request: skulltag darkimp double claw recolor to doomimp

the skulltag dark imp had a different sprites of attack that was a new double claws , i wanna it recolored to the original doom imp colors and some other thing i wanna is the sprites attack of the original doom imp to be recolored to dark imp colors if someone can do these pretty simple sprite ...
by iBrokeMyAss
Thu Jan 28, 2021 12:02 pm
Forum: Scripting
Topic: Menudef quetions
Replies: 6
Views: 581

Re: Menudef quetions

1. How to remove selector? Sorry, I have no idea what you mean by that. Please clarify. Probably means how to remove the skull that lets you select options on the menu To do that, you need to insert two completely transparent images into your mod, M_SKULL1, and M_SKULL2. However this would screw ...

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