Search found 673 matches

by Mik57
Mon Sep 01, 2014 11:07 am
Forum: Resources
Topic: [RES] teef's hunk of shit (big packs n' single sprites)
Replies: 173
Views: 48128

Re: [RES] teef's hunk of shit (big packs n' single sprites)

Using the doom movie rifle in one of my projects, fits in nicely. Was it entirely Captain J who made it, or did you have a hand in it as well? Want to make sure I give proper credit.
by Mik57
Mon Sep 20, 2010 1:31 am
Forum: Abandoned/Dead Projects
Topic: [Contest] Scary Map Contest - Deadline Vote!
Replies: 96
Views: 5609

Re: [Contest] Scary Map Contest - Update!

Groovy. You guys should totally map for this.
by Mik57
Sun Sep 19, 2010 5:20 pm
Forum: Abandoned/Dead Projects
Topic: [Contest] Scary Map Contest - Deadline Vote!
Replies: 96
Views: 5609

Re: [Contest] Scary Map Contest - Update!

Still need any judges? I love picking apart scary things.
by Mik57
Wed Nov 11, 2009 9:22 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

4ChanPartyVan wrote:theres a reason cybers cost so much =D
I was trying to say why cybers are fine. They are perfect as-is, don't fuck with em!
by Mik57
Wed Nov 11, 2009 12:44 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

I do agree that something needs to be done about railrevs. Its nearly impossible to attack a base guarded with railrevs, due to how often they fire. And they are spammable, so some players ONLY spawn railrevs. Actually, doom seems a bit OP all-around. (Believe me, I know it is. I play as Doom a lot ...
by Mik57
Sat Oct 17, 2009 1:09 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56204

Re: Stronghold - Final Shots! (p47)

Maybe a way to break out of the jail, with a series of puzzles, fistfights with superior enemies, and the like?

Or, maybe just waiting would be good. :P
by Mik57
Wed Oct 07, 2009 3:57 pm
Forum: Resources
Topic: Red Faction weapon screen grabs
Replies: 37
Views: 5087

Re: Red Faction weapon screen grabs

Sorry for the double post.

http://www.sendspace.com/file/z62h3d

Here's the screengrab map. The colors aren't completely pure, since all I had to work with were the default textures. Sorry it took so long, had to get RED reconfigured and such.
by Mik57
Tue Oct 06, 2009 3:33 pm
Forum: Resources
Topic: Red Faction weapon screen grabs
Replies: 37
Views: 5087

Re: Red Faction weapon screen grabs

Hmmm..

Maybe directly changing the file extension? Maybe I could ask around on the L4Y Forums, or look around a bit. I'm sure there's a way.
by Mik57
Tue Oct 06, 2009 3:18 pm
Forum: Resources
Topic: Red Faction weapon screen grabs
Replies: 37
Views: 5087

Re: Red Faction weapon screen grabs

I never did much model editing, but I believe this can help you:

http://redfaction.levels4you.com/downlo ... 04&cat=109

You can export the models and the textures, but I have no idea what format they would be in.
by Mik57
Tue Oct 06, 2009 11:36 am
Forum: Resources
Topic: Red Faction weapon screen grabs
Replies: 37
Views: 5087

Re: Red Faction weapon screen grabs

Hey, I used to map for Red Faction back when I was 12. Maybe I could make a map with a teal background, to help with sprite ripping?
by Mik57
Wed Sep 09, 2009 3:10 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

That is pretty.. gay. Unless the person that payed them specifically asked for no zdwars and to replace it with a random wad. Then it might make sense. (Although I don't think anyone really has a grudge against zdwars. Just some people that don't care for it.) Yeah, I admit, the mana placement in ...
by Mik57
Tue Sep 08, 2009 8:55 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

An enter sector action, and a leave sector action. It wouldn't matter if you are touching the ground or not.

Of course with this, you would need a script to reset it if a player dies in the area.
by Mik57
Tue Sep 08, 2009 4:02 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

Unless the mana zones were in the bases. That would be rather interesting. Might make games last extremely long, though, since it would be very difficult to attack anything. Maybe in the middle of a map, theres an "Accelerated Mana" zone. There's no cover at all, but your mana regen rate is doubled ...
by Mik57
Sun Sep 06, 2009 12:11 pm
Forum: Abandoned/Dead Projects
Topic: ZDoom Wars (Thread now inactive. Check the Blog and Forum)
Replies: 448
Views: 39464

Re: ZDoom Wars (Public Beta 2.1)

Yes, people still care about this :P.

Hell, I'm still working on maps for it. Its fun to map for.
by Mik57
Mon Aug 31, 2009 6:50 am
Forum: Gameplay Mods
Topic: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)
Replies: 208
Views: 23815

Re: [WIP] Marty's Mods (Currently: WWHC-XM) Trailer! Pg. 8!

Maybe the freeze gun should have a kick as some kind of altfire?

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