Search found 29 matches

by Nomekop
Wed Nov 04, 2020 5:25 pm
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 100762

Re: TDBots: The fast-performing bots v26c (10/10/2020)

Something that I thought about while using this in deathmatch, is that it would be nice to have some way to save the automatically generated nodes when the Bots are learning from the player. Or does the learning process not use nodes? Regardless, it would be incredibly useful to have, especially if ...
by Nomekop
Mon Jun 12, 2017 7:26 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670551

Re: Smooth Doom (NOW HAS A THEME SONG!)

So, what process do you do to make the frames in between? Do you have any shortcuts, or do you simply do it all by eye and hand?
by Nomekop
Fri Jul 29, 2016 6:15 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318500

Re: D4D - Released! (Thanks for voting! Stay tuned)

What level packs would you recommend playing with this? A great deal of my favorites don't exactly see eye to eye with the mod, considering that they tend to add at least /one/ weapon, and that screws it over pretty much. (examples being Void and KDiZD)
by Nomekop
Tue Jul 12, 2016 5:31 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Allow for color remapping system semi-similar to brightmaps.
Replies: 2
Views: 364

Re: Allow for color remapping system semi-similar to brightm

Honestly, I feel I might have described it improperly: really, all it would end up being is an extra sprite being overlayed over the player, before said sprite undergoes the color changes instead of any elements on the player. Being greyscale, it should be able to automatically adapt to any default ...
by Nomekop
Mon Jul 11, 2016 4:46 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286587

Re: WadSmoosh - merge all official id releases into one PK3

Found a glitch: The plutonia and tnt episodes fail to show up and have incorrect music in the Zandronum source port, due to it not correctly supporting map lumps longer than 8 characters. Not sure if it would be worthwhile to change up the process to have shorter map names or not.
by Nomekop
Mon Jul 11, 2016 9:11 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Allow for color remapping system semi-similar to brightmaps.
Replies: 2
Views: 364

Allow for color remapping system semi-similar to brightmaps.

Adding a method to allow for PNG sprites to have their colors remapped, using lumps somewhat similar to brightmaps in order to determine the parts of the skin that change color would be a very useful addition. It would be helpful for mods such as Samsara, which only supports the color changing in ...
by Nomekop
Sat Jan 02, 2016 9:54 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692228

Re: ZDoom project ideas you have

So, a quick decorate swap that, when the revenant attacks, just spawns a bunch of blue particles that splash on the ground?
by Nomekop
Tue Dec 29, 2015 8:57 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692228

Re: ZDoom project ideas you have

This may seem ridiculous, but... A graphical addon to doom, which replaces all sprites with versions that have, and here is the crazy part: 16 frame rotations. 16 frame rotations have been used in the past, but they were sparingly used: that is, they were only used in cases of large decorations, and ...
by Nomekop
Tue Dec 15, 2015 2:23 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Actor Overlays
Replies: 5
Views: 1288

Actor Overlays

I figured it would be nice if it were possible to have an actor overlay another actor: These actors would be limited to decorative graphics, but it would allow for preforming things such as: [*]Sonic style shields. [*]Hats. [*]Small, decorative color changes: for example, a visor on the player ...
by Nomekop
Sun Feb 08, 2009 9:32 am
Forum: Tutorials
Topic: New Spriting Tutorial - Angled Weapons Up! (P. 1)
Replies: 138
Views: 37438

Re: New Spriting Tutorial

I will love this tutorial
by Nomekop
Sat Feb 07, 2009 4:32 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692228

Re: ZDoom project ideas you have

Someone should make a community IWAD just for ZDoom
That would use all of ZDoom's features. (It could be packaged with ZDoom.)
by Nomekop
Thu Feb 05, 2009 4:16 pm
Forum: Abandoned/Dead Projects
Topic: [On Hold] There's Something About Tails
Replies: 238
Views: 18723

Re: [WIP] There's Something About Tails

Could we see the weapon that replaces the fist
by Nomekop
Mon Jan 26, 2009 3:51 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 692228

Re: ZDoom project ideas you have

ZDuke Nukem 3D - Port of Duke Nukem 3D for ZDoom.

I have no editing skills, but I know this is completely possable.
by Nomekop
Thu Jan 08, 2009 5:19 pm
Forum: General
Topic: General discussion on TSoZD.
Replies: 315
Views: 19864

Re: Is The Shores of ZDoom begun?

I think the guy making KDIKDIZD should rename it to Knee-Deep in Doom
by Nomekop
Sun Dec 21, 2008 5:28 am
Forum: General
Topic: General discussion on TSoZD.
Replies: 315
Views: 19864

Re: Is The Shores of ZDoom begun?

*facepalm*

I believe you made "The Shores of Wolfenstein." Instead

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