Search found 29 matches
- Wed Nov 04, 2020 5:25 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 100762
Re: TDBots: The fast-performing bots v26c (10/10/2020)
Something that I thought about while using this in deathmatch, is that it would be nice to have some way to save the automatically generated nodes when the Bots are learning from the player. Or does the learning process not use nodes? Regardless, it would be incredibly useful to have, especially if ...
- Mon Jun 12, 2017 7:26 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670551
Re: Smooth Doom (NOW HAS A THEME SONG!)
So, what process do you do to make the frames in between? Do you have any shortcuts, or do you simply do it all by eye and hand?
- Fri Jul 29, 2016 6:15 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318500
Re: D4D - Released! (Thanks for voting! Stay tuned)
What level packs would you recommend playing with this? A great deal of my favorites don't exactly see eye to eye with the mod, considering that they tend to add at least /one/ weapon, and that screws it over pretty much. (examples being Void and KDiZD)
- Tue Jul 12, 2016 5:31 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Allow for color remapping system semi-similar to brightmaps.
- Replies: 2
- Views: 364
Re: Allow for color remapping system semi-similar to brightm
Honestly, I feel I might have described it improperly: really, all it would end up being is an extra sprite being overlayed over the player, before said sprite undergoes the color changes instead of any elements on the player. Being greyscale, it should be able to automatically adapt to any default ...
- Mon Jul 11, 2016 4:46 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286587
Re: WadSmoosh - merge all official id releases into one PK3
Found a glitch: The plutonia and tnt episodes fail to show up and have incorrect music in the Zandronum source port, due to it not correctly supporting map lumps longer than 8 characters. Not sure if it would be worthwhile to change up the process to have shorter map names or not.
- Mon Jul 11, 2016 9:11 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Allow for color remapping system semi-similar to brightmaps.
- Replies: 2
- Views: 364
Allow for color remapping system semi-similar to brightmaps.
Adding a method to allow for PNG sprites to have their colors remapped, using lumps somewhat similar to brightmaps in order to determine the parts of the skin that change color would be a very useful addition. It would be helpful for mods such as Samsara, which only supports the color changing in ...
- Sat Jan 02, 2016 9:54 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692228
Re: ZDoom project ideas you have
So, a quick decorate swap that, when the revenant attacks, just spawns a bunch of blue particles that splash on the ground?
- Tue Dec 29, 2015 8:57 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692228
Re: ZDoom project ideas you have
This may seem ridiculous, but... A graphical addon to doom, which replaces all sprites with versions that have, and here is the crazy part: 16 frame rotations. 16 frame rotations have been used in the past, but they were sparingly used: that is, they were only used in cases of large decorations, and ...
- Tue Dec 15, 2015 2:23 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Actor Overlays
- Replies: 5
- Views: 1288
Actor Overlays
I figured it would be nice if it were possible to have an actor overlay another actor: These actors would be limited to decorative graphics, but it would allow for preforming things such as: [*]Sonic style shields. [*]Hats. [*]Small, decorative color changes: for example, a visor on the player ...
- Sun Feb 08, 2009 9:32 am
- Forum: Tutorials
- Topic: New Spriting Tutorial - Angled Weapons Up! (P. 1)
- Replies: 138
- Views: 37438
Re: New Spriting Tutorial
I will love this tutorial
- Sat Feb 07, 2009 4:32 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692228
Re: ZDoom project ideas you have
Someone should make a community IWAD just for ZDoom
That would use all of ZDoom's features. (It could be packaged with ZDoom.)
That would use all of ZDoom's features. (It could be packaged with ZDoom.)
- Thu Feb 05, 2009 4:16 pm
- Forum: Abandoned/Dead Projects
- Topic: [On Hold] There's Something About Tails
- Replies: 238
- Views: 18723
Re: [WIP] There's Something About Tails
Could we see the weapon that replaces the fist
- Mon Jan 26, 2009 3:51 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692228
Re: ZDoom project ideas you have
ZDuke Nukem 3D - Port of Duke Nukem 3D for ZDoom.
I have no editing skills, but I know this is completely possable.
I have no editing skills, but I know this is completely possable.
- Thu Jan 08, 2009 5:19 pm
- Forum: General
- Topic: General discussion on TSoZD.
- Replies: 315
- Views: 19864
Re: Is The Shores of ZDoom begun?
I think the guy making KDIKDIZD should rename it to Knee-Deep in Doom
- Sun Dec 21, 2008 5:28 am
- Forum: General
- Topic: General discussion on TSoZD.
- Replies: 315
- Views: 19864
Re: Is The Shores of ZDoom begun?
*facepalm*
I believe you made "The Shores of Wolfenstein." Instead
I believe you made "The Shores of Wolfenstein." Instead