Search found 6 matches

by Knighthound
Sun Nov 16, 2008 1:49 pm
Forum: Editing (Archive)
Topic: Looking for a teleporting solution
Replies: 6
Views: 371

Re: Looking for a teleporting solution

I would like to, but I don't know where to put it in. That's why asked for the entire script.
by Knighthound
Sun Nov 16, 2008 11:20 am
Forum: Editing (Archive)
Topic: Looking for a teleporting solution
Replies: 6
Views: 371

Re: Looking for a teleporting solution

Thank you both for your excellent replies. But I'm afraid I don't understand both of them scripts. Here's the script I used: script 2 (void) { Thing_Spawn(4, T_ZOMBIE, 0, 999); ACS_EXECUTE(3, 0, 0, 0, 0); } script 3 (void) { TeleportOther(999, 100, 1); Delay(256); Restart; } When I use your scripts ...
by Knighthound
Sun Nov 16, 2008 8:59 am
Forum: Editing (Archive)
Topic: Looking for a teleporting solution
Replies: 6
Views: 371

Looking for a teleporting solution

Hey all! Sorry to bother you all again, but I have another Doom editing related question. When you spawn a monster using a script, the monster won't spawn when a player is standing on the mapspot where the monster is supposed to spawn. In order to prevent this from happening, I drew a sector outside ...
by Knighthound
Wed Nov 12, 2008 1:39 pm
Forum: Editing (Archive)
Topic: Making a script activate when a cluster of enemies is dead?
Replies: 10
Views: 873

Re: Making a script activate when a cluster of enemies is dead?

Thanks Gez and HotWax for explaining it! I totally understand now. :cheers:
by Knighthound
Wed Nov 12, 2008 5:31 am
Forum: Editing (Archive)
Topic: Making a script activate when a cluster of enemies is dead?
Replies: 10
Views: 873

Re: Making a script activate when a cluster of enemies is dead?

So, Thingcount actually stops the script from being executed any further right? And it continues to execute the scipt when the cluster of enemies is dead right?
by Knighthound
Sun Jul 27, 2008 8:08 am
Forum: Editing (Archive)
Topic: DEHACKED Question: how to make a monster shoot two fireballs
Replies: 7
Views: 466

DEHACKED Question: how to make a monster shoot two fireballs

Hello people! I would like to know how I can make a monster shoot more than one fireball using DEHACKED. I want a Baron of Hell to shoot two fireballs instead of one, but I can not figure out how this is done. Is there anyone here that can help me on this matter by giving a small detailed step by ...

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