Search found 6 matches
- Sun Nov 16, 2008 1:49 pm
- Forum: Editing (Archive)
- Topic: Looking for a teleporting solution
- Replies: 6
- Views: 371
Re: Looking for a teleporting solution
I would like to, but I don't know where to put it in. That's why asked for the entire script.
- Sun Nov 16, 2008 11:20 am
- Forum: Editing (Archive)
- Topic: Looking for a teleporting solution
- Replies: 6
- Views: 371
Re: Looking for a teleporting solution
Thank you both for your excellent replies. But I'm afraid I don't understand both of them scripts. Here's the script I used: script 2 (void) { Thing_Spawn(4, T_ZOMBIE, 0, 999); ACS_EXECUTE(3, 0, 0, 0, 0); } script 3 (void) { TeleportOther(999, 100, 1); Delay(256); Restart; } When I use your scripts ...
- Sun Nov 16, 2008 8:59 am
- Forum: Editing (Archive)
- Topic: Looking for a teleporting solution
- Replies: 6
- Views: 371
Looking for a teleporting solution
Hey all! Sorry to bother you all again, but I have another Doom editing related question. When you spawn a monster using a script, the monster won't spawn when a player is standing on the mapspot where the monster is supposed to spawn. In order to prevent this from happening, I drew a sector outside ...
- Wed Nov 12, 2008 1:39 pm
- Forum: Editing (Archive)
- Topic: Making a script activate when a cluster of enemies is dead?
- Replies: 10
- Views: 873
Re: Making a script activate when a cluster of enemies is dead?
Thanks Gez and HotWax for explaining it! I totally understand now. 

- Wed Nov 12, 2008 5:31 am
- Forum: Editing (Archive)
- Topic: Making a script activate when a cluster of enemies is dead?
- Replies: 10
- Views: 873
Re: Making a script activate when a cluster of enemies is dead?
So, Thingcount actually stops the script from being executed any further right? And it continues to execute the scipt when the cluster of enemies is dead right?
- Sun Jul 27, 2008 8:08 am
- Forum: Editing (Archive)
- Topic: DEHACKED Question: how to make a monster shoot two fireballs
- Replies: 7
- Views: 466
DEHACKED Question: how to make a monster shoot two fireballs
Hello people! I would like to know how I can make a monster shoot more than one fireball using DEHACKED. I want a Baron of Hell to shoot two fireballs instead of one, but I can not figure out how this is done. Is there anyone here that can help me on this matter by giving a small detailed step by ...