Search found 14 matches
- Fri May 06, 2022 2:59 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94839
Re: Relighting Doom v3.31b [Updated 4/8/22]
Just to report that after skipping some of the last versions I've downloaded this one and I must say that these new light effects are super awesome but performance wise, it's worse. It plummets my fps to 25~30 in worst case scenarios.
- Wed Apr 20, 2022 4:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 128445
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
I was a bit reluctant on dropping my config file, I didn't want to go by the process of configuring HUD all over again, plus all the smaller adjustments on difficulty etc but I've created a new config, used WinMerge to pass HUD x and y values from the old to the new and configured all the rest from ...
- Tue Apr 19, 2022 6:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 128445
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
As requested, here it is.
https://we.tl/t-ZgBqHDMoWK
I've zipped together both the save and the config ini file.
The build I'm using is g4.8pre-111-g597856c1d
https://we.tl/t-ZgBqHDMoWK
I've zipped together both the save and the config ini file.
The build I'm using is g4.8pre-111-g597856c1d
- Sun Apr 17, 2022 4:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 128445
Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]
I've played Sumwunn version for quite sometime now and I must say this version is running flawlessly on newer versions of gzDoom. I had strange color issues when I tried playing Sumwunn version with any gzDoom above 4.4. Anyway, I've noticed an abnormally high credit drop in monsters. I've finished ...
- Thu Feb 17, 2022 9:38 pm
- Forum: Abandoned/Dead Projects
- Topic: Doomreal [1.2]
- Replies: 140
- Views: 85019
Re: Doomreal [1.1.4]
I would like to report that this mod is spawning arachnotrons instead of keys when used together with maps created by Oblige. I've tried to load Doomreal without any other mods (the only one I use with it is Nash Gore, but anyway) and the issue still persists. After some testing, I would assume that ...
- Sun Jan 23, 2022 8:00 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Cheogsh: Remastered. V. 1.1.
- Replies: 12
- Views: 6408
Re: Cheogsh: Remastered. V. 1.1.
Is there a translation for this?
- Fri Jan 21, 2022 5:14 pm
- Forum: Gameplay Mods
- Topic: Relighting Doom v3.31b [Updated 4/8/22]
- Replies: 379
- Views: 94839
Re: Relighting Doom v2.321b [Updated 1/19/22] - Now With DL
Yup. Just to say I have the exact same problem with performance. The video posted by Enjay shows the issue very well. I play with V-Sync off with the game capped at 120 fps. My frames go from 120 solid, to 80ish but the experience I get is a total freeze every second or so. Smaller levels can be ...
- Mon Nov 01, 2021 11:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: SIREN | v0.86
- Replies: 182
- Views: 150198
Re: SIREN TC | v0.5
Good to know that you are into it. I really like the mood intended and the maps. I was starting to really dig it, especially the monsters (love that Imps play dead. Little bastards) and weapons. Not a big fan of the flamethrower tho, since it seems to send forward a single straight fire column ...
- Sun Oct 31, 2021 7:26 am
- Forum: TCs, Full Games, and Other Projects
- Topic: SIREN | v0.86
- Replies: 182
- Views: 150198
Re: SIREN TC | v0.5
Ok. This mod has a lot of potential, however it has some problems that prevented me to keep playing this version as it is. I'm having fun with the weapon+monster pack with my maps though. That aside, looking at older posts in the forum I realized that the main issue with this mod is performance. I'm ...
- Tue Oct 12, 2021 6:27 pm
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12c
- Replies: 69
- Views: 20625
Re: Skeletal Doom 1.04i
Well that one really feels different. I only see some standard stuff like ammo and hp, but I liked it. Maybe it's a good candidate for being part of a future improvement like a weapon upgrade feature? :) Anyway, I'll stick to the centered HUD then. I do like to clearly see the weapon I'm holding ...
- Tue Oct 12, 2021 10:30 am
- Forum: Gameplay Mods
- Topic: Skeletal Doom 1.12c
- Replies: 69
- Views: 20625
Re: Skeletal Doom 1.04g
Really like the mod, but I found the HUD a bit cluttered and intrusive. IMHO, it should be anywhere but the center of the screen since it sits right above the weapon sprites. Is it possible to adapt the gzDoom alternate HUD with weight and weapon condition values?
- Sun Aug 29, 2021 12:12 am
- Forum: Gameplay Mods
- Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
- Replies: 67
- Views: 36141
Re: Xim's GZDoom3 for Classic Doom (Update 8/28/21)
I must say that I'm liking the latest update very much. I had some side by side comparison between the previous weapons vs the new ones (centered vs angled), and after playing with both through the same couple of levels, I prefer the new angled ones. I'm happy to see the Doom 3 alpha shotgun ...
- Tue May 25, 2021 5:47 am
- Forum: Gameplay Mods
- Topic: Project Re-Blood
- Replies: 84
- Views: 54305
Re: Project Re-Blood
I've played this a lot lately and I must say I'm liking it very much. I don't know how full is your plate with issues right now, but I'm adding up two more. 1) Choking hands aren't ok yet. I'm mashing up the use button the fastest as I can and choking hands still kill me. 2) Doom 1 boss maps aren't ...
- Tue Dec 22, 2020 8:40 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP][Horror] Divine Frequency (Demo Updated)
- Replies: 175
- Views: 84144
Re: [Demo][Spooky Mod] Divine Frequency
After playing a TON of mods created by this community and after 5~6 long years lurking around these forums without registering, I finally did it today. Not only to become a little more active but to tell you that I really, really, appreciated your work. I've played an hour of this yesterday and ...