Search found 14 matches

by Time_Streamer
Fri May 06, 2022 2:59 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94839

Re: Relighting Doom v3.31b [Updated 4/8/22]

Just to report that after skipping some of the last versions I've downloaded this one and I must say that these new light effects are super awesome but performance wise, it's worse. It plummets my fps to 25~30 in worst case scenarios.
by Time_Streamer
Wed Apr 20, 2022 4:00 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 128445

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

I was a bit reluctant on dropping my config file, I didn't want to go by the process of configuring HUD all over again, plus all the smaller adjustments on difficulty etc but I've created a new config, used WinMerge to pass HUD x and y values from the old to the new and configured all the rest from ...
by Time_Streamer
Tue Apr 19, 2022 6:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 128445

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

As requested, here it is.

https://we.tl/t-ZgBqHDMoWK

I've zipped together both the save and the config ini file.

The build I'm using is g4.8pre-111-g597856c1d
by Time_Streamer
Sun Apr 17, 2022 4:56 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 291
Views: 128445

Re: DoomRPG Rebalance [DoomRPG + DoomRLA build]

I've played Sumwunn version for quite sometime now and I must say this version is running flawlessly on newer versions of gzDoom. I had strange color issues when I tried playing Sumwunn version with any gzDoom above 4.4. Anyway, I've noticed an abnormally high credit drop in monsters. I've finished ...
by Time_Streamer
Thu Feb 17, 2022 9:38 pm
Forum: Abandoned/Dead Projects
Topic: Doomreal [1.2]
Replies: 140
Views: 85019

Re: Doomreal [1.1.4]

I would like to report that this mod is spawning arachnotrons instead of keys when used together with maps created by Oblige. I've tried to load Doomreal without any other mods (the only one I use with it is Nash Gore, but anyway) and the issue still persists. After some testing, I would assume that ...
by Time_Streamer
Sun Jan 23, 2022 8:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Cheogsh: Remastered. V. 1.1.
Replies: 12
Views: 6408

Re: Cheogsh: Remastered. V. 1.1.

Is there a translation for this?
by Time_Streamer
Fri Jan 21, 2022 5:14 pm
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 94839

Re: Relighting Doom v2.321b [Updated 1/19/22] - Now With DL

Yup. Just to say I have the exact same problem with performance. The video posted by Enjay shows the issue very well. I play with V-Sync off with the game capped at 120 fps. My frames go from 120 solid, to 80ish but the experience I get is a total freeze every second or so. Smaller levels can be ...
by Time_Streamer
Mon Nov 01, 2021 11:15 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150198

Re: SIREN TC | v0.5

Good to know that you are into it. I really like the mood intended and the maps. I was starting to really dig it, especially the monsters (love that Imps play dead. Little bastards) and weapons. Not a big fan of the flamethrower tho, since it seems to send forward a single straight fire column ...
by Time_Streamer
Sun Oct 31, 2021 7:26 am
Forum: TCs, Full Games, and Other Projects
Topic: SIREN | v0.86
Replies: 182
Views: 150198

Re: SIREN TC | v0.5

Ok. This mod has a lot of potential, however it has some problems that prevented me to keep playing this version as it is. I'm having fun with the weapon+monster pack with my maps though. That aside, looking at older posts in the forum I realized that the main issue with this mod is performance. I'm ...
by Time_Streamer
Tue Oct 12, 2021 6:27 pm
Forum: Gameplay Mods
Topic: Skeletal Doom 1.12c
Replies: 69
Views: 20625

Re: Skeletal Doom 1.04i

Well that one really feels different. I only see some standard stuff like ammo and hp, but I liked it. Maybe it's a good candidate for being part of a future improvement like a weapon upgrade feature? :) Anyway, I'll stick to the centered HUD then. I do like to clearly see the weapon I'm holding ...
by Time_Streamer
Tue Oct 12, 2021 10:30 am
Forum: Gameplay Mods
Topic: Skeletal Doom 1.12c
Replies: 69
Views: 20625

Re: Skeletal Doom 1.04g

Really like the mod, but I found the HUD a bit cluttered and intrusive. IMHO, it should be anywhere but the center of the screen since it sits right above the weapon sprites. Is it possible to adapt the gzDoom alternate HUD with weight and weapon condition values?
by Time_Streamer
Sun Aug 29, 2021 12:12 am
Forum: Gameplay Mods
Topic: Xim's GZDoom3 for Classic Doom (Update OCT/27/23)
Replies: 67
Views: 36141

Re: Xim's GZDoom3 for Classic Doom (Update 8/28/21)

I must say that I'm liking the latest update very much. I had some side by side comparison between the previous weapons vs the new ones (centered vs angled), and after playing with both through the same couple of levels, I prefer the new angled ones. I'm happy to see the Doom 3 alpha shotgun ...
by Time_Streamer
Tue May 25, 2021 5:47 am
Forum: Gameplay Mods
Topic: Project Re-Blood
Replies: 84
Views: 54305

Re: Project Re-Blood

I've played this a lot lately and I must say I'm liking it very much. I don't know how full is your plate with issues right now, but I'm adding up two more. 1) Choking hands aren't ok yet. I'm mashing up the use button the fastest as I can and choking hands still kill me. 2) Doom 1 boss maps aren't ...
by Time_Streamer
Tue Dec 22, 2020 8:40 am
Forum: Abandoned/Dead Projects
Topic: [WIP][Horror] Divine Frequency (Demo Updated)
Replies: 175
Views: 84144

Re: [Demo][Spooky Mod] Divine Frequency

After playing a TON of mods created by this community and after 5~6 long years lurking around these forums without registering, I finally did it today. Not only to become a little more active but to tell you that I really, really, appreciated your work. I've played an hour of this yesterday and ...

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