Search found 5 matches
- Tue Dec 22, 2020 7:14 am
- Forum: Mapping
- Topic: My mob placement just feels bad
- Replies: 6
- Views: 1485
Re: My mob placement just feels bad
i'd say make seperate arenas if you could, like trigger linedef(s) that open another wall to release like 5 more monsters and the next part of the map, imo, i like that sorta map. but don't do it too much, as it makes it boring
- Mon Dec 21, 2020 10:49 am
- Forum: Mapping
- Topic: custom switches seem broken.
- Replies: 5
- Views: 1200
Re: custom switches seem broken.
OOOOOH, i get it now, thanks for the tutorial and i have got the maps working now! 

- Mon Dec 21, 2020 4:40 am
- Forum: Mapping
- Topic: custom switches seem broken.
- Replies: 5
- Views: 1200
Re: custom switches seem broken.
i tried them, still didnt work
- Sat Dec 19, 2020 6:47 am
- Forum: Mapping
- Topic: custom switches seem broken.
- Replies: 5
- Views: 1200
Re: custom switches seem broken.
yeah, i have both and have tried only having one of each.
and i got rid of switches and made a animdefs with the following code:
it still doesnt work 
and i got rid of switches and made a animdefs with the following code:
Code: Select all
switch doom 3 SW1GREY1 on sound BZ_SWITC pic SW2GREY1 tics 4 off pic SW1GREY1 tics 4

- Fri Dec 18, 2020 8:13 am
- Forum: Mapping
- Topic: custom switches seem broken.
- Replies: 5
- Views: 1200
custom switches seem broken.
i am trying to make my first big project, a wad called berzerker. i imported some freedoom switches i liked the look of and followed guides on how to do it, but in gzdoom builder they show up as grey blocks and in game, they permamently show as the "off" state even if i interact with them, but they ...