Search found 30 matches
- Tue Jul 06, 2021 10:41 am
- Forum: Closed Bugs [Raze]
- Topic: [1.1.2]Voxel rendering issues on system with AMD RX580
- Replies: 5
- Views: 615
Re: [1.1.2]Voxel rendering issues on system with AMD RX580
Thanks Rachael for showing a working example with a RX550 GPU. I downgraded my GPU drivers to the same version depicted in your example, which turned out to be 21.4.1. That seemed to fix things, no problem in either OpenGL or Vulkan. The only downside is that Doom Eternal annoys me with a popup ...
- Mon Jul 05, 2021 6:03 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.1.2]Voxel rendering issues on system with AMD RX580
- Replies: 5
- Views: 615
Re: [1.1.2]Voxel rendering issues on system with AMD RX580
Here is a small update... I have since noticed the latest gzdoom (4.6.0) also has problems displaying voxels on this system. Since the system that is showing this problem also has Slackware-current Linux installed, I built Raze 1.1.2 for Linux. I had no problems what so ever using Linux. I am now ...
- Sun Jul 04, 2021 7:00 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.1.2]Voxel rendering issues on system with AMD RX580
- Replies: 5
- Views: 615
[1.1.2]Voxel rendering issues on system with AMD RX580
I have been having voxel rendering issues on my system with a AMD RX580. I am using driver version 21.6.2.
Voxels work correctly on this system in Raze version 0.8.1, but not in 0.9.1 or newer.
On another system with a nVidia RTX 2070 Super, it can display voxels without issues running Raze 1.1.2.
Voxels work correctly on this system in Raze version 0.8.1, but not in 0.9.1 or newer.
On another system with a nVidia RTX 2070 Super, it can display voxels without issues running Raze 1.1.2.
- Thu May 26, 2005 2:12 pm
- Forum: General
- Topic: 2600 Doom...
- Replies: 42
- Views: 1977
Re: 2600 Doom...
Or you could claim it is a 2600jr... The 7800 plays 2600 games anyway though.Skunk wrote:IN Doom!
Yes, I know that's an Atari 7800. stfu. :P
If anything the label should be facing the other way, you put atari 2600/7800 carts in backwards.
- Sat Feb 05, 2005 2:58 pm
- Forum: ZDoom (and related) News
- Topic: A tale of two crashes
- Replies: 120
- Views: 30512
- Tue Feb 01, 2005 1:53 pm
- Forum: ZDoom (and related) News
- Topic: A tale of two crashes
- Replies: 120
- Views: 30512
I still kike the old crash report beter than randy"s new one, but lose the white box up top (those look like ass on anything other than XP). and use a tab to switch between the main error view and the detail view and I honestly think I'd like it better than the old one. And as Mannequin pointed out ...
- Sun Nov 14, 2004 10:48 am
- Forum: General
- Topic: [ZDoom] Fake Screenshot Contest
- Replies: 2512
- Views: 180121
OK, then how? I know it takes 10 seconds fro the platform to raise up and there is no gun more powerful than the Devastator (even though I used RPG). Either you have discovered some loophole or somethin, or you simply took a screenshot then edited it with PSP or MS paint. I didn't belive this at ...
- Thu Nov 11, 2004 11:17 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Alarms in strife not deactivating: 2.0.91
- Replies: 10
- Views: 1491
- Tue Nov 09, 2004 10:04 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Alarms in strife not deactivating: 2.0.91
- Replies: 10
- Views: 1491
- Thu Nov 04, 2004 11:25 am
- Forum: General
- Topic: WTF?!!!! Bush wins the election?!!
- Replies: 175
- Views: 6541
Oh no, I've been sucked in!
Aww, crap I've been sucked in... The election was not rigged, I now lots of people who voted for Bush, because they believe Kerry is just as big of an idiot as Bush (or bigger). By the way, Bush did not cheat to get elected the first time; he won fair and square because Al Gore conceded (and that ...
- Tue Oct 26, 2004 7:36 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Alarms in strife not deactivating: 2.0.91
- Replies: 10
- Views: 1491
From what I remember, acolytes or templars that haven't seen or heard you while the alarm was on they will no longer attack you. I'll check this later to make sure, but I might be remembering wrong. That, and I remember that making a silent attack on an enemy while an acolyte or templar can see you ...
- Sun Oct 24, 2004 10:18 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Alarms in strife not deactivating: 2.0.91
- Replies: 10
- Views: 1491
Bug: Alarms in strife not deactivating: 2.0.91
In the original strife exe (1.31) the alarms should eventually shut off if you don't do anything to keep them tripped. (atleast in trainee difficulty it is that way). However, in Zdoom .91 the alarms will stay on forever, or atleast MUCH longer (and I must have given up waiting on them before they ...
But you could have just posted a solution instead of also going off in a tangent and advertising your wad even if you don't mention its name. Personally I kind of think you mentioning heracy in this thread is ok, but you are known for going overboard and mentioning it in every post you make (not ...
- Mon Sep 27, 2004 3:48 pm
- Forum: General
- Topic: Windows 98 problems
- Replies: 13
- Views: 781
This is one time Lexus definatley isn't nuts I've had this problem before. And it is a PAIN in the ass because it is impossible to make a new directory with the GUI and you will have to use mkdir to make one. It had me stumped as well. The only way I've been able to fix this problem is to re-install ...
- Sat Jun 12, 2004 7:55 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Not a bug] Resolution < 1024x768 = BAD
- Replies: 29
- Views: 1733
I'm not sure why 1280x1024 is used on PCs other than that resolution was almost standard on some high end workstations (at least as early as 1988) about the time VGA was introduced (1987).
