Search found 21 matches

by mrspeaker
Wed Apr 20, 2022 5:30 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 649301

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Sure, but I was expecting to find some info/lore. Like who made it out and how, where they went next. Was that corpse in 2063 next to the revolver and the message (don't let her out) not the general but one of his men? I think the bronze key just opens up that shortcut next to the beginning of the ...
by mrspeaker
Tue Apr 19, 2022 9:14 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 649301

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

So am I supposed to find some kind of clue in the general's camp/room? There's nothing there apart from some military fatigues on a wall.
by mrspeaker
Sat Apr 09, 2022 6:33 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142626

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

If I add new monsters I'll likely source games like that for sounds, depending on how it fits into the dark, oppressive atmosphere of the mod's setting! Though that said I was wanting to add more sound bytes to the zombies, imps, and chaingunners, since you encounter them so frequently that the few ...
by mrspeaker
Wed Apr 06, 2022 1:46 pm
Forum: Scripting
Topic: Making a weapon/monster with an outdoors only attack
Replies: 6
Views: 619

Re: Making a weapon/monster with an outdoors only attack

Thanks for the help! Your posts gave me an idea and I think I found an easy way to do this. Monster shoots an invisible non-damaging missile on another valid monster (A_CheckLOF is called before to ensure he doesn't shoot something else). Upon hitting the target, it spawns another missile that has ...
by mrspeaker
Wed Apr 06, 2022 12:37 pm
Forum: Scripting
Topic: Best way to make a friendly monster follow closely?
Replies: 0
Views: 235

Best way to make a friendly monster follow closely?

in DECORATE? And also, is there any difference in pathfinding from a monster that follows a TARGET to a monster that follows a GOAL? I'm still not 100% happy with my friendlies. In their Spawn state I set the player as their GOAL with Thing_SetGoal, but with A_Chase it seems they always try to take ...
by mrspeaker
Wed Apr 06, 2022 11:51 am
Forum: Scripting
Topic: what to do so that a marine knows how much life you have
Replies: 1
Views: 208

Re: what to do so that a marine knows how much life you have

Something like this might work: TNT1 A 0 A_CheckRange(300,1,false)// if the player is too far, the marine skips the health check to prevent it from spawning items where the player can't even see TNT1 A 0 A_JumpIfHealthLower(50,"HealPlayer",pointer)//Jumps to "HealPlayer" state if pointer's health is ...
by mrspeaker
Sun Apr 03, 2022 1:59 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142626

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

How can I add an inventory item with associated bulk? The items I add have zero bulk. I basically copied the code from other items so it should work but it doesn't. Example of one: ACTOR BFriendBeacon : CustomInventory { Radius 21 Height 12 Scale 0.5 Inventory.Amount 1 Inventory.MaxAmount 5 ...
by mrspeaker
Mon Mar 28, 2022 5:59 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142626

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

Honestly this is giving me ideas for lil' loot crates that can be found and broken open. Ideally it would be pretty interesting for them to have some inherent risk/reward to them, like "If I try to get this open it'll alert a bunch of demons to my position, but I get a kickass reward for it" or ...
by mrspeaker
Sun Mar 27, 2022 11:33 am
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142626

Re: Scavver's Paradise V2.0 - A Survival Horror Mod

Any reason why damage is reduced when you zoom in with certain weapons?
Ex. 7.62 DMR:
normal damage: 5*random(20,24), while zoomed in: 4*random(20,24)

And with the 7.62 sniper:
normal damage: 8*random(15,18), zoomed in:8*random(9,12), full zoom:8*random(7,10)
by mrspeaker
Tue Mar 08, 2022 5:46 am
Forum: Scripting
Topic: Game freezes up when monster shoots
Replies: 1
Views: 220

Game freezes up when monster shoots

I'm at a loss here. Whenever this monster shoots the games freezes completely, but it's not consistent when and where it'll happen, just that it will happen at some point when he shoots. What could be causing this? Missile: NPM2 E 12 A_FaceTarget TNT1 A 0 A_JumpIfInventory("FriendAmmo",1,1) Goto ...
by mrspeaker
Tue Nov 09, 2021 12:36 pm
Forum: Scripting
Topic: Making a weapon/monster with an outdoors only attack
Replies: 6
Views: 619

Re: Making a weapon/monster that with an outdoors only attac

Are you willing to use ZScript? You can grab the target's current sector and check its ceiling texture, I believe. I'm not in a good spot to try it myself right now (I actually need to do something similar for my project at some point), but I am fairly sure it's possible. Unfortunately I only know ...
by mrspeaker
Mon Nov 08, 2021 9:27 am
Forum: Scripting
Topic: Making a weapon/monster with an outdoors only attack
Replies: 6
Views: 619

Making a weapon/monster with an outdoors only attack

What it says in the title. I want to make a monster with an attack that calls down lightning for example, but can only be used if the target is outdoors. Is that possible? There are ways to check if the target is underwater by checking waterlevel, but is there a way to check if a monster is outdoors ...
by mrspeaker
Tue Nov 02, 2021 7:46 am
Forum: Scripting
Topic: Is this doable in decorate? (removing from player inventory)
Replies: 2
Views: 324

Re: Is this doable in decorate? (removing from player invent

Just realized that I messed up badly in that second state there. It's telling it to jump to See if the master has at least one mag, instead of jumping the Goto Should have been: Resupply: TNT1 A 0 A_JumpIfInventory("Magazine",1,1,AAPTR_MASTER) Goto See TNT1 A 0 A_TakeInventory("Magazine",1,0,AAPTR ...
by mrspeaker
Sun Oct 31, 2021 4:18 pm
Forum: Scripting
Topic: Is this doable in decorate? (removing from player inventory)
Replies: 2
Views: 324

Is this doable in decorate? (removing from player inventory)

Is there a way to, in a monster's code, remove an item from the player's inventory (the player that's activating them) before giving them that item? I'm somewhat new to decorate and don't know the first thing about scripting. I have a friendly marine monster that is a SwitchableDecoration type actor ...
by mrspeaker
Sun Oct 31, 2021 2:09 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V3 Beta - A Survival Horror Mod
Replies: 406
Views: 142626

Re: Scavver's Paradise V1.9.9.4 - A Survival Horror Mod

Alright there's a few minor problems I found with this current version: - Tag error on the 12g auto shotgun pickup item: it displays the 20g auto name instead - Some projectiles have no decals, such as imp fireballs - Sprite conflicts with almost every wad/megawad I tried it with: in "Ashes:2063 ...

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