Search found 1119 matches

by Jekyll Grim Payne
Wed Oct 01, 2025 6:49 am
Forum: Requests
Topic: Link to Finalizer's Paladin Monster
Replies: 3
Views: 657

Re: Link to Finalizer's Paladin Monster

It's called Hell Paladin and it can be easily found on Realm667: https://www.realm667.com/downloads/beas ... ll-paladin
by Jekyll Grim Payne
Tue Sep 23, 2025 6:10 am
Forum: Account Recovery
Topic: Can't access account
Replies: 1
Views: 12

Re: Can't access account

Hi. There's no user account with this email address. We'll need to know the username, and try to remember what other email address you might've used.

(It might be a bit faster to solve if you join our Discord server: https://dsc.gg/zdoom)
by Jekyll Grim Payne
Wed Jul 23, 2025 4:26 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM RPG/Roguelike Mod Compilation
Replies: 3
Views: 6283

Re: DOOM RPG/Roguelike Mod Compilation

This is basically a random collection that largely has very little to do with Doom Roguelike. Plenty of megawads and completely standalone projects there, like Ashes Afterglow, or even MyHouse, that seem to be thrown in just because they're cool. I highly doubt you got permissions from every author ...
by Jekyll Grim Payne
Fri Feb 14, 2025 5:19 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18830

Re: Alice: Toys of Madness v1.2.0 - Feb 13, 2025

Alice: Toys of Madness 1.2.0 is now available This released is largely focused on making the menus prettier while you're running AToM. While largely cosmetic, these changes add a lot of flair! IMPORTANT : While the mod's minimum requirement is still only GZDoom 4.12.2, I HIGHLY recommend updating ...
by Jekyll Grim Payne
Tue Jan 07, 2025 11:03 am
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 56
Views: 53812

Re: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)

Painslayer 2.1.0 released Download : https://github.com/jekyllgrim/Painslayer/releases 2.0.2 and 2.1.0 were released back to back, so here's the combined changelog: Painslayer will now work and require at least GZDoom 4.14.0 Boltgun: Fixed an oversight that caused the top bolt to be fired with an ...
by Jekyll Grim Payne
Mon Jan 06, 2025 8:02 am
Forum: Technical Issues
Topic: HOW TO FIX MyHouse on GZDoom 4.14.0
Replies: 2
Views: 4771

HOW TO FIX MyHouse on GZDoom 4.14.0

Updated: Xaser uploaded a version containing the fix described below here: https://www.dropbox.com/scl/fi/688xgim63n0jee2k28xsf/myhouse_4.13.2-fix.pk3?rlkey=bdlsubidnsny44p5ls1ouc343&dl=0 MyHouse is one of the mods that no longer work in 4.14.0 due to fixes to security vulnerabilities. Due to the ...
by Jekyll Grim Payne
Tue Dec 24, 2024 2:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: Pisstake - 2024 Christmas Demo
Replies: 5
Views: 2743

Re: Pisstake - 2024 Christmas Demo

I've thought for a while if this should be approved, and ended up playing this myself to take a look. Ultimately I decided to leave it to the community to judge. Personally, I can say that it's not Grezzo (despite featuring a poster with Grezzo at the very beginning, which I'm not a fan of); it's ...
by Jekyll Grim Payne
Tue Dec 24, 2024 4:22 am
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 6414

Re: No More Hitscans [GZDoom 4.14]

Is it possible to make it affect the player as well? Sure, but I'm not sure this really fits the scope of the mod, considering this is meant as a balancing tool, while with player weapons the modder has full control over them. It also won't look very good because the tracer will originate from your ...
by Jekyll Grim Payne
Mon Dec 23, 2024 2:34 pm
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 6414

No More Hitscans [GZDoom 4.14]

This mod requires GZDoom 4.14 because it relies on new ZScript features that are only available in this version. Cannot be made compatible with earlier releases. Note : this is WIP. I'm still pushing updates from time to time. That's why there's also no separate release on the Releases page. No ...
by Jekyll Grim Payne
Mon Dec 23, 2024 2:53 am
Forum: Bugs [GZDoom]
Topic: Easy setup help
Replies: 6
Views: 1719

Re: Easy setup help

FiLinX wrote: Sun Dec 22, 2024 3:43 am So I unpacked gzdoom-4-14-0-windows.zip and added IWADs to it here [REDACTED].
I removed the link to the IWADs from your post. Piracy is not allowed here. IWADs can only be legally acquired by buying Doom.
by Jekyll Grim Payne
Wed Dec 11, 2024 4:26 am
Forum: Creation, Conversion, and Editing
Topic: Unicode Doom Font Creator
Replies: 17
Views: 16209

Re: Unicode Doom Font Creator

LadiesMan217 wrote: Tue Dec 10, 2024 9:56 pm Is there a way to add custom fonts into this program?
Simply install the font in your system, and the program will detect it.. Make sure you install for all users (by default Windows tries to install the font locally, for one user), otherwise the program won't be able to see it.
by Jekyll Grim Payne
Fri Dec 06, 2024 8:27 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18830

Re: Alice: Toys of Madness v1.1.1 - Dec. 6, 2024

Version 1.1.1 is out New features Added faint steam particles raising above the Ice Wand in first person Bug fixes Fixed Teapot Cannon in-world aiming indicator triggering teleporters (causing teleport fog to spawn and teleport sound to play) Fixed the reflection in the ice crystal of the Ice Wand ...
by Jekyll Grim Payne
Thu Nov 28, 2024 3:07 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18830

Re: Alice: Toys of Madness v1.1.0 - Nov. 21, 2024

/I don't really understand the interface, so I can't write this with a quote/ Delta runs on GLES 2.0./3.2 and Software renderer, both get this error. Software doesn't fully support 3D models (and many other effects), so this is expected. I'm talking to some people about this at the moment. It's ...
by Jekyll Grim Payne
Thu Nov 28, 2024 2:04 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18830

Re: Alice: Toys of Madness v1.1.0 - Nov. 21, 2024

https://imgur.com/a/oLCGX6N As can be seen from the screenshot, this error occurs constantly, clogging the log. Yes, it's Delta Touch. I checked - this is exactly the problem with the mod. During the first launch and the launch in the screenshot, a lot of time and various DEV updates (4.10 ...
by Jekyll Grim Payne
Thu Nov 21, 2024 3:30 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 18830

Re: Alice: Toys of Madness v1.1.0 - Updated 19.09.2024

Version 1.1.0 is out! Download: https://github.com/jekyllgrim/Alice-Toys-of-Madness/releases/tag/1.10 Trailer: aIX9Ndfv7dk Changes Hobby Horse - secondary attack: - Performing alt attack on the ground will momentarily push away nearby shootable actors as long as they aren't boss monsters and don't ...

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