Search found 1121 matches

by Jekyll Grim Payne
Fri Aug 07, 2026 4:48 pm
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 57
Views: 56641

Re: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)

Painslayer 3.0.0 released
Download : https://github.com/jekyllgrim/Painslayer/releases

UZDoom 5.0.0 or Preview required. GZDoom no longer supported.

Changelog
New features
Added 3D visuals for soul pickups, similar to the original Painkiller. These will only appear if Particle Intensity ...
by Jekyll Grim Payne
Wed Mar 25, 2026 8:20 am
Forum: General
Topic: Hideous Destructor in abandoned projects?
Replies: 1
Views: 176

Re: Hideous Destructor in abandoned projects?

ReThinkSome wrote: Sun Mar 22, 2026 5:49 pm Huh, what is happening? Why are all the Hideous Destructor threads in abandoned/dead projects section? I see Matt is not as active as he was in up to 2022, but the repo still has 33 commits from this year alone.
See viewtopic.php?t=55791
by Jekyll Grim Payne
Wed Oct 01, 2025 6:49 am
Forum: Requests
Topic: Link to Finalizer's Paladin Monster
Replies: 3
Views: 830

Re: Link to Finalizer's Paladin Monster

It's called Hell Paladin and it can be easily found on Realm667: https://www.realm667.com/downloads/beas ... ll-paladin
by Jekyll Grim Payne
Wed Jul 23, 2025 4:26 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM RPG/Roguelike Mod Compilation
Replies: 3
Views: 7639

Re: DOOM RPG/Roguelike Mod Compilation

This is basically a random collection that largely has very little to do with Doom Roguelike. Plenty of megawads and completely standalone projects there, like Ashes Afterglow, or even MyHouse, that seem to be thrown in just because they're cool. I highly doubt you got permissions from every author ...
by Jekyll Grim Payne
Fri Feb 14, 2025 5:19 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21161

Re: Alice: Toys of Madness v1.2.0 - Feb 13, 2025

Alice: Toys of Madness 1.2.0 is now available

This released is largely focused on making the menus prettier while you're running AToM. While largely cosmetic, these changes add a lot of flair!

IMPORTANT : While the mod's minimum requirement is still only GZDoom 4.12.2, I HIGHLY recommend ...
by Jekyll Grim Payne
Tue Jan 07, 2025 11:03 am
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 57
Views: 56641

Re: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)

Painslayer 2.1.0 released
Download : https://github.com/jekyllgrim/Painslayer/releases

2.0.2 and 2.1.0 were released back to back, so here's the combined changelog:


Painslayer will now work and require at least GZDoom 4.14.0
Boltgun: Fixed an oversight that caused the top bolt to be fired ...
by Jekyll Grim Payne
Mon Jan 06, 2025 8:02 am
Forum: Technical Issues
Topic: HOW TO FIX MyHouse on GZDoom 4.14.0
Replies: 2
Views: 5825

HOW TO FIX MyHouse on GZDoom 4.14.0

Updated: Xaser uploaded a version containing the fix described below here: https://www.dropbox.com/scl/fi/688xgim63n0jee2k28xsf/myhouse_4.13.2-fix.pk3?rlkey=bdlsubidnsny44p5ls1ouc343&dl=0

MyHouse is one of the mods that no longer work in 4.14.0 due to fixes to security vulnerabilities. Due to the ...
by Jekyll Grim Payne
Tue Dec 24, 2024 2:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: Pisstake
Replies: 12
Views: 4567

Re: Pisstake - 2024 Christmas Demo

I've thought for a while if this should be approved, and ended up playing this myself to take a look. Ultimately I decided to leave it to the community to judge. Personally, I can say that it's not Grezzo (despite featuring a poster with Grezzo at the very beginning, which I'm not a fan of); it's ...
by Jekyll Grim Payne
Tue Dec 24, 2024 4:22 am
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 7898

Re: No More Hitscans [GZDoom 4.14]


Is it possible to make it affect the player as well?


Sure, but I'm not sure this really fits the scope of the mod, considering this is meant as a balancing tool, while with player weapons the modder has full control over them. It also won't look very good because the tracer will originate from ...
by Jekyll Grim Payne
Mon Dec 23, 2024 2:34 pm
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 7898

No More Hitscans [GZDoom 4.14]

This mod requires GZDoom 4.14 because it relies on new ZScript features that are only available in this version. Cannot be made compatible with earlier releases.

Note : this is WIP. I'm still pushing updates from time to time. That's why there's also no separate release on the Releases page ...
by Jekyll Grim Payne
Mon Dec 23, 2024 2:53 am
Forum: Bugs [GZDoom]
Topic: Easy setup help
Replies: 6
Views: 1736

Re: Easy setup help

FiLinX wrote: Sun Dec 22, 2024 3:43 am So I unpacked gzdoom-4-14-0-windows.zip and added IWADs to it here [REDACTED].
I removed the link to the IWADs from your post. Piracy is not allowed here. IWADs can only be legally acquired by buying Doom.
by Jekyll Grim Payne
Wed Dec 11, 2024 4:26 am
Forum: Creation, Conversion, and Editing
Topic: Unicode Doom Font Creator
Replies: 18
Views: 17544

Re: Unicode Doom Font Creator

LadiesMan217 wrote: Tue Dec 10, 2024 9:56 pm Is there a way to add custom fonts into this program?
Simply install the font in your system, and the program will detect it.. Make sure you install for all users (by default Windows tries to install the font locally, for one user), otherwise the program won't be able to see it.
by Jekyll Grim Payne
Fri Dec 06, 2024 8:27 am
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21161

Re: Alice: Toys of Madness v1.1.1 - Dec. 6, 2024

Version 1.1.1 is out

New features

Added faint steam particles raising above the Ice Wand in first person

Bug fixes
Fixed Teapot Cannon in-world aiming indicator triggering teleporters (causing teleport fog to spawn and teleport sound to play)
Fixed the reflection in the ice crystal of ...
by Jekyll Grim Payne
Thu Nov 28, 2024 3:07 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 21161

Re: Alice: Toys of Madness v1.1.0 - Nov. 21, 2024


/I don't really understand the interface, so I can't write this with a quote/
Delta runs on GLES 2.0./3.2 and Software renderer, both get this error.


Software doesn't fully support 3D models (and many other effects), so this is expected. I'm talking to some people about this at the moment. It's ...

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