Search found 14 matches

by The T_W_C
Wed Feb 02, 2022 11:51 pm
Forum: Script Library
Topic: Mikk's ZScript resources [Smooth fire 2.0!]
Replies: 13
Views: 10411

Re: Mikk's ZScript resources [Smooth fire / Universal Headsh

Mikk- wrote:Yeah sure. If you have any questions feel free to post them here or message me privately

How would I change the damage of the headshots so it does insta kill enemies
by The T_W_C
Sun Jan 30, 2022 1:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: GOLDEN AXE DOOM! (DEMO)
Replies: 7
Views: 4539

Re: GOLDEN AXE DOOM! (DEMO)

Bumping for bug fixes/updates
by The T_W_C
Fri Jan 21, 2022 1:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: GOLDEN AXE DOOM! (DEMO)
Replies: 7
Views: 4539

Re: GOLDEN AXE DOOM! (DEMO)

hold shift to run

when u run out of blue life bars you die for real and get the game over

glad u seem to be enjoying it so far!
by The T_W_C
Fri Jan 21, 2022 11:39 am
Forum: TCs, Full Games, and Other Projects
Topic: GOLDEN AXE DOOM! (DEMO)
Replies: 7
Views: 4539

Re: GOLDEN AXE DOOM! (DEMO)

Promising and neat mod you made there. Tho i'm seeing some awkward things like enemies dashing faster than light and disappearing upon death, not able to use magic through keybind despite having enough potions, Tyris' weapon sprites being cut off, Gilius literally surpasses the rest(Alt-Fire spam ...
by The T_W_C
Fri Jan 14, 2022 1:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: GOLDEN AXE DOOM! (DEMO)
Replies: 7
Views: 4539

GOLDEN AXE DOOM! (DEMO)

GldenAxeDOOM_TwitterBanner.png FIXED THE LINE DEF PROBLEM WITH BEING ABLE TO GET STUCK IN THE WELL IN MAP01 FIXED THE THE BUG THAT KEPT THE LIFE SYSTEM FROM WORKING PROPERLY FOR GILIUS THUNDERHEAD AND TYRIS FLARE Golden Axe doom DEMO is an attempt by me to recreate the gameplay world and mood of ...
by The T_W_C
Wed Apr 07, 2021 1:30 pm
Forum: Requests
Topic: Looking to commision someone for a custom hand sprite set
Replies: 2
Views: 1075

Re: Looking to commision someone for a custom hand sprite se

Ninlhil wrote:What kind of Art Style are you looking for? What animations?
Heretic/HeXen Dark fantasy looking.

just some basic handling/reloading animation
by The T_W_C
Fri Mar 26, 2021 8:20 am
Forum: Requests
Topic: Looking to commision someone for a custom hand sprite set
Replies: 2
Views: 1075

Looking to commision someone for a custom hand sprite set

Im nearing completion of my 7 MAP Fantasy/Horror DooM mod "Abyss Walker" All the weapons I want to add are in I have already completed 5 1/2 out of 7 maps now the player character in my mod, is *not* DooMguy, and his gorilla-ish Robin Williams arms are not exactly fitting for my character, who is ...
by The T_W_C
Sat Feb 20, 2021 11:32 am
Forum: Scripting
Topic: Volume changing problems with ACS
Replies: 2
Views: 243

Re: Volume changing problems with ACS

SetMusicVolume accepts a fixed point value, so you should write 1.0 instead of just 1 when you want to restore the volume. 0 is the same as 0.0, but 1 is actually 1/65536 = 0.0000152587890625, which is most certainly not what you were expecting, and that's why you don't hear anything when you call ...
by The T_W_C
Sat Feb 20, 2021 12:21 am
Forum: Scripting
Topic: Volume changing problems with ACS
Replies: 2
Views: 243

Volume changing problems with ACS

I have a couple of areas set up where I cut the music volume to zero to really up the atmosphere up the section, and that has worked just fine. But I can not seem to get the volume to go back no matter. I have all my linedefs set up to execute the scripts properly but I can not get the music playing ...
by The T_W_C
Tue Feb 09, 2021 3:32 pm
Forum: Scripting
Topic: Custom Pain Sound
Replies: 2
Views: 612

Custom Pain Sound

Trying to use a custom pain sound in place of the original doom pain sound so that it doesn't sound like the normal doomguy my player gets hit by an enemy.

this is all the code, files and info I have for my sound the files, the sndinfo and my playerclass and accompanying soundclass
by The T_W_C
Sun Feb 07, 2021 5:50 pm
Forum: Scripting
Topic: Limited running/stamina system
Replies: 0
Views: 319

Limited running/stamina system

I have been searching high and low and have not really found much in the way of a how to. I want to limit how long the player can run. Kind of like DooM 3 where you running drains stamina meaning you have to sop eventually and can't auto run constantly. anyone able to point me in the right direction ...
by The T_W_C
Thu Jan 28, 2021 2:36 pm
Forum: Assets (and other stuff)
Topic: Melee Alt Fire
Replies: 2
Views: 643

Melee Alt Fire

I am trying to make an altfire for my "staff" melee weapon

This is what I have in my Decorate for it, and I have all the Graphics I need

but when I boot up GZDooM to test it out, nothing registers when I hit the altfire button.
by The T_W_C
Tue Dec 08, 2020 8:22 am
Forum: Scripting
Topic: Implementing a melee attack that uses ammo
Replies: 2
Views: 334

Re: Implementing a melee attack that uses ammo

omg thank you it works perfectly now! I was wayyy overthinking it.
by The T_W_C
Mon Dec 07, 2020 10:18 pm
Forum: Scripting
Topic: Implementing a melee attack that uses ammo
Replies: 2
Views: 334

Implementing a melee attack that uses ammo

I have a melee weapon that does lifesteal, but to keep it breaking the balance completely, I decided to give it ammo in order to limit how often you can use it. I got the ammo working fine, I can pick up ammo and the melee weapon uses the proper ammo type, but now it no longer does lifesteal and the ...

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