Search found 51 matches

by Vphurple Izumi
Sat Nov 12, 2022 2:22 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1187
Views: 461071

Re: [4.3] Corruption Cards - Choose cards that alter your game!

Cutmanmike wrote: Tue Nov 01, 2022 7:10 am Seems I forgot to add it back in but the cvar still exists. Enable "ccards_choiceoption 1" on the console as the hosting player. It should still work but I haven't tested it since the UI remake.
Ah nice, thanks for the pointer.
by Vphurple Izumi
Tue Nov 01, 2022 3:20 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1187
Views: 461071

Re: [4.3] Corruption Cards - Choose cards that alter your game!

currently host picks the mode and deck, host picks card 1. then it rotates players. like if map01 you pick 2 cards but have 3 players. map02 will start with player 3, then circle back to host/player 1. Like i sad Players take turns is nice but sometimes my friends just spam click to get started ...
by Vphurple Izumi
Mon Oct 31, 2022 11:59 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1187
Views: 461071

Re: [4.3] Corruption Cards - Choose cards that alter your game!

Ok so i might just be blind but whatever happened to the multiplayer settings? Did they get removed or moved somewhere? https://imgur.com/p9OZeEI https://imgur.com/QS2hflg Players take turns was good so was host geting to pick the card, now that everyone can pick on so before we even get to read if ...
by Vphurple Izumi
Fri Sep 16, 2022 9:55 am
Forum: Gameplay Mods
Topic: [Beta] Contra Doom b06 - Wanted: Player skins
Replies: 247
Views: 85038

Re: [Beta] Contra Doom b06 - Wanted: Player skins

Good stuff, howerver it seems to not save the settings when ya restart,

Also the white reskin of an ar dosnt really fit in with contra so i made my own custom sprite lol.





like its not good or anything but imo its better than a recoloured ar
by Vphurple Izumi
Mon Jun 21, 2021 3:07 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 60771

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

That's cool, but the I don't really want the Dehacked stuff I like to see the Spider-mastermind glow as a early warning, but on the other hand the other changes are cool, like the SSG muzzle flash bug fix. And idk why but the lost soul uses it old sprite not the v1.9 one, like ya know when idle its ...
by Vphurple Izumi
Mon Jun 21, 2021 2:43 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 60771

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

I was thinking that too, wonder if it will work.
Only one way to find out.
Edit:~
Nope it did not work, it doesn't even see the wads.
Edit2:~
Forcing it to see the wads came up with a error log longer than my CVS receipt.
by Vphurple Izumi
Mon Jun 21, 2021 12:10 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 60771

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

Quick stupid question, can I just use D2SPFX18.wad for the ultimate doom, or do I have to use D1SPFX18.wad?
Because it would a pain to set up 2 different shortcuts to ever time I wanted to play ultimate doom or doom 2
by Vphurple Izumi
Fri Jun 18, 2021 7:15 pm
Forum: Gameplay Mods
Topic: Isabelle Companion
Replies: 67
Views: 97319

Re: Isabelle Companion

itsmeveronica wrote:Warning: This mod contains some hidden sexual (NSFW) content. Please do not download this mod if you are offended by such things. -Staff
Wait, what?
by Vphurple Izumi
Fri Jun 18, 2021 5:27 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688933

Re: ZDoom project ideas you have

Vanilla like chainsaw & fists behavior as a mod. So I have always wanted this, a while ago though to post it on Feature Suggestions forum because I would be easy for them to add in, but the devs said no, and they have valid reasons for it not to be part of the base source port because it can ...
by Vphurple Izumi
Sun Jun 06, 2021 3:15 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142119

Re: Widescreen statusbars for Doom PWADs

You might forget to save the settings after applying the offset. OH MY GOODNESS, I ma brainless. to think it was working all this time, but I forgot to save before checking, so I was just loading a gosh darn empty .wad no wonder it didn't work. Well thanks for all the help, and tolerating my ...
by Vphurple Izumi
Sun Jun 06, 2021 10:19 am
Forum: TCs, Full Games, and Other Projects
Topic: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)
Replies: 98
Views: 56159

Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

Finally I found it again, I told my friends about the this and they thought I was making it, at some point it too though it was a dream or something. well good it wasn't because this is amazing. Just confused about a little thing I got the v1.3 but when I launch it it says v1.2 don't know what thats ...
by Vphurple Izumi
Sat Jun 05, 2021 11:15 pm
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2409)
Replies: 167
Views: 142119

Re: Widescreen statusbars for Doom PWADs

I tried and tried, but I just cant seem to make it work, I can make the graphics for the the Huds but have no idea how to make them fit in with doom. i have no idea what am I missing up, hope its not too much of me to ask for a video tutorial, any kind of tutorial would help.
by Vphurple Izumi
Sat Jun 05, 2021 4:07 am
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128490

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Regarding your auto-aiming complaints, I've made it a point to disable auto-aim on weapons in Combined_Arms, I guess I missed removing it on all of them, when I return to Combined_Arms I'll make it a point to disable auto-aim on all weapons. This is a personal preference. I hate auto aim. Come on ...
by Vphurple Izumi
Fri Jun 04, 2021 10:29 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128490

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Ok my last post was a wall of text i ma solve that, Combined Arms v2.3 Bugs:~ Guns not auto-aiming vertically [Intended] ARTIFICER 1. Lilk's Axe, alt fire [Chainsaw] 2. Blackjack baton, Item activation hand rocket [Fists] 3. Berserk mace, Item activation hand rocket [Berserk] 4. Second Wind pistol ...
by Vphurple Izumi
Fri Jun 04, 2021 1:10 am
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128490

Re: Combined_Arms v2.3: Reloaded edition! (Bugfix 5-25-21)

Ok so have played a bit more now, getting used to the new pistole its not half bad, A few things though; A get legacy versions. If you are browsing Itch.io from the web, your only option is if the developer has made an older version available. Still wish the Pistols alt fire cooldown was reduced by ...

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