Hey BigProjectAlone!
Game is creepy af! I was wondering if you wanted to add it to a bundle for Ukrainian relief, I sent a PM with a Steamworks invite!
Cheers!!
-An00bus
Search found 15 matches
- Sat Apr 09, 2022 10:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Dismantled Director's Cut (Standalone)[Released on Steam]
- Replies: 99
- Views: 32366
- Tue Mar 15, 2022 12:53 pm
- Forum: Mapping
- Topic: OpenGL Error After Ultimate Doom Builder Was Working Fine
- Replies: 2
- Views: 539
Re: OpenGL Error After Ultimate Doom Builder Was Working Fin
Update: It did work when I switched back, but stranger yet is I had put it in sleep mode to plug back into the 4K and left UDB running and rn it's working on the 4K TV!
- Tue Mar 15, 2022 12:13 pm
- Forum: Mapping
- Topic: OpenGL Error After Ultimate Doom Builder Was Working Fine
- Replies: 2
- Views: 539
OpenGL Error After Ultimate Doom Builder Was Working Fine
I've run UDB many times for months with no issues, until today, when I got this error: Could not create render device: No OpenGL driver supporting OpenGL 3 found at CodeImp.DoomBuilder.Rendering.RenderDevice.CreateDevice() in X:\Source\Core\Rendering\RenderDevice.cs:line 142 The only thing I can ...
- Sun Dec 19, 2021 1:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Lenny! (v 1.0.1)
- Replies: 0
- Views: 1800
Lenny! (v 1.0.1)
Hey everyone! I was initially a bit shy about sharing this much outside of the jam I made it for until now, but anyway this is a short game called Lenny that I made last month, it's heavily inspired by Bully and late 90s/early 2000s Nickelodeon and Cartoon Network. I completed this in about 16 days ...
- Sun Oct 03, 2021 4:40 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
- Replies: 73
- Views: 45403
Re: The Legend of DOOM TC
I've been waiting for this TC to be completed! However, could you use more assets from the original Legend of Zelda TC ? Or did you both just happen to use sprites from the original NES version hence why it looks so faithful?? I know the creator of the first one wanted it to be completed anyway ...
- Wed Sep 01, 2021 1:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Crimson Deed
- Replies: 93
- Views: 45323
Re: The Crimson Deed
I'm really looking forward to seeing this go standalone. It just makes me so happy to see Doom mods leave the nest and grow into full-fledged, full-length games! 

- Fri Aug 13, 2021 3:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
- Replies: 7
- Views: 3496
Re: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slas
Wanted to show off a little peak at the next update:
- Thu Aug 12, 2021 9:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Sunset - EARLY ACCESS OUT NOW
- Replies: 78
- Views: 64386
Re: Beyond Sunset - Gameplay Footage Update!
It's great to see a cyberpunk game that actually looks like a labor of love rather than millennials trying to adopt the style with very little to no knowledge of 80s sci-fi, synthpop, or what constitutes cyberpunk (like *cough* putting "cyberpunk" in your title *cough*). Reminds me a bit of Ion Fury ...
- Mon Jun 14, 2021 7:05 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Decadence
- Replies: 34
- Views: 21011
Re: Decadence
This looks amazing, and I have just extracted the game and am about to play! :D I'd have to get people to redo most sounds and music for me since most of it was borrowed from other sources. I'd totally be willing to help you out with music! I do a few different styles, maybe check out my soundtrack ...
- Mon Jun 14, 2021 6:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
- Replies: 7
- Views: 3496
Re: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slas
I just started on a system called Karma, it functions as a mixture of experience points and armor.
It blocks 50% of damage and is attained through some of the npc assigned quests, but depletes in combat like armor.- Sun Jun 13, 2021 8:27 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
- Replies: 7
- Views: 3496
Re: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slas
Many thanks for the kind wishes! I just hotfixed the buggy option menus and nerfed the shurikens a bit, they should be slightly easier to dodge now. Easy has also been tweaked a little to fit better between very easy and normal. Retroninjacyberassassin 2021-06-13 16-02-09-37.jpg ...
- Thu May 27, 2021 10:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Decadence
- Replies: 34
- Views: 21011
Re: [WIP]Decadence (Working title)
This looks amazing, and I have just extracted the game and am about to play! :D I'd have to get people to redo most sounds and music for me since most of it was borrowed from other sources. I'd totally be willing to help you out with music! I do a few different styles, maybe check out my soundtrack ...
- Wed May 26, 2021 11:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
- Replies: 7
- Views: 3496
Re: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slas
So... I was crazy enough to beat this TC although i had to activate sv_cheats 1 and god mode because Ninjas somewhat insta-kill you. This is ludicrous and yet it's so hilarious, in a good way. So thoroughly honored, the experience you describe is almost exactly what I'm hoping people have! If the ...
- Thu May 13, 2021 4:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
- Replies: 7
- Views: 3496
(WIP) Retroninjacyberassassin - Beat 'Em Up/Hack N' Slash TC
Hello! I'm working on a hilarious standalone beat 'em up/hack n' slash IWAD game called Retroninjacyberassassin . 8kAWNreoRV4 Download: ModDB , Steam , Kartridge , Gamejolt , Itch.io , Gamefront Current Features 7 Levels and a Tutorial, Spread Across 10 Maps. Linear beginning gives way to more open ...
- Fri Nov 20, 2020 10:35 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 203172
Re: New Member Introductions
Hey all! Working on an eventually standalone total conversion mod based on a game my friend James and I started in high school in C#, the ninja character is based on the original protagonist of our game: [youtube]https://www.youtube.com/watch?v=WVNgJrrp_Gc[/youtube] I'm here to check out other ...