Search found 49 matches
- Sun Mar 16, 2025 4:30 am
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 3713
Re: [minimod] Devred's Action HUD
A new version of Devred's Action HUD has been released, with a slew of improvements and changes. The full gist is in this video. i35zlZzORyo But for those who wanna get to the details, here's what changed. -Mugshot can be moved or disabled. This can be done in the settings. -Animation speed can be ...
- Mon Feb 24, 2025 6:16 pm
- Forum: Scripting
- Topic: I'm trying to find or make a deltaTime variable in zscript for HUD mod
- Replies: 1
- Views: 1321
I'm trying to find or make a deltaTime variable in zscript for HUD mod
Howdy, I'm trying to find or make a deltaTime variable, or a version of TicFrac that stays consistent even in different framerate settings, for a HUD mod I made that I'm trying to improve. The issue is that due to using TicFrac in animating it, the speed of animation varies depending on the ...
- Sun Feb 23, 2025 6:29 pm
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 3713
Re: [minimod] Devred's Action HUD
Alright, so I think for this week, I wanna focus on improving this mod. Y'all seemed to like it, but also pointed out some issues with it, and I think it's time I make some fixes and changes. Such as animation speed fix, mugshot disable and placement, and maybe even compatibility patching. Hopefully ...
- Thu Oct 24, 2024 6:43 am
- Forum: Levels
- Topic: [Singleplayer Map] Toxic Citadel
- Replies: 0
- Views: 2173
[Singleplayer Map] Toxic Citadel
https://cdn.discordapp.com/attachments/656380051335413771/1298103958962835578/image.png?ex=67185905&is=67170785&hm=bcf550bebdd57700491c8765980e09d1336a3f2a2f49be36c3f1c454ea095e74& Something is amiss at an old citadel. Toxic ooze comes from the grates, contaminating the waters below it, and killing ...
- Tue Sep 03, 2024 5:24 pm
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 3713
[minimod] Devred's Action HUD
Howdy, I present here my first (in a long time) mod. https://media.moddb.com/images/members/5/4802/4801798/profile/LOGO.png A simple mod that replaces the HUD with something more interactable. Taken a bit from Time Crisis and such games, this mod displays your ammo in a tray that animates any ...
- Wed Aug 21, 2024 7:04 am
- Forum: Scripting
- Topic: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
- Replies: 4
- Views: 277
Re: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
Oh dang! I removed the Tick function, and it worked. Thanks for the help!
- Tue Aug 20, 2024 4:41 pm
- Forum: Scripting
- Topic: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
- Replies: 4
- Views: 277
Re: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
I guess... This is what I got. I'm still learning so it might look messy. version "4.12" class DevredsHUD : BaseStatusBar { HUDFont MegaFont; HUDFont BigFont; HUDFont TinyFont; int health_catchup; int health_lerp; int overhealth_lerp; int dm_lerp_tics; int hp_lerp_tics; int oh_lerp_tics; bool ...
- Tue Aug 20, 2024 8:23 am
- Forum: Scripting
- Topic: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
- Replies: 4
- Views: 277
"Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
Howdy. I've been working on a HUD mod recently, to get around learning how to use zscript. I am getting used to how BaseStatusBar works and all the stuff and so far all the ideas I added to this HUD are executing well. But the problem is that when I find a secret, the "secret found" message stays on ...
- Wed Mar 08, 2023 1:42 pm
- Forum: Scripting
- Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
- Replies: 5
- Views: 456
Re: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
Sorry, I completely forgot A_Jump functions do not work in if statements etc. You need to use ResolveState() and have a null return later, something like this: tnt1 a 2 { if (invoker.previousAttack == "light") { return ResolveState("Combo_LL"); } return ResolveState(null); } (everything is written ...
- Tue Mar 07, 2023 3:39 am
- Forum: Scripting
- Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
- Replies: 5
- Views: 456
Re: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
It doesn't work. It gives me an error saying "Return type mismatch".
- Mon Mar 06, 2023 2:42 pm
- Forum: Scripting
- Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
- Replies: 5
- Views: 456
I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
Hello there. I've been trying to learn how to use zscript for a new mod I'm doing for a side project, and I want it to be melee-focused. However, as I been learning about pointers, custom variables and whatnot, I thought I had something here that should've worked. This is the code I have. The idea ...
- Thu Nov 03, 2022 5:10 am
- Forum: Levels
- Topic: Aztech - First map
- Replies: 4
- Views: 1959
Re: Aztech - First map
This looks rad so far, just by the screenshot. Can't wait to play it when it's finished.
- Tue Aug 30, 2022 9:02 am
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 21858
Re: [v1.0] The False Angel - Fight Like Hell ... with Style!
Goodness gracious, this mod slaps harder than a gorilla in steroids! The animations are smooth, the weapon designs and functions are so far packing a punch, and it makes it better having ZMovement backing it's movement. Not to mention being a hot seraphim lady with a French accent to add up to the ...
- Wed Aug 03, 2022 2:01 pm
- Forum: Gameplay Mods
- Topic: Merciless Extermination (Fun Zone style gameplay) [v0.22]
- Replies: 5
- Views: 11991
Re: Merciless Extermination (Fun Zone style gameplay) [v0.22
Shoot. I wanted to play this mod, but the link seems broken. Is it down until next version release or did something happen?
- Sat Apr 02, 2022 2:01 pm
- Forum: Gameplay Mods
- Topic: Space Cats Saga Chapter 1 -Complete- Version 1.1
- Replies: 44
- Views: 28848
Re: Space Cats Saga Chapter 1 -Complete- Version 1.1
I haven't finished playing through the mod just yet, but I gotta say it has me hooked so far.
I'll defs be looking forward to Chapter 2 when it's done and all.
I'll defs be looking forward to Chapter 2 when it's done and all.
