Search found 49 matches

by DonDevRed
Sun Mar 16, 2025 4:30 am
Forum: Graphic/Audio Patches
Topic: [minimod] Devred's Action HUD
Replies: 8
Views: 3713

Re: [minimod] Devred's Action HUD

A new version of Devred's Action HUD has been released, with a slew of improvements and changes. The full gist is in this video. i35zlZzORyo But for those who wanna get to the details, here's what changed. -Mugshot can be moved or disabled. This can be done in the settings. -Animation speed can be ...
by DonDevRed
Mon Feb 24, 2025 6:16 pm
Forum: Scripting
Topic: I'm trying to find or make a deltaTime variable in zscript for HUD mod
Replies: 1
Views: 1321

I'm trying to find or make a deltaTime variable in zscript for HUD mod

Howdy, I'm trying to find or make a deltaTime variable, or a version of TicFrac that stays consistent even in different framerate settings, for a HUD mod I made that I'm trying to improve. The issue is that due to using TicFrac in animating it, the speed of animation varies depending on the ...
by DonDevRed
Sun Feb 23, 2025 6:29 pm
Forum: Graphic/Audio Patches
Topic: [minimod] Devred's Action HUD
Replies: 8
Views: 3713

Re: [minimod] Devred's Action HUD

Alright, so I think for this week, I wanna focus on improving this mod. Y'all seemed to like it, but also pointed out some issues with it, and I think it's time I make some fixes and changes. Such as animation speed fix, mugshot disable and placement, and maybe even compatibility patching. Hopefully ...
by DonDevRed
Thu Oct 24, 2024 6:43 am
Forum: Levels
Topic: [Singleplayer Map] Toxic Citadel
Replies: 0
Views: 2173

[Singleplayer Map] Toxic Citadel

https://cdn.discordapp.com/attachments/656380051335413771/1298103958962835578/image.png?ex=67185905&is=67170785&hm=bcf550bebdd57700491c8765980e09d1336a3f2a2f49be36c3f1c454ea095e74& Something is amiss at an old citadel. Toxic ooze comes from the grates, contaminating the waters below it, and killing ...
by DonDevRed
Tue Sep 03, 2024 5:24 pm
Forum: Graphic/Audio Patches
Topic: [minimod] Devred's Action HUD
Replies: 8
Views: 3713

[minimod] Devred's Action HUD

Howdy, I present here my first (in a long time) mod. https://media.moddb.com/images/members/5/4802/4801798/profile/LOGO.png A simple mod that replaces the HUD with something more interactable. Taken a bit from Time Crisis and such games, this mod displays your ammo in a tray that animates any ...
by DonDevRed
Tue Aug 20, 2024 4:41 pm
Forum: Scripting
Topic: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
Replies: 4
Views: 277

Re: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?

I guess... This is what I got. I'm still learning so it might look messy. version "4.12" class DevredsHUD : BaseStatusBar { HUDFont MegaFont; HUDFont BigFont; HUDFont TinyFont; int health_catchup; int health_lerp; int overhealth_lerp; int dm_lerp_tics; int hp_lerp_tics; int oh_lerp_tics; bool ...
by DonDevRed
Tue Aug 20, 2024 8:23 am
Forum: Scripting
Topic: "Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?
Replies: 4
Views: 277

"Secret found" message remains stuck forever in my zscripted HUD mod. How do I make it disappear?

Howdy. I've been working on a HUD mod recently, to get around learning how to use zscript. I am getting used to how BaseStatusBar works and all the stuff and so far all the ideas I added to this HUD are executing well. But the problem is that when I find a secret, the "secret found" message stays on ...
by DonDevRed
Wed Mar 08, 2023 1:42 pm
Forum: Scripting
Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
Replies: 5
Views: 456

Re: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?

Sorry, I completely forgot A_Jump functions do not work in if statements etc. You need to use ResolveState() and have a null return later, something like this: tnt1 a 2 { if (invoker.previousAttack == "light") { return ResolveState("Combo_LL"); } return ResolveState(null); } (everything is written ...
by DonDevRed
Tue Mar 07, 2023 3:39 am
Forum: Scripting
Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
Replies: 5
Views: 456

Re: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?

It doesn't work. It gives me an error saying "Return type mismatch".
by DonDevRed
Mon Mar 06, 2023 2:42 pm
Forum: Scripting
Topic: I'm trying to make melee weapon do combos in zcript, but it won't work. Help?
Replies: 5
Views: 456

I'm trying to make melee weapon do combos in zcript, but it won't work. Help?

Hello there. I've been trying to learn how to use zscript for a new mod I'm doing for a side project, and I want it to be melee-focused. However, as I been learning about pointers, custom variables and whatnot, I thought I had something here that should've worked. This is the code I have. The idea ...
by DonDevRed
Thu Nov 03, 2022 5:10 am
Forum: Levels
Topic: Aztech - First map
Replies: 4
Views: 1959

Re: Aztech - First map

This looks rad so far, just by the screenshot. Can't wait to play it when it's finished.
by DonDevRed
Tue Aug 30, 2022 9:02 am
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 21858

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Goodness gracious, this mod slaps harder than a gorilla in steroids! The animations are smooth, the weapon designs and functions are so far packing a punch, and it makes it better having ZMovement backing it's movement. Not to mention being a hot seraphim lady with a French accent to add up to the ...
by DonDevRed
Wed Aug 03, 2022 2:01 pm
Forum: Gameplay Mods
Topic: Merciless Extermination (Fun Zone style gameplay) [v0.22]
Replies: 5
Views: 11991

Re: Merciless Extermination (Fun Zone style gameplay) [v0.22

Shoot. I wanted to play this mod, but the link seems broken. Is it down until next version release or did something happen?
by DonDevRed
Sat Apr 02, 2022 2:01 pm
Forum: Gameplay Mods
Topic: Space Cats Saga Chapter 1 -Complete- Version 1.1
Replies: 44
Views: 28848

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

I haven't finished playing through the mod just yet, but I gotta say it has me hooked so far.

I'll defs be looking forward to Chapter 2 when it's done and all. :D

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