Search found 4 matches

by 007Bistromath
Fri Nov 13, 2020 2:55 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452583

Re: [3.3!] FINAL DOOMER +

Yholl wrote:n o
You don't have to do a flip-cocking animation, you know. I'm sure that's what you're worried about. It'd look good and quite thematic to start from the standard shotgun animation and just have the gripping hand work the lever like a normal person.
by 007Bistromath
Thu Nov 12, 2020 12:51 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452583

Re: [3.3!] FINAL DOOMER +

Well, apparently Yholl is secretly a god and I accidentally prayed to him for skills. I've been trying the Whitemare set off and on for weeks with no appreciable progress, but the very next time I try it after mentioning it here everything just kind of clicked.
by 007Bistromath
Wed Nov 11, 2020 11:32 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452583

Re: [3.3!] FINAL DOOMER +

rhyrhygogo wrote:Dumb suggestion but
Make the Acient Aliens shotgun Lever action cause why not
man's got a point
by 007Bistromath
Sun Nov 08, 2020 9:16 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1204
Views: 452583

Re: [3.3!] FINAL DOOMER +

Your mod is basically what got me into Doom. I'd played it years ago of course, but when I saw videos of your mod I instantly fell in love with the tweaks to the core mechanics, and the creativity and aesthetic cohesion of the new weaponsets. I've actually been streaming it off and on, and it made ...

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