Search found 4 matches
- Sat Oct 31, 2020 10:38 am
- Forum: Scripting
- Topic: Does A_SelectWeapon work with altfire?
- Replies: 7
- Views: 262
Re: Does A_SelectWeapon work with altfire?
I have added a new player class and now it works perfectly. Thank you so much.
- Thu Oct 29, 2020 8:06 pm
- Forum: Scripting
- Topic: Does A_SelectWeapon work with altfire?
- Replies: 7
- Views: 262
Re: Does A_SelectWeapon work with altfire?
Forgot to log in, lol.Cornelius Chasslespear wrote:Hero you go: https://gofile.io/d/VPvH3WBasil Pockfield wrote:Could you post a stripped down file with only the two weapond with the issue?
- Thu Oct 29, 2020 4:44 pm
- Forum: Scripting
- Topic: Does A_SelectWeapon work with altfire?
- Replies: 7
- Views: 262
Re: Does A_SelectWeapon work with altfire?
Still doesn't work.Basil Pockfield wrote:Try making it jump to the Ready state instead of stopping.
A_SelectWeapon only puts that weapon on the selection queue, so it still needs to call A_WeaponReady to switch.
- Thu Oct 29, 2020 1:52 pm
- Forum: Scripting
- Topic: Does A_SelectWeapon work with altfire?
- Replies: 7
- Views: 262
Does A_SelectWeapon work with altfire?
I want to make it so when I use altfire while holding the pistol it switches to another weapon. I tried this: AltFire: TNT1 A 1 A_SelectWeapon("StealthPistol") Stop Sadly, it doesn't do anything at all, and I don't know if I did something something wrong or if the function simply doesn't work with ...