Search found 53 matches
- Mon Apr 01, 2024 9:42 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.2.0
i made a on the ground sprite for the SMG that i hacked out of the pump SSG and the doom alpha's SMG, based off the sprites for when you actually use it. Just designed to show up in the shop instead of the pistol again since the SMG looks wise is much more different from both the pistol and the ...
- Sun Mar 31, 2024 6:43 am
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.2.0
welp in case anyone missed it if you scroll to the bottom of the settings menu you'll find Bountyslayer settings, including a payout factor, recoil factor, and a slider for how many starting credits you get from jenna. I was gonna add one to make the text on the terminal more readable by making it ...
- Sat Mar 30, 2024 7:27 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.2.0
Spoiler: big imageoh yeah it's that time
does this look completely horrendous...? anyway doesn't matter this is going up now. the shop is still the same but all of this is better than before
- Sat Mar 30, 2024 2:05 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.1.1
i wanna ask: will there be weapon/monster mod compatibility? monster mod compat is already a thing, weapon mod compat is in the works. As for making this universal, it's 100% doable. I have the coding for almost all of it spread across half a dozen of the mods I've written. It would just need a bit ...
- Sun Mar 24, 2024 8:56 am
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.1.1
This is AMAZING!!! Is this compatible with other mods? I am hoping since years for someone creating an universal shop and mission system which would enable us to create the craziest and most relatable modcombos it is not but that's likely something I'll work on after any other changes to the shop ...
- Sun Mar 24, 2024 8:11 am
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.1.1
added a better hud, changed some stuff with the end of level payout message in the console, making it more detailed next probably comes uhh. I guess balancing fixes, tweaks to payment, an actual gui for the pc and shop (but probably not lol), The M u l t i p l a y e r update (maybe), and maybe ...
- Tue Mar 19, 2024 5:17 am
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.1.0
v1.1.0 now, fixed a bug or two and rebalanced the prices on just about everything. also added a payout counter to the bottom left, so you can see how much you're getting paid in real time. enjoy.
how many people have even played this lol I put so many hours into making and testing it
how many people have even played this lol I put so many hours into making and testing it
- Sun Mar 17, 2024 9:48 pm
- Forum: Gameplay Mods
- Topic: BountySlayer v. 1.2.0
- Replies: 24
- Views: 7953
Re: BountySlayer v. 1.0.0
didn't get a vanilla weapon vers working BUT I pushed an update that rebalances a lot of stuff and hopefully fixed a bug. notable changes include nerfing the spawn rates of the ungodly powerful semishotty and pump ssg, reducing RL recoil and increasing pump ssg recoil, and heavily buffing the ...
- Wed Oct 11, 2023 12:38 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11613
Re: [DSin] Kw Arms - Custom Weaponset v5
This is a mainstay in my DSin load order! Love it! Though can you restore the option for the M17 to take RAW mags? I liked it even if it was unintentional b/c it acted as a neat semi-upgrade for the rifle. I think I could hook that up as a cvar, might take a while cos I am currently procrastinating ...
- Sat Sep 30, 2023 10:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)
- Replies: 20
- Views: 6390
Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)
this is very cool, I think I'm having a stroke with the amount of docs tabs open in my browser though, it's a good thing I moved off of chrome. can't wait for this first campaign to start, I'll probably just wing it for the things that I don't have fully down yet and we'll see how fast that gets me ...
- Sat Sep 30, 2023 10:28 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 83
- Views: 36816
Re: [1.3a] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Great Job on the Mod! :D my only suggestion for an addition is a knife/melee option so i can save ammo and not be starving for ammo in Tyson maps.(it might be good to spawn along with the full heal that replaces to berserk pack) I've considered making something similar for my weapon pack, if I do I ...
- Sat Sep 16, 2023 12:59 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11613
Re: [DSin] Kw Arms - Custom Weaponset v5
I'm finding some strangeness with how magnum ammo spawns, sometimes when loading magazines with random ammo amounts, (dropped from zombies) you can rack your pistol or smg and you will suddenly have up to 10 magnum rounds cartoonishly spilling onto the floor despite the weapon seemly being loaded ...
- Wed Sep 13, 2023 11:50 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11613
Re: [DSin] Kw Arms - Custom Weaponset v5
updot
Spoiler: spoiler
- Sun Sep 10, 2023 7:27 pm
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11613
Re: [DSin] Kw Arms - Custom Weaponset v4.001
updated the mod
Spoiler: changelog
- Sun Jul 30, 2023 2:32 am
- Forum: Gameplay Mods
- Topic: [DSin] Kw Arms - Custom Weaponset v5
- Replies: 19
- Views: 11613
Re: [DSin] Kw Arms - Custom Weaponset v4.001
yeah, I've noticed that but had no clue how to fix it. jare gave me a fix so I'm putting it on the git repo now, should be up in a few minutes