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by Imp Hunter
Sat Sep 27, 2025 2:26 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150408

Re: The WIP Thread

https://imgur.com/MT30RPm https://imgur.com/vr1OOPU https://imgur.com/6Zqexqq https://imgur.com/ZfuOnen https://imgur.com/cPr12us https://imgur.com/7HVpghD https://imgur.com/Cmworq4 https://imgur.com/ffd1SZT My first "serious" mapping project. I'm looking for a Backrooms/early 00 FPSs/GMod Maps ...
by Imp Hunter
Fri Mar 15, 2024 12:12 pm
Forum: Gameplay Mods
Topic: Gears of Hell
Replies: 18
Views: 8425

Re: Gears of Hell

So, I have visited this mod again for some updates, as I pretty much use it as a sandbox to learn more decorate and ZScript these days. If anyone is interested, the new github for it is in the first post, together with the full changelog. Here are some things to expect: ♦ The weapon limit is now o ...
by Imp Hunter
Thu Jan 26, 2023 6:22 am
Forum: ZDoom (and related) News
Topic: New Password Requirements and Password Reset
Replies: 155
Views: 229172

Re: New Password Requirements and Password Reset

Making a new 20 chars password is not that big of a deal for me, but man, I'd really prefer a 2FA method instead. Just link it to my email, phone or something.
by Imp Hunter
Sun Nov 27, 2022 2:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132745

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

I think there's a sprite conflit on the Harvester on Pandemonium. His fireballs show some shield pickup sprites. EDIT: Nevermind, seems like the issue was solved in the latest build. EDIT 2: The harder monsters from Pandemonia might need some rebalancing (Chaotic monsters and stuff), they seem to be ...
by Imp Hunter
Wed Oct 19, 2022 10:11 am
Forum: TCs, Full Games, and Other Projects
Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Replies: 293
Views: 132745

Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]

Hello, I'm a big fan of your mod since the earlier builds! I'm just here to report something: is it intentional that on the mission menu on the outpost there are no missions related to Dehacked Attack monsters when using them? Like there are no "Kill 10 suicide bombers" or something. The same does ...
by Imp Hunter
Mon Aug 22, 2022 6:01 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167734

Re: [0.9.1] Gun Bonsai -- everything-compatible weapon upgrading

I'm very impressed to see that this mod works even with randomizer mods like Aeons of Death and Project Complexity. Modern Doom mods never cease to amaze me! On Aeons of Death, the only issue I encounted is that the Explosive Death shows a weird plasma explosion sprite, but that might be a AEOD ...
by Imp Hunter
Mon Aug 22, 2022 7:23 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 760
Views: 167734

Re: [0.9.1] Gun Bonsai -- everything-compatible weapon upgrading

I'm very impressed to see that this mod works even with randomizer mods like Aeons of Death and Project Complexity. Modern Doom mods never cease to amaze me! On Aeons of Death, the only issue I encounted is that the Explosive Death shows a weird plasma explosion sprite, but that might be a AEOD ...
by Imp Hunter
Sun Jan 16, 2022 5:41 pm
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 56
Views: 53885

Re: Painslayer 1.2.0: A Painkiller-themed weapon mod

Jekyll Grim Payne wrote:
Imp Hunter wrote:I'm having an issue trying to play this mod on GZDoom 4.7.1:

Code: Select all

Script error, "Painslayer120.pk3:modeldef.txt" line 393:
Unknown sprite BAL1 in model definition for PK_Pentagram
Are you trying to run it with a non-Doom iwad?
No, I was using Doom 2
by Imp Hunter
Wed Jan 12, 2022 9:13 pm
Forum: Gameplay Mods
Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
Replies: 56
Views: 53885

Re: Painslayer 1.2.0: A Painkiller-themed weapon mod

I'm having an issue trying to play this mod on GZDoom 4.7.1:

Code: Select all

Script error, "Painslayer120.pk3:modeldef.txt" line 393:
Unknown sprite BAL1 in model definition for PK_Pentagram
by Imp Hunter
Tue Oct 26, 2021 6:16 am
Forum: Gameplay Mods
Topic: [Mini Mod] Universal configurable weapon limit! (Released!)
Replies: 4
Views: 3319

Re: [Mini Mod] Universal configurable weapon limit! (Release

Finally! I love playing with smaller weapon limit so every weapon have its time to shine! Thank you for your mod, I'll be testing and using it a lot with other weapon mods :mrgreen:
by Imp Hunter
Mon Oct 04, 2021 2:24 pm
Forum: Gameplay Mods
Topic: Gears of Hell
Replies: 18
Views: 8425

Re: Gears of Hell

Hello everyone and thanks for playing my mod! hey i have a question if this is so much like aeons of death and yes i know i played this a couple mins ago and here is a thing i think you should add "toggle weapon limts" like in aeod i don't feel comfortable when i don't have a full arsenal of weapons ...
by Imp Hunter
Sun Jan 03, 2021 10:56 am
Forum: Gameplay Mods
Topic: Gears of Hell
Replies: 18
Views: 8425

Re: Gears of Hell

Gears of Hell 1.2.1 hotfix 1.2.1 fixed NeoRocketLauncher not spawning properly fixed DispersionRocketLauncher not using both ammo properly moved AlienCannon to PlasmaRifle tier moved DispersionRocketLauncher to BFG tier Dalek's corpse doesn't hang around anymore fixed PatronWizard player's movement ...
by Imp Hunter
Fri Jan 01, 2021 6:22 pm
Forum: Gameplay Mods
Topic: Gears of Hell
Replies: 18
Views: 8425

Re: Gears of Hell

Misery wrote:So you made it work out. Congrats.
Thank you! it wouldn't be possible without you, my dude! Also, you just reminded me to update the credits in the post.
by Imp Hunter
Fri Jan 01, 2021 5:30 pm
Forum: Gameplay Mods
Topic: Gears of Hell
Replies: 18
Views: 8425

Re: Gears of Hell

Gears of Hell, version 1.2 From this version onwards, there is a weapon limit system in this mod! The player has a limit of 6 weapons, excluding your fists and grenades (this limit can be increased or decreased on Gears of Hell Options menu) and they might drop weapons to get more weapons as their ...
by Imp Hunter
Thu Dec 24, 2020 8:40 am
Forum: Scripting
Topic: ZScript Weapon Limit system
Replies: 6
Views: 1030

Re: ZScript Weapon Limit system

Thank you very much! Your name (and Void Weaver too) is already in the credits for my Gears of Hell now. After christmas I'll be studying the code and trying to implement it, maybe I can find a way to make it work as intended. I'll also try to make it print the name of the gun as you walk into it ...

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