Search found 669 matches
- Sat Sep 27, 2025 2:26 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150408
Re: The WIP Thread
https://imgur.com/MT30RPm https://imgur.com/vr1OOPU https://imgur.com/6Zqexqq https://imgur.com/ZfuOnen https://imgur.com/cPr12us https://imgur.com/7HVpghD https://imgur.com/Cmworq4 https://imgur.com/ffd1SZT My first "serious" mapping project. I'm looking for a Backrooms/early 00 FPSs/GMod Maps ...
- Fri Mar 15, 2024 12:12 pm
- Forum: Gameplay Mods
- Topic: Gears of Hell
- Replies: 18
- Views: 8425
Re: Gears of Hell
So, I have visited this mod again for some updates, as I pretty much use it as a sandbox to learn more decorate and ZScript these days. If anyone is interested, the new github for it is in the first post, together with the full changelog. Here are some things to expect: ♦ The weapon limit is now o ...
- Thu Jan 26, 2023 6:22 am
- Forum: ZDoom (and related) News
- Topic: New Password Requirements and Password Reset
- Replies: 155
- Views: 229172
Re: New Password Requirements and Password Reset
Making a new 20 chars password is not that big of a deal for me, but man, I'd really prefer a 2FA method instead. Just link it to my email, phone or something.
- Sun Nov 27, 2022 2:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 132745
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
I think there's a sprite conflit on the Harvester on Pandemonium. His fireballs show some shield pickup sprites. EDIT: Nevermind, seems like the issue was solved in the latest build. EDIT 2: The harder monsters from Pandemonia might need some rebalancing (Chaotic monsters and stuff), they seem to be ...
- Wed Oct 19, 2022 10:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 293
- Views: 132745
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hello, I'm a big fan of your mod since the earlier builds! I'm just here to report something: is it intentional that on the mission menu on the outpost there are no missions related to Dehacked Attack monsters when using them? Like there are no "Kill 10 suicide bombers" or something. The same does ...
- Mon Aug 22, 2022 6:01 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167734
Re: [0.9.1] Gun Bonsai -- everything-compatible weapon upgrading
I'm very impressed to see that this mod works even with randomizer mods like Aeons of Death and Project Complexity. Modern Doom mods never cease to amaze me! On Aeons of Death, the only issue I encounted is that the Explosive Death shows a weird plasma explosion sprite, but that might be a AEOD ...
- Mon Aug 22, 2022 7:23 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 760
- Views: 167734
Re: [0.9.1] Gun Bonsai -- everything-compatible weapon upgrading
I'm very impressed to see that this mod works even with randomizer mods like Aeons of Death and Project Complexity. Modern Doom mods never cease to amaze me! On Aeons of Death, the only issue I encounted is that the Explosive Death shows a weird plasma explosion sprite, but that might be a AEOD ...
- Sun Jan 16, 2022 5:41 pm
- Forum: Gameplay Mods
- Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
- Replies: 56
- Views: 53885
Re: Painslayer 1.2.0: A Painkiller-themed weapon mod
No, I was using Doom 2Jekyll Grim Payne wrote:Are you trying to run it with a non-Doom iwad?Imp Hunter wrote:I'm having an issue trying to play this mod on GZDoom 4.7.1:
Code: Select all
Script error, "Painslayer120.pk3:modeldef.txt" line 393: Unknown sprite BAL1 in model definition for PK_Pentagram
- Wed Jan 12, 2022 9:13 pm
- Forum: Gameplay Mods
- Topic: Painslayer 2.1.0: A Painkiller-themed weapon mod (upd: 7 Jan 2025)
- Replies: 56
- Views: 53885
Re: Painslayer 1.2.0: A Painkiller-themed weapon mod
I'm having an issue trying to play this mod on GZDoom 4.7.1:
Code: Select all
Script error, "Painslayer120.pk3:modeldef.txt" line 393:
Unknown sprite BAL1 in model definition for PK_Pentagram
- Tue Oct 26, 2021 6:16 am
- Forum: Gameplay Mods
- Topic: [Mini Mod] Universal configurable weapon limit! (Released!)
- Replies: 4
- Views: 3319
Re: [Mini Mod] Universal configurable weapon limit! (Release
Finally! I love playing with smaller weapon limit so every weapon have its time to shine! Thank you for your mod, I'll be testing and using it a lot with other weapon mods 

- Mon Oct 04, 2021 2:24 pm
- Forum: Gameplay Mods
- Topic: Gears of Hell
- Replies: 18
- Views: 8425
Re: Gears of Hell
Hello everyone and thanks for playing my mod! hey i have a question if this is so much like aeons of death and yes i know i played this a couple mins ago and here is a thing i think you should add "toggle weapon limts" like in aeod i don't feel comfortable when i don't have a full arsenal of weapons ...
- Sun Jan 03, 2021 10:56 am
- Forum: Gameplay Mods
- Topic: Gears of Hell
- Replies: 18
- Views: 8425
Re: Gears of Hell
Gears of Hell 1.2.1 hotfix 1.2.1 fixed NeoRocketLauncher not spawning properly fixed DispersionRocketLauncher not using both ammo properly moved AlienCannon to PlasmaRifle tier moved DispersionRocketLauncher to BFG tier Dalek's corpse doesn't hang around anymore fixed PatronWizard player's movement ...
- Fri Jan 01, 2021 6:22 pm
- Forum: Gameplay Mods
- Topic: Gears of Hell
- Replies: 18
- Views: 8425
Re: Gears of Hell
Thank you! it wouldn't be possible without you, my dude! Also, you just reminded me to update the credits in the post.Misery wrote:So you made it work out. Congrats.
- Fri Jan 01, 2021 5:30 pm
- Forum: Gameplay Mods
- Topic: Gears of Hell
- Replies: 18
- Views: 8425
Re: Gears of Hell
Gears of Hell, version 1.2 From this version onwards, there is a weapon limit system in this mod! The player has a limit of 6 weapons, excluding your fists and grenades (this limit can be increased or decreased on Gears of Hell Options menu) and they might drop weapons to get more weapons as their ...
- Thu Dec 24, 2020 8:40 am
- Forum: Scripting
- Topic: ZScript Weapon Limit system
- Replies: 6
- Views: 1030
Re: ZScript Weapon Limit system
Thank you very much! Your name (and Void Weaver too) is already in the credits for my Gears of Hell now. After christmas I'll be studying the code and trying to implement it, maybe I can find a way to make it work as intended. I'll also try to make it print the name of the gun as you walk into it ...