Search found 9 matches
- Thu Apr 20, 2023 11:31 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 47023
Re: Changes In Forum Administration
I do want to ask how you intend to guarantee this moving forward. With backroom after backroom coming to light, "not going to exile them" and "this isn't a coup" isn't the most reassuring language. I don't doubt your resolve, but I would like to know if there's any way you can ensure that they won ...
- Thu Apr 20, 2023 11:28 am
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 81554
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Hello all, very-recently (5 minutes ago when I started writing) reactivated user here, basically a no one that joined the community in 2020 due to quarantine boredom and mainly focuses on a Complex Doom addon. A few premises that I hope won't cause any issue. I know exactly who I'm targeting with ...
- Tue Nov 16, 2021 11:22 pm
- Forum: Gameplay Mods
- Topic: Complex DooM (UPDATED 10/01/22)
- Replies: 117
- Views: 141932
Re: Complex DooM (UPDATED 15/11/21)
Idea/suggestion for increasing compatibility with some of those new weapon mods out there:
what about getting rid of SETSLOT int the KEYCONF lump and using either weapon or player class property?
Just asking mainly out of curiosity
what about getting rid of SETSLOT int the KEYCONF lump and using either weapon or player class property?
Just asking mainly out of curiosity
- Mon Jul 19, 2021 5:37 am
- Forum: Scripting
- Topic: ZScript arrays
- Replies: 3
- Views: 1907
Re: ZScript arrays
I realize I'm a bit late for this thread but I didn't want to open a new one with basically a similar question. Is there any way to have multidimensional non-dynamic arrays in ZScript? I don't need my array to be dynamic and since it's pretty large it would be annoying to declare each entry ...
- Sun Apr 11, 2021 11:13 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468417
Re: [1.9b] Corruption Cards - Choose cards that alter your g
Hi Mike, having an issue with mistery card on 1.9b.
Once I get the first mistery card, it actually reveals me what's the effect.
[streamable]streamable.com/xw56rt[/streamable]
Once I get the first mistery card, it actually reveals me what's the effect.
[streamable]streamable.com/xw56rt[/streamable]
- Thu Mar 11, 2021 1:04 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468417
Re: [1.7a] Corruption Cards - Choose cards that alter your g
Yep, "Imp may try to dodge your attacks" and "Zombiemen are imbued with fire". Though I forgot to say that I was playing with a mod called Pandemonia
- Wed Mar 10, 2021 12:19 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468417
Re: [1.7a] Corruption Cards - Choose cards that alter your g
Hello again Mike, there is a serious issue about the Monster Gang that I'd like to point out. I was playing Memento Mori II, map 03. Right at the start there are 3 "cages" with chaingunners inside. For some odd as f**k reason, a full gang of Pinkies spawned in that cage, causing ultra lag and then a ...
- Wed Feb 03, 2021 1:49 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468417
Re: [1.2] Corruption Cards - Choose cards that alter your ga
Damn already version 1.2 :( I could have used it for the wad I just started. By the way I'm having a ton of fun with it. Playing with Project Complexity, the only 3 issues I've found so far are: - Secrets spawn a monster working only on the map where I chose it (I assume fixed in the 1.2) - acid ...
- Sat Jan 23, 2021 5:53 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468417
Re: [1.0] Corruption Cards - Choose cards that alter your ga
Tiny issue: it seems that the card "Revealing a secret spawns a monster" works only on the map where you choose it, even if it's supposed to be permanent.