Search found 9 matches

by TonynUBares
Thu Apr 20, 2023 11:31 pm
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 47023

Re: Changes In Forum Administration

I do want to ask how you intend to guarantee this moving forward. With backroom after backroom coming to light, "not going to exile them" and "this isn't a coup" isn't the most reassuring language. I don't doubt your resolve, but I would like to know if there's any way you can ensure that they won ...
by TonynUBares
Thu Apr 20, 2023 11:28 am
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 81554

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

Hello all, very-recently (5 minutes ago when I started writing) reactivated user here, basically a no one that joined the community in 2020 due to quarantine boredom and mainly focuses on a Complex Doom addon. A few premises that I hope won't cause any issue. I know exactly who I'm targeting with ...
by TonynUBares
Tue Nov 16, 2021 11:22 pm
Forum: Gameplay Mods
Topic: Complex DooM (UPDATED 10/01/22)
Replies: 117
Views: 141932

Re: Complex DooM (UPDATED 15/11/21)

Idea/suggestion for increasing compatibility with some of those new weapon mods out there:
what about getting rid of SETSLOT int the KEYCONF lump and using either weapon or player class property?
Just asking mainly out of curiosity
by TonynUBares
Mon Jul 19, 2021 5:37 am
Forum: Scripting
Topic: ZScript arrays
Replies: 3
Views: 1907

Re: ZScript arrays

I realize I'm a bit late for this thread but I didn't want to open a new one with basically a similar question. Is there any way to have multidimensional non-dynamic arrays in ZScript? I don't need my array to be dynamic and since it's pretty large it would be annoying to declare each entry ...
by TonynUBares
Sun Apr 11, 2021 11:13 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468417

Re: [1.9b] Corruption Cards - Choose cards that alter your g

Hi Mike, having an issue with mistery card on 1.9b.
Once I get the first mistery card, it actually reveals me what's the effect.
[streamable]streamable.com/xw56rt[/streamable]
by TonynUBares
Thu Mar 11, 2021 1:04 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468417

Re: [1.7a] Corruption Cards - Choose cards that alter your g

Yep, "Imp may try to dodge your attacks" and "Zombiemen are imbued with fire". Though I forgot to say that I was playing with a mod called Pandemonia
by TonynUBares
Wed Mar 10, 2021 12:19 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468417

Re: [1.7a] Corruption Cards - Choose cards that alter your g

Hello again Mike, there is a serious issue about the Monster Gang that I'd like to point out. I was playing Memento Mori II, map 03. Right at the start there are 3 "cages" with chaingunners inside. For some odd as f**k reason, a full gang of Pinkies spawned in that cage, causing ultra lag and then a ...
by TonynUBares
Wed Feb 03, 2021 1:49 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468417

Re: [1.2] Corruption Cards - Choose cards that alter your ga

Damn already version 1.2 :( I could have used it for the wad I just started. By the way I'm having a ton of fun with it. Playing with Project Complexity, the only 3 issues I've found so far are: - Secrets spawn a monster working only on the map where I chose it (I assume fixed in the 1.2) - acid ...
by TonynUBares
Sat Jan 23, 2021 5:53 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468417

Re: [1.0] Corruption Cards - Choose cards that alter your ga

Tiny issue: it seems that the card "Revealing a secret spawns a monster" works only on the map where you choose it, even if it's supposed to be permanent.

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