Search found 26 matches

by Jakie
Thu Jan 16, 2025 11:11 am
Forum: Tutorials
Topic: .BAT files for converting videos to .IVF for cutscenes (and a crappy old guide)
Replies: 6
Views: 5987

Re: .BAT files for converting videos to .IVF for cutscenes (and a crappy old guide)

I've just been trying this and the problem is that the video loses a lot of visual quality when going from MP4 to IVF. Are there any ffmpeg parameters that are able to improve on this? I've tried the BAT file, and the command line on the Wiki page but both produce a significant drop in quality. The ...
by Jakie
Thu Mar 07, 2024 10:41 am
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

cosmos10040 wrote: Thu Mar 07, 2024 9:59 am Okay thanks and by the way nice mod!
Thank you!
by Jakie
Thu Mar 07, 2024 9:46 am
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

cosmos10040 wrote: Thu Mar 07, 2024 8:48 am Hmm is that the same with relite?
Just checked it right now and nope. Relite doesn't appear to use any glowing flats at all.

Edit: Oh wait. I misunderstood your post. Yep! That should still work with Relite.
by Jakie
Wed Mar 06, 2024 10:46 pm
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

Hey! I've been trying to use this with HeyDoomer's relighting mod, but the flickering lights don't work. Any way to remove the glowflats while keeping the lighting of the projectiles/decor? Hi there! In the ML!'s PK3, you can comment out or remove the definitions for the glowing flats in the main ...
by Jakie
Sat Mar 11, 2023 12:14 am
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

DarkkOne wrote: Sat Mar 11, 2023 12:03 am Apparently the link doesn't work. I'm over here laughing. :)
Ah fuck, stupid private GitHub Repo links. >:( See if this one works.

Download
by Jakie
Fri Mar 10, 2023 10:09 pm
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

In the town, there's some very distinct shadows cast over the water that vanish with this. https://imgur.com/a/Bkyuqk4 What tool should I use to edit the PK3 and find where to comment them out? I'm not terribly familiar with editing doom files. I'll just edit it for you then. Have fun! Download
by Jakie
Fri Mar 10, 2023 7:00 am
Forum: Graphic/Audio Patches
Topic: More Lights! V2.5
Replies: 25
Views: 26106

Re: More Lights! V2.5

Playing this with Strife, I noticed that the river running through town appears to be fullbright/glowing, which seems a bit unusual. Is this expected? Is other water in the game also going to be glowing? Yeah, that's intentional. The rest of the games also have glowing water. I thought it makes ...
by Jakie
Fri Sep 09, 2022 11:27 am
Forum: Tutorials
Topic: .BAT files for converting videos to .IVF for cutscenes (and a crappy old guide)
Replies: 6
Views: 5987

Re: How to make .IVF cutscenes in GZDoom

For extracting the audio as a separate file FFMPEG can also be used: ffmpeg -i <input> -vn -codec:a libvorbis -b:a 128k <output.ogg> That would output 128kbit/s OGG Vorbis audio. Use "libopus" instead of "libvorbis" for Opus audio, or "pcm_s16le" for regular uncompressed PCM audio. Ahh, didn't know ...
by Jakie
Thu Sep 08, 2022 9:08 pm
Forum: Tutorials
Topic: .BAT files for converting videos to .IVF for cutscenes (and a crappy old guide)
Replies: 6
Views: 5987

.BAT files for converting videos to .IVF for cutscenes (and a crappy old guide)

Hey there! Have you ever wanted to have a fancy telling of your epic story for your epic game? Have you wanted to show what happened to your main dude after the final boss? Well, you're in luck! GZDoom V4.8.0 added the cutscene code from Raze (I think). So you can have a epic cutscene in your mod or ...
by Jakie
Tue Dec 28, 2021 5:14 am
Forum: Gameplay Mods
Topic: Caleb Companion Mod
Replies: 9
Views: 14304

Re: Caleb Companion Mod

Hey, nice mod dude!

It's always nice to see a new companion mod, I love these types of mods :mrgreen:
by Jakie
Mon Nov 22, 2021 1:17 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 140
Views: 103310

Re: Brightmaps Plus v1.9

Hey there! A person over on the ZDoom discord wanted a fix to this with WadSmoosh so I might as dump these here. These are fixes for people who use WadSmoosh, simply unzip the file, add the "brightmaps" folder from the original Brightmap+ PK3 to it, then zip it back up. (I didn't include the ...
by Jakie
Sun Oct 17, 2021 9:37 pm
Forum: Graphic/Audio Patches
Topic: Menu Overhaul V1.4
Replies: 2
Views: 2757

Re: Menu Overhaul V1.0

This is intended to make it easy for new players to get around GZDoom and change whatever they want I thought the simplified menu that was introduced a while ago in GZDoom is supposed to be the solution for that. Eh, I thought it was still kinda confusing and disorganized. But it's down to your ...
by Jakie
Sun Oct 17, 2021 9:42 am
Forum: Audio/Music Bugs
Topic: Bloodbath announcer doesn't play audio lines
Replies: 3
Views: 4688

Re: Bloodbath announcer doesn't play audio lines

Graf Zahl wrote:You may be the first person ever to use this feature. It simply went untested for many, many years.
Hehe, yeah it's a pretty minor feature but I liked it and it's unfortunately that it's now broken.
by Jakie
Sat Oct 16, 2021 11:55 pm
Forum: Graphic/Audio Patches
Topic: Menu Overhaul V1.4
Replies: 2
Views: 2757

Menu Overhaul V1.4

It's finally here :D after 5 months of pure lazyness. Menu Overhaul is now in your hands! If the title didn't give it away, Menu Overhaul, Overhauls the GZDoom menu, from multiplayer match setups, to turning off 3D sky boxes, Menu Overhaul allows you to change anything about GZDoom and now RAZE ...
by Jakie
Sat Oct 16, 2021 8:20 pm
Forum: Audio/Music Bugs
Topic: Bloodbath announcer doesn't play audio lines
Replies: 3
Views: 4688

Bloodbath announcer doesn't play audio lines

Hi there! It seems like the Bloodbath announcer doesn't play its audio lines in GZDoom. It worked in the original ZDoom but not here. Here's a quick video demonstrating it. https://youtu.be/97FWK9rG4SU If you're wondering, the sounds.rff is in the same [Global.Autoload] spot in each port, the sounds ...

Go to advanced search