Search found 3 matches

by Anonymous9000
Wed Oct 14, 2020 5:38 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 469169

Re: [v7b beta] Corruption Cards - Now testing mod support!

Silly question here,this should be compatible with 'shades of doom' correct? as it doesn't alter the ai or anything of the monsters beside their appearance,or would it just apply to the current spawn of the map? Example:card is used on Zombieman variant 2,on the next map variant number 4 spawns,will ...
by Anonymous9000
Tue Oct 13, 2020 8:51 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 341906

Re: Hexen: Walpurgis 0.9 (Doom, Heretic, Hexen) 0.9 IS RELEA

That seems to have done the trick! usually i dont mess around with options in order to not break something,now its smooth as hell due to your recommendations :)

thank you for addressing my concerns even if they were small
by Anonymous9000
Mon Oct 12, 2020 2:40 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1458
Views: 341906

Re: Hexen: Walpurgis 0.9 (Doom, Heretic, Hexen) 0.9 IS RELEA

Not sure if its something to complain about as my PC is abit old,is there a option somewhere to tone down the wizard lighting bolt attack? it chunks my frame rate to a crawl yet its my favorite weapon

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