Search found 235 matches
- Fri Jan 24, 2025 4:00 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.2.3a - a coldfix)
- Replies: 179
- Views: 40764
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
btw, I know this might not be a priority right now, but wanted to ask, would it be possible to add some options for the monsters HP bar or are there any plans for adding them? (like being able to change its position on the screen) Not really a priority (just because I didn't think about that tbh ...
- Wed Jan 22, 2025 3:33 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4636058
Re: [SPRITES] Spriting Carnival!!
Hello, I've been away for a looong time, but Doom is timeless. https://imgur.com/xDKfddO.png I've made a detailed dieselpunk undead monster (powerarmor draugr), but then realized with this amount of detail it will take me forever to animate by hand-eye coordination in all directions. https://imgur ...
- Sun Jan 19, 2025 4:21 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.2.3a - a coldfix)
- Replies: 179
- Views: 40764
Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)
This is fantastic. Any chance you consider supporting custom weapons in the future? I am trying to play Doomer Boards Project 68 (Wasteland) with Ashes monsters and Ashes weapons. With this enabled it would be a true Wasteland experience.
- Fri Nov 29, 2024 11:25 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Trench Foot (New article + playable content)
- Replies: 145
- Views: 97648
Re: Trench Foot (New story trailer!)
Fantastic, thank you for sharing! I can't wait.
- Thu Feb 01, 2024 5:10 pm
- Forum: Gameplay Mods
- Topic: Ashes Afterglow - QuestZDoom VR - Deon's VR additions for Meta Quest - 1.1
- Replies: 2
- Views: 1696
Re: Ashes Afterglow - QuestZDoom VR - Deon's VR additions for Meta Quest
Changelog:
Update 1.1 on 02/02/2024:
- Changed all weapons to use static sprite on all action frames. It stopped in-game "in hand" Item sprite from changing scale and position during actions.
Update 1.1 on 02/02/2024:
- Changed all weapons to use static sprite on all action frames. It stopped in-game "in hand" Item sprite from changing scale and position during actions.
- Thu Feb 01, 2024 1:57 pm
- Forum: Gameplay Mods
- Topic: Ashes Afterglow - QuestZDoom VR - Deon's VR additions for Meta Quest - 1.1
- Replies: 2
- Views: 1696
Ashes Afterglow - QuestZDoom VR - Deon's VR additions for Meta Quest - 1.1
Download link QuestZDoom download and instructions are here: https://www.questzdoom.com This is an addon to add better VR support to Ashes Afterglow mod for DOOM, designed to work with QuestZDoom VR version. To use this Mod-Mod with QuestZDoom, use SideQuest to upload the .pk3 file to /QuestZDoom ...
- Sat Dec 09, 2023 10:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
- Replies: 291
- Views: 127294
Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
You add the whole folder to load.
- Tue Sep 19, 2023 3:38 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP][Horror] Divine Frequency (Demo Updated)
- Replies: 175
- Views: 83930
Re: [WIP][Horror] Divine Frequency (Demo Updated)
This game has extremely cool artistic choices, and I also really appreciate what you've done from the point of engine/coding since I am dabbling in Zscript too. Amazing work!
Inventory alone is much better than anything I could achieve with ZForms.
Inventory alone is much better than anything I could achieve with ZForms.
- Tue Sep 19, 2023 2:44 am
- Forum: Requests
- Topic: Zombieman with crouching/prone sprites?
- Replies: 1
- Views: 1724
- Sat Sep 16, 2023 7:40 pm
- Forum: Script Library
- Topic: [ZScript] ZForms 1.0
- Replies: 25
- Views: 18107
Re: [ZScript] ZForms 1.0
This looks amazing. I will be happily waiting for the release, to rework my inventory system in never-to-be-released mod
. Thank you for everything.

- Sun Apr 02, 2023 1:27 pm
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9242
Re: Pour Liberté!
Yep, that's why I asked
. I haven't seen that gameplay demo in a while, thanks. I am curious if there's a real thing, or if AF is going to continue, hehe.

- Sun Apr 02, 2023 11:50 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 91
- Views: 48902
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
I wish I wasn't russian playing this :D. The creative swearing 10x around each corner in any more or less big map (tried to finish Auger Zenith with it) made my ears hurt :D. The amount of swearing is really excessive to the point that my brain overloads. And don't get me wrong, I have nothing ...
- Sun Apr 02, 2023 8:58 am
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 36
- Views: 9242
Re: Pour Liberté!
Now that April Fools is over, any chance to get the actual mod? Pretty please? 

- Sun Apr 02, 2023 8:55 am
- Forum: Abandoned/Dead Projects
- Topic: THE SPACE PIRATE: First Hunt Demo (Important Update, 04/17/2023)
- Replies: 51
- Views: 57475
Re: THE SPACE PIRATE: First Hunt Demo (NEW UPDATE: v0.2, 12/11/2022)
Did you figure out an easy way to run it with other maps? Or did you cut out the code that enables the game mode? I am curious how you ran it with Augur Zenith in walkthrough style.
- Mon Mar 27, 2023 2:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646144
Re: Ashes Afterglow TC - quick update page 111
One improvement I could ask about, only if you have time, since it's not a lot of work, is to add "tags" to all pickups. I am often playing with targeting mods, sometimes with Use to Pickup, and showing proper names of items instead of class names adds to the enjoyment. I've fixed it for myself but ...