Search found 8 matches
- Sat Apr 17, 2021 10:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0
- Replies: 71
- Views: 28330
Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0
max amout shell 50 instead 100 like in quake2. I meant that in mod until you find a backpack a maximum of 50 shells, although in the PC as well as in the PSX version there were 100 shells. (Shotgun) Rocket Launcher: Damage Per Hit 100-120 [direct impact] 60-112 [splash damage] Grenade Launcher ...
- Thu Mar 25, 2021 3:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0
- Replies: 71
- Views: 28330
Re: [Finished] PSX Quake 2 deathmatch maps and weapons v2.0
Rocket Launcher: Damage Per Hit 100-120 [direct impact] 60-112 [splash damage] Grenade Launcher: Damage Per Hit 102-112 [direct impact] 40-112 [splash damage] Correct in this mod? I looked in the slide and it says only 100 + 20 damage for missiles. Where splash damage? When you take grenades, they ...
- Thu Jan 07, 2021 6:34 am
- Forum: Gameplay Mods
- Topic: Ac!d's Eriguns
- Replies: 71
- Views: 25783
Re: Ac!d's Eriguns 1.9b
The same in software renderer. Crash while using rocketlauncher. This does not happen immediately and far from the first time. But when it's happen throws out on the desktop. My life stopped when this error was discovered and all these megawads that I can not walkthrough...
- Wed Nov 04, 2020 6:38 am
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96743
Re: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Well... BRIGHT helps in software mode without having to use A_GunFlash big time. You also sin with this. There is no "flash" in your mod either in software rendering. It looks like even cool mods don't give a shit about "flash". I always play in software and it big problem for me. 'cause i see in ...
- Fri Oct 30, 2020 4:00 pm
- Forum: Gameplay Mods
- Topic: NeoCore : Dark Depths (v6.3 Hotfix UPDATE)
- Replies: 68
- Views: 42536
Re: NeoCore : Dark Depths (v5.5 RELEASED)
in the software, the weapon does not use flash?
- Sat Oct 17, 2020 3:02 pm
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138325
Re: Weapons of Saturn v1.9
And me again now mp-40 shines like a torch after shot all time until i use other gun in software rendering.
- Sun Oct 11, 2020 1:28 pm
- Forum: Gameplay Mods
- Topic: Weapons of Saturn
- Replies: 449
- Views: 138325
Re: Weapons of Saturn v1.8.5
Chainsaw flikering and with alt attack shines like a torch all time until i use it alt attack again in software rendering.
- Mon Oct 05, 2020 1:22 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96743
Re: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Why in this mod not created "A_GunFlash". It really helpful on software.