idmypos from map03:
x = -2580
y = 2300
z = 0
facing south.
idmypos from map12:
x = -121
y = -4780
z = -416
facing north
Switch not available until two other switches of that area are hit.
Search found 12 matches
- Thu Jan 13, 2005 5:08 pm
- Forum: Closed Bugs [GZDoom]
- Topic: stairbuilder buggier "than ever"
- Replies: 4
- Views: 481
- Thu Jan 13, 2005 4:35 pm
- Forum: Closed Bugs [GZDoom]
- Topic: stairbuilder buggier "than ever"
- Replies: 4
- Views: 481
stairbuilder buggier "than ever"
First noticed in v 2.0.63 something, the first I zdoom really used as my main doom port: Eternal doom map 03, no matter whether compatible of new stairbuilder code: The room with the three skull keys, get the red one, walk the according area open then. When you trigger the stairbuilder the stairs on ...
- Tue Nov 16, 2004 3:39 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Soul sphere [ye flask]
- Replies: 17
- Views: 1046
- Wed Aug 25, 2004 3:07 pm
- Forum: Editing (Archive)
- Topic: The [ZDoom Community MAP] Project
- Replies: 1310
- Views: 61996
Detail Level
I just read today about that project and hope the detail level will be really high. Is there already a viewable collection or some levels ? As comparison/challange: play par-lutz Review at http://home13.inet.tele.dk/CNH/par.htm http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/Ports ...
- Sun Dec 14, 2003 8:31 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
- Replies: 14
- Views: 753
If you look at it in the original Doom you _can_ see the half textel, this is no imagination, like I wrote in my first post. In zdoom it is rounded. SQRT(64^2*2) is 90.5 something, I know. But zdoom rounds down instead of up. This _can_ be done in integer correctly. It just looks bad right now. BTW ...
- Sun Dec 14, 2003 4:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
- Replies: 14
- Views: 753
- Sun Dec 14, 2003 4:56 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
- Replies: 14
- Views: 753
Sidescroll-Texture misalignment by one pixel
In E3M3 (as example) which uses some sidecrolling texture the corners where they meet is off by one textxel, this applies to every second corner in the area where it hit my eye, it is resolution-independent. You have to hit pause to see it perfectly of course. Compared to the original which has ...
- Thu Dec 04, 2003 12:15 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Teleport-Zoom zooms on Voodo Doll teleport too.
- Replies: 2
- Views: 410
Teleport-Zoom zooms on Voodo Doll teleport too.
To be honest: That "Zoom-In" effect is a (probably the only) part of ZDoom I hate, but that is a matter of taste. But it shouldn't zoom on Voodo Doll teleport. A Friend of mine had a level where we discovered it first and made a litte demo (hit the switch) which shows the Bug right in front of you ...
- Mon Dec 01, 2003 1:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Already fixed] Rocket Damage
- Replies: 8
- Views: 657
- Sun Nov 30, 2003 12:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Already fixed] Rocket Damage
- Replies: 8
- Views: 657
- Sun Nov 30, 2003 12:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Already fixed] Rocket Damage
- Replies: 8
- Views: 657
- Sun Nov 30, 2003 11:57 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Already fixed] Rocket Damage
- Replies: 8
- Views: 657
Rocket Damage
Am I the only one discovering following: In skill 1 I can kill a Cacodemon with ONE rocket, a Spider with ONE rocket, a Revenant with ONE rocket ? I can not remember anytime being able to kill a Cacobears and spidies with only one rocket, this is irritating. I am not sure about the Revenant One-Shot ...