Search found 12 matches

by Setsunaaa
Thu Jan 13, 2005 5:08 pm
Forum: Closed Bugs [GZDoom]
Topic: stairbuilder buggier "than ever"
Replies: 4
Views: 481

idmypos from map03:
x = -2580
y = 2300
z = 0
facing south.

idmypos from map12:
x = -121
y = -4780
z = -416
facing north
Switch not available until two other switches of that area are hit.
by Setsunaaa
Thu Jan 13, 2005 4:35 pm
Forum: Closed Bugs [GZDoom]
Topic: stairbuilder buggier "than ever"
Replies: 4
Views: 481

stairbuilder buggier "than ever"

First noticed in v 2.0.63 something, the first I zdoom really used as my main doom port: Eternal doom map 03, no matter whether compatible of new stairbuilder code: The room with the three skull keys, get the red one, walk the according area open then. When you trigger the stairbuilder the stairs on ...
by Setsunaaa
Tue Nov 16, 2004 3:39 pm
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Soul sphere [ye flask]
Replies: 17
Views: 1046

Cool, I just dl-ed .93 today (played .63a before) and noticed the same soulsphere problem while playing through eternal (again) - and I am not the only one.
by Setsunaaa
Wed Aug 25, 2004 3:07 pm
Forum: Editing (Archive)
Topic: The [ZDoom Community MAP] Project
Replies: 1310
Views: 61996

Detail Level

I just read today about that project and hope the detail level will be really high. Is there already a viewable collection or some levels ? As comparison/challange: play par-lutz Review at http://home13.inet.tele.dk/CNH/par.htm http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/levels/doom/Ports ...
by Setsunaaa
Sun Dec 14, 2003 8:31 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
Replies: 14
Views: 753

If you look at it in the original Doom you _can_ see the half textel, this is no imagination, like I wrote in my first post. In zdoom it is rounded. SQRT(64^2*2) is 90.5 something, I know. But zdoom rounds down instead of up. This _can_ be done in integer correctly. It just looks bad right now. BTW ...
by Setsunaaa
Sun Dec 14, 2003 4:58 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
Replies: 14
Views: 753

Argh, I should really attach it, since I missed the ".zds not allowed"...
by Setsunaaa
Sun Dec 14, 2003 4:56 am
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Sidescroll-Texture misalignment by one pixel
Replies: 14
Views: 753

Sidescroll-Texture misalignment by one pixel

In E3M3 (as example) which uses some sidecrolling texture the corners where they meet is off by one textxel, this applies to every second corner in the area where it hit my eye, it is resolution-independent. You have to hit pause to see it perfectly of course. Compared to the original which has ...
by Setsunaaa
Thu Dec 04, 2003 12:15 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Teleport-Zoom zooms on Voodo Doll teleport too.
Replies: 2
Views: 410

Teleport-Zoom zooms on Voodo Doll teleport too.

To be honest: That "Zoom-In" effect is a (probably the only) part of ZDoom I hate, but that is a matter of taste. But it shouldn't zoom on Voodo Doll teleport. A Friend of mine had a level where we discovered it first and made a litte demo (hit the switch) which shows the Bug right in front of you ...
by Setsunaaa
Mon Dec 01, 2003 1:09 pm
Forum: Closed Bugs [GZDoom]
Topic: [Already fixed] Rocket Damage
Replies: 8
Views: 657

I restestet too to be sure what I saw...
Result:
52.cab One Rocket = One spider.
57.cab 3 Rcckets per spider with one exception were two were enough, but unsure wether it got pre-damaged.

Sorry for the bogus report.
by Setsunaaa
Sun Nov 30, 2003 12:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [Already fixed] Rocket Damage
Replies: 8
Views: 657

.57.cab
2.0.57.0
zdoom unpacked into in's own dir, ini file killed, doom2.wad copied over to zdoom.
by Setsunaaa
Sun Nov 30, 2003 12:09 pm
Forum: Closed Bugs [GZDoom]
Topic: [Already fixed] Rocket Damage
Replies: 8
Views: 657

Of course not, absolutely no dehacked patch, just plain doom2.wad.
by Setsunaaa
Sun Nov 30, 2003 11:57 am
Forum: Closed Bugs [GZDoom]
Topic: [Already fixed] Rocket Damage
Replies: 8
Views: 657

Rocket Damage

Am I the only one discovering following: In skill 1 I can kill a Cacodemon with ONE rocket, a Spider with ONE rocket, a Revenant with ONE rocket ? I can not remember anytime being able to kill a Cacobears and spidies with only one rocket, this is irritating. I am not sure about the Revenant One-Shot ...

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