Search found 21 matches

by i2van
Sat Jun 18, 2022 8:30 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Option to not pause the game on losing focus
Replies: 9
Views: 8612

Re: Option to not pause the game on losing focus

Add the following to the GlobalSettings of your gzdoom.ini:

Code: Select all

vid_activeinbackground=false
i_pauseinbackground=true
i_soundinbackground=false
Tested with GZDoom 4.9 nightly.
by i2van
Wed Jan 27, 2021 5:56 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 185
Views: 154538

Re: Doom Runner (yet another graphical Doom launcher)

Hm, this is strange. When that happened with the force shutdown, did it then show some warning message that the options are corrupted or something? The launcher should automatically save current state every minute, and i cannot imagine how that would produce empty file, unless the operating system ...
by i2van
Mon Dec 07, 2020 4:53 am
Forum: Feature Suggestions [GZDoom]
Topic: Use '/' keystroke for options search
Replies: 0
Views: 671

Use '/' keystroke for options search

Feature Trigger options search on '/' keystroke. Area Game menu. Motivation Widely used UNIX search keystroke. Workflow Should be triggered when any menu is active and no editor is active. Pressing '/' when any menu is active (and no editor is active) opens search options menu. Option search ...
by i2van
Sun Dec 06, 2020 6:54 pm
Forum: Developer Blog
Topic: Menu Revamp - Need feedback
Replies: 49
Views: 39885

Re: Menu Revamp - Need feedback

Thank you!

It would be nice to have '/' activate search mode anywhere in menu but it's a way too geeky...
by i2van
Sat Dec 05, 2020 1:42 pm
Forum: Developer Blog
Topic: Menu Revamp - Need feedback
Replies: 49
Views: 39885

Re: Menu Revamp - Need feedback

I expect start typing after entering search, not hitting Enter (what I always forget to do).
by i2van
Fri Dec 04, 2020 6:24 pm
Forum: Developer Blog
Topic: Menu Revamp - Need feedback
Replies: 49
Views: 39885

Re: Menu Revamp - Need feedback

There is a useful menu Option Search. However selecting it requires hitting Enter before start typing what you are looking for; otherwise all the typing done just vanish...
by i2van
Fri Nov 27, 2020 9:26 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 185
Views: 154538

Re: Doom Runner (yet another graphical Doom launcher)

Darth_Anyan wrote: The launcher saves config file on exit. As a workaround, you can exit the launcher after major changes in your config, and also backup options.json file.
According to code config is also saved every minute.
by i2van
Sat Nov 14, 2020 2:50 pm
Forum: Launchers
Topic: gzcmd - GZDoom Command Line Helper (3.5 release 1/28/2022)
Replies: 7
Views: 12669

Re: gzcmd - GZDoom Command Line Helper (3.3 release 10/25/20

Is it handwritten? That's quite a work! My personal record is ~800 batch lines total.

BTW, there is an another approach: Command-line GZDoom Windows batch script generator
by i2van
Fri Nov 06, 2020 8:03 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 19040

Re: [WIP] DOOM to Heretic conversion pack

i2van wrote:
MObreck wrote:
i2van wrote: Do you use GFXMAKER? Looks like it requires more porting efforts than MD2CONV.
No, all you need is DM2Conv to manually convert a DOOM level (so long as the level didn't include any custom textures or objects).
Ported GFXMAKER.
+ Linux port.
by i2van
Fri Nov 06, 2020 4:47 am
Forum: Creation, Conversion, and Editing
Topic: DM2CONV/GFXMAKER v3.2 utility Windows/Linux/mac x86/x64 port
Replies: 12
Views: 9444

Re: DM2CONV/GFXMAKER v3.2 utility Windows/Linux x86/x64 port

@i2van Thanks again, you are doing some good work here :) I have looked into preserving filename case on Linux, but this would require a big architectural change, as the app uses its internal symbol mechanism for filenames as well as tables; in DOS this didn't matter but Linux, for those who don't ...
by i2van
Thu Nov 05, 2020 3:50 pm
Forum: Creation, Conversion, and Editing
Topic: DM2CONV/GFXMAKER v3.2 utility Windows/Linux/mac x86/x64 port
Replies: 12
Views: 9444

Re: DM2CONV/GFXMAKER v3.2 utility Windows x86/x64 port

MartinHowe wrote:@i2van: Thanks, it works now. I just had to change the target to x86_64.
Ported to Linux. Added separate downloads.
by i2van
Sun Nov 01, 2020 5:03 pm
Forum: Creation, Conversion, and Editing
Topic: DM2CONV/GFXMAKER v3.2 utility Windows/Linux/mac x86/x64 port
Replies: 12
Views: 9444

Re: DM2CONV/GFXMAKER v3.2 utility Windows x86/x64 port

I did build it for Linux but the help text is the only thing that works; if processing a file it segfaults somewhere in the response file parser. It will take me a while to learn my way around this app's source enough to think of fixing it but given a couple of spare hours, it might be worth it as ...
by i2van
Sun Nov 01, 2020 2:58 am
Forum: Creation, Conversion, and Editing
Topic: DM2CONV/GFXMAKER v3.2 utility Windows/Linux/mac x86/x64 port
Replies: 12
Views: 9444

Re: DM2CONV/GFXMAKER v3.2 utility Windows x86/x64 port

I did build it for Linux but the help text is the only thing that works; if processing a file it segfaults somewhere in the response file parser. It will take me a while to learn my way around this app's source enough to think of fixing it but given a couple of spare hours, it might be worth it as ...
by i2van
Sat Oct 31, 2020 5:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 19040

Re: [WIP] DOOM to Heretic conversion pack

MObreck wrote:
i2van wrote: Do you use GFXMAKER? Looks like it requires more porting efforts than MD2CONV.
No, all you need is DM2Conv to manually convert a DOOM level (so long as the level didn't include any custom textures or objects).
Ported GFXMAKER.
by i2van
Sat Oct 31, 2020 5:44 pm
Forum: Creation, Conversion, and Editing
Topic: DM2CONV/GFXMAKER v3.2 utility Windows/Linux/mac x86/x64 port
Replies: 12
Views: 9444

Re: DM2CONV v3.2 utility Windows x86/x64 port

Redneckerz wrote:One of those utilities that is useful to have in a Win32 environment, thanks for this. Ill make a change on the Wiki page to reflect upon this version.
EDIT: Done.
Added GFXMAKER.

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