Search found 32 matches
- Sun Oct 24, 2021 5:55 am
- Forum: Closed Bugs [Raze]
- Topic: Raze 1.2.1 crashes on Linux after playing for a while
- Replies: 4
- Views: 563
Raze 1.2.1 crashes on Linux after playing for a while
I'm getting a weird crash on Manjaro after playing for about 5-10 seconds. The crash seems to happen only after the game starts and not when in the main menu. This is happening in both Shadow Warrior and Exhumed. This both are the only ones I have installed atm. I have annexed the crash log. Thanks ...
- Mon Oct 18, 2021 1:57 pm
- Forum: Technical Issues
- Topic: GZDoom 4.7: Crash with Address not mapped to object
- Replies: 2
- Views: 582
GZDoom 4.7: Crash with Address not mapped to object
Hi there. I'm trying to run GZDoom 4.7 on Linux and for whatever reason everytime I start it it crashes on startup. The crashlog reports: *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x558bba4b54b0 System: Linux jaclenovo 5.13.19-2-MANJARO #1 SMP PREEMPT Sun Sep 19 21:31:53 ...
- Wed Jul 07, 2021 6:49 am
- Forum: Gameplay Mods
- Topic: kMinimap - Universal minimap mod
- Replies: 33
- Views: 22948
Re: kMinimap - Universal minimap mod
This mod is pretty amazing! Also it works with both Hexen and Heretic. Which is cool because now I can stop looking obsessively at the map in those games. :D Quick screenshots of how the look in game. I still need to tweak them to my liking bu I think this get the point across. https://imgur.com ...
- Wed Jul 07, 2021 5:43 am
- Forum: Gameplay Mods
- Topic: The Wayfarer's Tome: a standalone gameplay mod for Heretic
- Replies: 28
- Views: 11731
Re: The Wayfarer's Tome: a standalone gameplay mod for Heret
bugfix, so do you think the gameplay of Watfarer Tome is perfect, and cannot be improved? :) There are a few more features and mapset patches I want to add. The main thing I am still planning to do is expand it into a mapper toolkit/resource pack with additional monsters and items and stuff, and ...
- Sat Jun 05, 2021 4:51 pm
- Forum: General
- Topic: NoOne's modern extensions for Blood
- Replies: 3
- Views: 1000
Re: NoOne's modern extensions for Blood
Does this mean that things like NHIS (No Hope In Sight) could be playable on Raze in the future? AFAIK that is only playable on NBlood.
- Tue May 11, 2021 4:30 am
- Forum: Closed Bugs [Raze]
- Topic: Crash with SW while using SW Voxel Pack
- Replies: 12
- Views: 1124
Re: Crash with SW while using SW Voxel Pack
Ho, here it is the initial file I downloaded: https://drive.google.com/file/d/16hA--5 ... CtKkr/view (link from the uploder's post)
- Tue May 11, 2021 4:10 am
- Forum: Closed Bugs [Raze]
- Topic: Crash with SW while using SW Voxel Pack
- Replies: 12
- Views: 1124
Re: Crash with SW while using SW Voxel Pack
-Rachael: Thanks. -Graf: Asked the guy and he uploaded it to GDrive: https://drive.google.com/file/d/1qjTIY_cPNqE02C33KMvbjTRv9PYL7pLV/view?usp=sharing This is the newest upload with everything organized and working with Raze. I tried it myself and I can confirm it does work on raze. Pretty cool to ...
- Tue May 11, 2021 3:08 am
- Forum: Closed Bugs [Raze]
- Topic: Crash with SW while using SW Voxel Pack
- Replies: 12
- Views: 1124
Re: Crash with SW while using SW Voxel Pack
From page 6 post 152. The author of the upload updated it to correct the problem and organize it. Quote from latest post on Duke4: So I decided to organize the SWVP. In short order what I did was: 1.- Added a folder named "voxels" and moved all voxels to said folder 2.-Added 5 new subfolders ...
- Tue May 11, 2021 12:33 am
- Forum: Closed Bugs [Raze]
- Topic: Crash with SW while using SW Voxel Pack
- Replies: 12
- Views: 1124
Re: Crash with SW while using SW Voxel Pack
Sorry, I may not have explained that well myself on the first post. The game actually never loads. It actually crashes while the game is starting up. Exmaple with blackstu.kvx: https://imgur.com/a/9ixuNED EDIT: TLDR I FOUND THE PROBLEM, THE VOXELS WERE MISSING. After messing around with the files I ...
- Mon May 10, 2021 11:02 pm
- Forum: Closed Bugs [Raze]
- Topic: Crash with SW while using SW Voxel Pack
- Replies: 12
- Views: 1124
Crash with SW while using SW Voxel Pack
Posted on general because this seems to be a mod incompatibility more than a bug on Raze's side, I think. While trying out the new 1.1 version of Raze with shadow warrior I could not help but notice that for whatever reason some voxels in the SW voxel pack ( https://forums.duke4.net/topic/7030 ...
- Fri May 07, 2021 12:59 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
- Replies: 12
- Views: 8278
Re: Raze compatibilty with DN3D expansion Penthouse Paradise
I have to correct myself: EDuke32 does support DZ2, just like Raze. However, it doesn't mean you should disgrace all the other good groupfiles you can load instead by playing this instead. Curiously enough, there is a de-porned version of PP in the Steam workshop of WT . Might even be better than ...
- Thu May 06, 2021 1:56 pm
- Forum: Closed Feature Suggestions [Raze]
- Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
- Replies: 12
- Views: 8278
Re: Raze compatibilty with DN3D expansion Penthouse Paradise
Duke!zone 2 and Duke Xtreme were really shitty I agree. While the Penthouse had porn, honestly the image quality of the sprites was so bad that it was really bizarre and comical rather than titillating at all. It was the equivalent of porn mods for Skyrim at the time I guess. Also honestly compared ...
- Thu May 06, 2021 8:18 am
- Forum: Closed Feature Suggestions [Raze]
- Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
- Replies: 12
- Views: 8278
Raze compatibilty with DN3D expansion Penthouse Paradise
I know that Penthouse Paradise often gets shafted because of the porn in it, however the level had some really good design for time and it was released as an official expansion (grp) with the Zoom platform release of Duke Nukem 3D. So my question is, will we ever get compatibility with Raze? BTW ...
- Wed Dec 02, 2020 5:58 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672510
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Can anyone tell me if there is a way to make Smooth Doom compatible with Reikall's Voxels (viewtopic.php?f=46&t=58340&hilit=reikall) ?
Or is it a lost cause? There seem to be some incompatibilities in regards to the explosive barrels and the plasma gun.
Or is it a lost cause? There seem to be some incompatibilities in regards to the explosive barrels and the plasma gun.
- Fri Nov 27, 2020 10:07 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 187
- Views: 156006
Re: Doom Runner (yet another graphical Doom launcher)
Ah, thanks for the info NightFright.NightFright wrote:You need to keep "Ctrl" key pressed to deselect an already selected entry.