Search found 32 matches

by Gen5lock131
Sun Oct 24, 2021 5:55 am
Forum: Closed Bugs [Raze]
Topic: Raze 1.2.1 crashes on Linux after playing for a while
Replies: 4
Views: 563

Raze 1.2.1 crashes on Linux after playing for a while

I'm getting a weird crash on Manjaro after playing for about 5-10 seconds. The crash seems to happen only after the game starts and not when in the main menu. This is happening in both Shadow Warrior and Exhumed. This both are the only ones I have installed atm. I have annexed the crash log. Thanks ...
by Gen5lock131
Mon Oct 18, 2021 1:57 pm
Forum: Technical Issues
Topic: GZDoom 4.7: Crash with Address not mapped to object
Replies: 2
Views: 582

GZDoom 4.7: Crash with Address not mapped to object

Hi there. I'm trying to run GZDoom 4.7 on Linux and for whatever reason everytime I start it it crashes on startup. The crashlog reports: *** Fatal Error *** Address not mapped to object (signal 11) Address: 0x558bba4b54b0 System: Linux jaclenovo 5.13.19-2-MANJARO #1 SMP PREEMPT Sun Sep 19 21:31:53 ...
by Gen5lock131
Wed Jul 07, 2021 6:49 am
Forum: Gameplay Mods
Topic: kMinimap - Universal minimap mod
Replies: 33
Views: 22948

Re: kMinimap - Universal minimap mod

This mod is pretty amazing! Also it works with both Hexen and Heretic. Which is cool because now I can stop looking obsessively at the map in those games. :D Quick screenshots of how the look in game. I still need to tweak them to my liking bu I think this get the point across. https://imgur.com ...
by Gen5lock131
Wed Jul 07, 2021 5:43 am
Forum: Gameplay Mods
Topic: The Wayfarer's Tome: a standalone gameplay mod for Heretic
Replies: 28
Views: 11731

Re: The Wayfarer's Tome: a standalone gameplay mod for Heret

bugfix, so do you think the gameplay of Watfarer Tome is perfect, and cannot be improved? :) There are a few more features and mapset patches I want to add. The main thing I am still planning to do is expand it into a mapper toolkit/resource pack with additional monsters and items and stuff, and ...
by Gen5lock131
Sat Jun 05, 2021 4:51 pm
Forum: General
Topic: NoOne's modern extensions for Blood
Replies: 3
Views: 1000

Re: NoOne's modern extensions for Blood

Does this mean that things like NHIS (No Hope In Sight) could be playable on Raze in the future? AFAIK that is only playable on NBlood.
by Gen5lock131
Tue May 11, 2021 4:30 am
Forum: Closed Bugs [Raze]
Topic: Crash with SW while using SW Voxel Pack
Replies: 12
Views: 1124

Re: Crash with SW while using SW Voxel Pack

Ho, here it is the initial file I downloaded: https://drive.google.com/file/d/16hA--5 ... CtKkr/view (link from the uploder's post)
by Gen5lock131
Tue May 11, 2021 4:10 am
Forum: Closed Bugs [Raze]
Topic: Crash with SW while using SW Voxel Pack
Replies: 12
Views: 1124

Re: Crash with SW while using SW Voxel Pack

-Rachael: Thanks. -Graf: Asked the guy and he uploaded it to GDrive: https://drive.google.com/file/d/1qjTIY_cPNqE02C33KMvbjTRv9PYL7pLV/view?usp=sharing This is the newest upload with everything organized and working with Raze. I tried it myself and I can confirm it does work on raze. Pretty cool to ...
by Gen5lock131
Tue May 11, 2021 3:08 am
Forum: Closed Bugs [Raze]
Topic: Crash with SW while using SW Voxel Pack
Replies: 12
Views: 1124

Re: Crash with SW while using SW Voxel Pack

From page 6 post 152. The author of the upload updated it to correct the problem and organize it. Quote from latest post on Duke4: So I decided to organize the SWVP. In short order what I did was: 1.- Added a folder named "voxels" and moved all voxels to said folder 2.-Added 5 new subfolders ...
by Gen5lock131
Tue May 11, 2021 12:33 am
Forum: Closed Bugs [Raze]
Topic: Crash with SW while using SW Voxel Pack
Replies: 12
Views: 1124

Re: Crash with SW while using SW Voxel Pack

Sorry, I may not have explained that well myself on the first post. The game actually never loads. It actually crashes while the game is starting up. Exmaple with blackstu.kvx: https://imgur.com/a/9ixuNED EDIT: TLDR I FOUND THE PROBLEM, THE VOXELS WERE MISSING. After messing around with the files I ...
by Gen5lock131
Mon May 10, 2021 11:02 pm
Forum: Closed Bugs [Raze]
Topic: Crash with SW while using SW Voxel Pack
Replies: 12
Views: 1124

Crash with SW while using SW Voxel Pack

Posted on general because this seems to be a mod incompatibility more than a bug on Raze's side, I think. While trying out the new 1.1 version of Raze with shadow warrior I could not help but notice that for whatever reason some voxels in the SW voxel pack ( https://forums.duke4.net/topic/7030 ...
by Gen5lock131
Fri May 07, 2021 12:59 am
Forum: Closed Feature Suggestions [Raze]
Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
Replies: 12
Views: 8278

Re: Raze compatibilty with DN3D expansion Penthouse Paradise

I have to correct myself: EDuke32 does support DZ2, just like Raze. However, it doesn't mean you should disgrace all the other good groupfiles you can load instead by playing this instead. Curiously enough, there is a de-porned version of PP in the Steam workshop of WT . Might even be better than ...
by Gen5lock131
Thu May 06, 2021 1:56 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
Replies: 12
Views: 8278

Re: Raze compatibilty with DN3D expansion Penthouse Paradise

Duke!zone 2 and Duke Xtreme were really shitty I agree. While the Penthouse had porn, honestly the image quality of the sprites was so bad that it was really bizarre and comical rather than titillating at all. It was the equivalent of porn mods for Skyrim at the time I guess. Also honestly compared ...
by Gen5lock131
Thu May 06, 2021 8:18 am
Forum: Closed Feature Suggestions [Raze]
Topic: Raze compatibilty with DN3D expansion Penthouse Paradise
Replies: 12
Views: 8278

Raze compatibilty with DN3D expansion Penthouse Paradise

I know that Penthouse Paradise often gets shafted because of the porn in it, however the level had some really good design for time and it was released as an official expansion (grp) with the Zoom platform release of Duke Nukem 3D. So my question is, will we ever get compatibility with Raze? BTW ...
by Gen5lock131
Wed Dec 02, 2020 5:58 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672510

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Can anyone tell me if there is a way to make Smooth Doom compatible with Reikall's Voxels (viewtopic.php?f=46&t=58340&hilit=reikall) ?
Or is it a lost cause? There seem to be some incompatibilities in regards to the explosive barrels and the plasma gun.
by Gen5lock131
Fri Nov 27, 2020 10:07 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 187
Views: 156006

Re: Doom Runner (yet another graphical Doom launcher)

NightFright wrote:You need to keep "Ctrl" key pressed to deselect an already selected entry.
Ah, thanks for the info NightFright.

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