Search found 31 matches

by RederickDeathwill
Sun Nov 28, 2021 12:19 pm
Forum: General
Topic: Problem with precompiled header when compiling GZDoom
Replies: 2
Views: 701

Re: Problem with precompiled header when compiling GZDoom

Are you using CMake integrated into Visual Studio? If so, download standalone CMake, and do projects/solution generation there.

Bloody hell, that's it! Yes, I was using the integrated one and haven't tried with the standalone CMake. I've generated the solution based on my Visual Studio version ...
by RederickDeathwill
Sun Nov 28, 2021 9:04 am
Forum: General
Topic: Problem with precompiled header when compiling GZDoom
Replies: 2
Views: 701

Problem with precompiled header when compiling GZDoom

So, I've been trying to compile GZDoom on Windows 10 on Visual Studio 2019 Community Edition for days now and I'm stuck with this problem:

https://imgur.com/m7UuqUN

Error C1083 Cannot open precompiled header file: 'D:/Workspace/BRZDoom/src/g_pch.pch': No such file or directory D:\Workspace ...
by RederickDeathwill
Tue Nov 02, 2021 4:53 pm
Forum: Gameplay Mods
Topic: Improved third-person mod with 3D model support
Replies: 0
Views: 2940

Improved third-person mod with 3D model support

I've modified Cacodemon345's Zscript Chasecam and Precise Crosshair in order to create a somewhat better third-person experience using 3D models.

NGuzhCcVlds

Features
(Not available in other third-person mods)


You can switch back to the first-person using the "DEL" key.
You can change ...
by RederickDeathwill
Mon Nov 01, 2021 6:05 am
Forum: Scripting
Topic: Where exactly can I modify CVars? (ZScript)
Replies: 5
Views: 849

Re: Where exactly can I modify CVars? (ZScript)

While I fully understand the concerns, is a bit of a shame that the built-in chasecam can't be accessed by mods in this way. I find it to be really quite well implemented and many of the home-brew alternatives are just not as good (often jerky, don't play well when backed up against a wall etc ...
by RederickDeathwill
Fri Oct 29, 2021 6:04 am
Forum: Scripting
Topic: Where exactly can I modify CVars? (ZScript)
Replies: 5
Views: 849

Re: Where exactly can I modify CVars? (ZScript)

Is there a way to achieve a similar result without using CVars then? I just want to turn chasecam on when the game starts and adjust its height. I saw some chasecam ACS scripts out there but they were quite redundant, since the GZDoom's default chasecam works nicely already. Which menu class ...
by RederickDeathwill
Thu Oct 28, 2021 9:52 pm
Forum: Scripting
Topic: Where exactly can I modify CVars? (ZScript)
Replies: 5
Views: 849

Where exactly can I modify CVars? (ZScript)

I have the following custom DoomPlayer:


class CustomDoomPlayer : DoomPlayer
{
Default
{
Speed 0.6;
Health 100;
Radius 16;
Height 56;
Mass 100;
PainChance 255;
Player.DisplayName "CustomDoomPlayer";
Player.CrouchSprite "PLYC";
Player.MaxHealth 300;
Player.StartItem "Pistol";
Player ...
by RederickDeathwill
Thu Oct 28, 2021 6:29 am
Forum: Assets (and other stuff)
Topic: I can compose for GZDoom projects
Replies: 10
Views: 1933

Re: I can compose for GZDoom projects

May I ask you for cooperation on my Shadows of Apocalypse project?

Yup, I'd like to know more about the project.

Edit: I've found it: viewtopic.php?t=50205

Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
by RederickDeathwill
Wed Oct 27, 2021 7:16 pm
Forum: Gameplay Mods
Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
Replies: 10
Views: 18796

Re: 3D Silent Hill 2 Maria character (Blender and .md3 threa

cool, keep it up, also great work, I wanna try the exporter as well, if you want to share it for me, send PM please :D

I've sent you, it's Nash's neo_blender latest branch.

So, I've been studying how to animate walk and run cycles using blender and I've created somewhat of a framework to animate ...
by RederickDeathwill
Wed Oct 27, 2021 5:46 am
Forum: Assets (and other stuff)
Topic: I can compose for GZDoom projects
Replies: 10
Views: 1933

Re: I can compose for GZDoom projects

May I ask you for cooperation on my Shadows of Apocalypse project?

Yup, I'd like to know more about the project.

Edit: I've found it: viewtopic.php?t=50205

Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
by RederickDeathwill
Tue Oct 26, 2021 6:14 pm
Forum: Scripting
Topic: How to change the player state by pressing a key? (ZScript)
Replies: 1
Views: 452

Re: How to change the player state by pressing a key? (ZScri

With considerable amount of suffering, I've managed to make it work (With cl_run considered as well):


private
bool isRunning;
PlayerInfo player;
PlayerPawn pawn;

private
void initialize()
{
isRunning = false;
player = players[consolePlayer];
pawn = player.mo;
}

override bool ...
by RederickDeathwill
Tue Oct 26, 2021 5:21 pm
Forum: Scripting
Topic: How to change the player state by pressing a key? (ZScript)
Replies: 1
Views: 452

How to change the player state by pressing a key? (ZScript)

I'm trying to implement a "Running" state that is separate from the default walking "See" one. By overriding the InputProcess and the NetworkProcess, I've managed to print something when pressing shift:


override bool InputProcess (InputEvent e)
{
if (e.Type == InputEvent.Type_KeyDown ...
by RederickDeathwill
Tue Oct 26, 2021 9:29 am
Forum: Assets (and other stuff)
Topic: I can compose for GZDoom projects
Replies: 10
Views: 1933

Re: I can compose for GZDoom projects

Oooh, this is interesting. I've definitely got a soft spot for gothic/industrial/electro style music so I'm going to have to give Ghostwave a good listen.

It's my darkest work, and unlike my "caotes 13-track release" on Spotify / Deezer and so on, I couldn't release it on spotify since I've used ...
by RederickDeathwill
Tue Oct 26, 2021 8:00 am
Forum: Assets (and other stuff)
Topic: I can compose for GZDoom projects
Replies: 10
Views: 1933

I can compose for GZDoom projects

Recently I've played Ashes 2063 and I loved the soundtrack, and I've realized that I'd love to be part of a similar project or to contribute with my music to some project. My personal project since 2007 is "Poisoned Wine" and I've also worked on an international project called "Caotes". I'll ...
by RederickDeathwill
Wed Oct 20, 2021 9:14 am
Forum: Gameplay Mods
Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
Replies: 10
Views: 18796

Re: Silent Hill 2 Maria character in third-person

thats very cool!
you should make a thread or something like... md3 exporter for blender 2.90

I'm improving my blender and animation skills. I've realized that I suck at animating run / walk / idle cycles, so I've spent last night improving the running cycle of her. I've managed to fix the vertex ...
by RederickDeathwill
Mon Oct 18, 2021 7:24 pm
Forum: Gameplay Mods
Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
Replies: 10
Views: 18796

Re: Silent Hill 2 Maria character in third-person

I've made some progress with the animations. It's perfectly possible to use armatures / skeleton animations exporting them using that script.

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