Are you using CMake integrated into Visual Studio? If so, download standalone CMake, and do projects/solution generation there.
Bloody hell, that's it! Yes, I was using the integrated one and haven't tried with the standalone CMake. I've generated the solution based on my Visual Studio version ...
Search found 31 matches
- Sun Nov 28, 2021 12:19 pm
- Forum: General
- Topic: Problem with precompiled header when compiling GZDoom
- Replies: 2
- Views: 701
- Sun Nov 28, 2021 9:04 am
- Forum: General
- Topic: Problem with precompiled header when compiling GZDoom
- Replies: 2
- Views: 701
Problem with precompiled header when compiling GZDoom
So, I've been trying to compile GZDoom on Windows 10 on Visual Studio 2019 Community Edition for days now and I'm stuck with this problem:
https://imgur.com/m7UuqUN
Error C1083 Cannot open precompiled header file: 'D:/Workspace/BRZDoom/src/g_pch.pch': No such file or directory D:\Workspace ...
https://imgur.com/m7UuqUN
Error C1083 Cannot open precompiled header file: 'D:/Workspace/BRZDoom/src/g_pch.pch': No such file or directory D:\Workspace ...
- Tue Nov 02, 2021 4:53 pm
- Forum: Gameplay Mods
- Topic: Improved third-person mod with 3D model support
- Replies: 0
- Views: 2940
Improved third-person mod with 3D model support
I've modified Cacodemon345's Zscript Chasecam and Precise Crosshair in order to create a somewhat better third-person experience using 3D models.
NGuzhCcVlds
Features
(Not available in other third-person mods)
You can switch back to the first-person using the "DEL" key.
You can change ...
NGuzhCcVlds
Features
(Not available in other third-person mods)
You can switch back to the first-person using the "DEL" key.
You can change ...
- Mon Nov 01, 2021 6:05 am
- Forum: Scripting
- Topic: Where exactly can I modify CVars? (ZScript)
- Replies: 5
- Views: 849
Re: Where exactly can I modify CVars? (ZScript)
While I fully understand the concerns, is a bit of a shame that the built-in chasecam can't be accessed by mods in this way. I find it to be really quite well implemented and many of the home-brew alternatives are just not as good (often jerky, don't play well when backed up against a wall etc ...
- Fri Oct 29, 2021 6:04 am
- Forum: Scripting
- Topic: Where exactly can I modify CVars? (ZScript)
- Replies: 5
- Views: 849
Re: Where exactly can I modify CVars? (ZScript)
Is there a way to achieve a similar result without using CVars then? I just want to turn chasecam on when the game starts and adjust its height. I saw some chasecam ACS scripts out there but they were quite redundant, since the GZDoom's default chasecam works nicely already. Which menu class ...
- Thu Oct 28, 2021 9:52 pm
- Forum: Scripting
- Topic: Where exactly can I modify CVars? (ZScript)
- Replies: 5
- Views: 849
Where exactly can I modify CVars? (ZScript)
I have the following custom DoomPlayer:
class CustomDoomPlayer : DoomPlayer
{
Default
{
Speed 0.6;
Health 100;
Radius 16;
Height 56;
Mass 100;
PainChance 255;
Player.DisplayName "CustomDoomPlayer";
Player.CrouchSprite "PLYC";
Player.MaxHealth 300;
Player.StartItem "Pistol";
Player ...
class CustomDoomPlayer : DoomPlayer
{
Default
{
Speed 0.6;
Health 100;
Radius 16;
Height 56;
Mass 100;
PainChance 255;
Player.DisplayName "CustomDoomPlayer";
Player.CrouchSprite "PLYC";
Player.MaxHealth 300;
Player.StartItem "Pistol";
Player ...
- Thu Oct 28, 2021 6:29 am
- Forum: Assets (and other stuff)
- Topic: I can compose for GZDoom projects
- Replies: 10
- Views: 1933
Re: I can compose for GZDoom projects
May I ask you for cooperation on my Shadows of Apocalypse project?
Yup, I'd like to know more about the project.
Edit: I've found it: viewtopic.php?t=50205
Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
Yup, I'd like to know more about the project.
Edit: I've found it: viewtopic.php?t=50205
Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
- Wed Oct 27, 2021 7:16 pm
- Forum: Gameplay Mods
- Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
- Replies: 10
- Views: 18796
Re: 3D Silent Hill 2 Maria character (Blender and .md3 threa
cool, keep it up, also great work, I wanna try the exporter as well, if you want to share it for me, send PM please :D
I've sent you, it's Nash's neo_blender latest branch.
So, I've been studying how to animate walk and run cycles using blender and I've created somewhat of a framework to animate ...
I've sent you, it's Nash's neo_blender latest branch.
So, I've been studying how to animate walk and run cycles using blender and I've created somewhat of a framework to animate ...
- Wed Oct 27, 2021 5:46 am
- Forum: Assets (and other stuff)
- Topic: I can compose for GZDoom projects
- Replies: 10
- Views: 1933
Re: I can compose for GZDoom projects
May I ask you for cooperation on my Shadows of Apocalypse project?
Yup, I'd like to know more about the project.
Edit: I've found it: viewtopic.php?t=50205
Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
Yup, I'd like to know more about the project.
Edit: I've found it: viewtopic.php?t=50205
Pretty interesting what I've seen so far, I'll play the demo after my job. Do you intend to have new music on new levels or existing ones ...
- Tue Oct 26, 2021 6:14 pm
- Forum: Scripting
- Topic: How to change the player state by pressing a key? (ZScript)
- Replies: 1
- Views: 452
Re: How to change the player state by pressing a key? (ZScri
With considerable amount of suffering, I've managed to make it work (With cl_run considered as well):
private
bool isRunning;
PlayerInfo player;
PlayerPawn pawn;
private
void initialize()
{
isRunning = false;
player = players[consolePlayer];
pawn = player.mo;
}
override bool ...
private
bool isRunning;
PlayerInfo player;
PlayerPawn pawn;
private
void initialize()
{
isRunning = false;
player = players[consolePlayer];
pawn = player.mo;
}
override bool ...
- Tue Oct 26, 2021 5:21 pm
- Forum: Scripting
- Topic: How to change the player state by pressing a key? (ZScript)
- Replies: 1
- Views: 452
How to change the player state by pressing a key? (ZScript)
I'm trying to implement a "Running" state that is separate from the default walking "See" one. By overriding the InputProcess and the NetworkProcess, I've managed to print something when pressing shift:
override bool InputProcess (InputEvent e)
{
if (e.Type == InputEvent.Type_KeyDown ...
override bool InputProcess (InputEvent e)
{
if (e.Type == InputEvent.Type_KeyDown ...
- Tue Oct 26, 2021 9:29 am
- Forum: Assets (and other stuff)
- Topic: I can compose for GZDoom projects
- Replies: 10
- Views: 1933
Re: I can compose for GZDoom projects
Oooh, this is interesting. I've definitely got a soft spot for gothic/industrial/electro style music so I'm going to have to give Ghostwave a good listen.
It's my darkest work, and unlike my "caotes 13-track release" on Spotify / Deezer and so on, I couldn't release it on spotify since I've used ...
It's my darkest work, and unlike my "caotes 13-track release" on Spotify / Deezer and so on, I couldn't release it on spotify since I've used ...
- Tue Oct 26, 2021 8:00 am
- Forum: Assets (and other stuff)
- Topic: I can compose for GZDoom projects
- Replies: 10
- Views: 1933
I can compose for GZDoom projects
Recently I've played Ashes 2063 and I loved the soundtrack, and I've realized that I'd love to be part of a similar project or to contribute with my music to some project. My personal project since 2007 is "Poisoned Wine" and I've also worked on an international project called "Caotes". I'll ...
- Wed Oct 20, 2021 9:14 am
- Forum: Gameplay Mods
- Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
- Replies: 10
- Views: 18796
Re: Silent Hill 2 Maria character in third-person
thats very cool!
you should make a thread or something like... md3 exporter for blender 2.90
I'm improving my blender and animation skills. I've realized that I suck at animating run / walk / idle cycles, so I've spent last night improving the running cycle of her. I've managed to fix the vertex ...
you should make a thread or something like... md3 exporter for blender 2.90
I'm improving my blender and animation skills. I've realized that I suck at animating run / walk / idle cycles, so I've spent last night improving the running cycle of her. I've managed to fix the vertex ...
- Mon Oct 18, 2021 7:24 pm
- Forum: Gameplay Mods
- Topic: 3D Silent Hill 2 Maria character (Blender and .md3 thread)
- Replies: 10
- Views: 18796
Re: Silent Hill 2 Maria character in third-person
I've made some progress with the animations. It's perfectly possible to use armatures / skeleton animations exporting them using that script.