Search found 64 matches

by MObreck
Sun Oct 08, 2023 7:03 pm
Forum: Script Library
Topic: [CODE] Build-Style Toggleable Powerups
Replies: 11
Views: 9269

Re: [CODE] Build-Style Toggleable Powerups

Thanks for this. I'm using it for a few of the inventory items in the TC I'm working on. There is one exploit in your code: since the internal ticker is reset every time the powerup is toggled a player can cheat the depletion rate by rapidly toggling the powerup on/off so the ticker never has time ...
by MObreck
Sun Apr 30, 2023 2:21 am
Forum: Gameplay Mods
Topic: the MBF21 Expanded DOOM Bestiary project (MEDB)
Replies: 3
Views: 3195

Re: the MBF21 Expanded DOOM Bestiary project (MEDB)

I discovered my DOOM Builder plugin does not work correctly with Ultimate DOOM Builder. I've uploaded an alternate version of the plugin for Ultimate.
by MObreck
Tue Apr 25, 2023 1:59 pm
Forum: Gameplay Mods
Topic: the MBF21 Expanded DOOM Bestiary project (MEDB)
Replies: 3
Views: 3195

Re: the MBF21 Expanded DOOM Bestiary project (MEDB)

QZDOOM... Are you sure you didn't download a release build? You're supposed to test QZDoom with devbuilds. Anyways, this looks pretty cool. Maybe this thing will get me to make an MBF21 map... EDIT: Can you please upload to a place that isn't NexusMods? That site requires an account. Ah, didn't ...
by MObreck
Tue Apr 25, 2023 4:19 am
Forum: Resources
Topic: Nmn's Workshops - New Stuff - Items and Decorations
Replies: 76
Views: 51653

Re: Nmn's Workshops - New Stuff - Items and Decorations

Great stuff. I worked the Grells, Harkubi, Hindrings, and Wargrins into a resource mod I recently created:
viewtopic.php?p=1240100#p1240100
by MObreck
Tue Apr 25, 2023 2:53 am
Forum: Gameplay Mods
Topic: the MBF21 Expanded DOOM Bestiary project (MEDB)
Replies: 3
Views: 3195

the MBF21 Expanded DOOM Bestiary project (MEDB)

Hello, welcome to the MBF21 Expanded DOOM Bestiary project, or MEDB for short. It is a resource wad that adds 21 new DOOM themed monsters, mostly low to mid tier, for level designers to use. All the new monsters were coded in MBF21, an expanded version of Dehacked that has a robust number of ...
by MObreck
Tue Feb 14, 2023 1:53 am
Forum: General
Topic: Laz Rojas - an old Doomer in trouble.
Replies: 2
Views: 983

Re: Laz Rojas - an old Doomer in trouble.

Way back in the mid 1990s Laz shared a number of Mac Wolfenstein sprites with me for a Duke Nukem project I was working on. Real nice guy. I donated.
by MObreck
Sun May 16, 2021 6:29 pm
Forum: Resources
Topic: MObreck's content dump.
Replies: 6
Views: 2528

Re: MObreck's content dump.

Added a new monster to the original post: the Omega Lich.
by MObreck
Sat May 15, 2021 3:20 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143340

Re: The WIP Thread

Been creating this monster I was using to test theories for a possible TC mod: https://i.imgur.com/J6yIXeF.png https://i.imgur.com/uxGM2WY.png He was created from a public domain 3d model provided by the Mixamo community. I converted his skin texture to be more adaptable to the DOOM palette then ...
by MObreck
Tue May 04, 2021 2:36 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641228

Re: [SPRITES] Spriting Carnival!!

http://i.imgur.com/5at8OX7.png he done Feel free to use, just please credit Id Software, Raven Software, Velocity Inc and me (Pandut) for splicing it together and re-drawing parts of it. Since I used these sprites for a personal mod I decided to uploaded the sprites formatted and aligned for DOOM ...
by MObreck
Tue May 04, 2021 2:33 am
Forum: Resources
Topic: Nmn's Workshops - New Stuff - Items and Decorations
Replies: 76
Views: 51653

Re: Nmn's Workshops - New Stuff - Items and Decorations

While creating a mod for personal use I implemented the Harubus, Hindring, Blade Monkey, and Wargrin. Since I took the time to separate and align their sprites for my mod I figured I might as well share the formatted sprites with everyone. So here is a WAD containing their sprites formatted for DOOM ...
by MObreck
Sat Dec 12, 2020 1:21 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 18931

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

spforce wrote:can someone write the load order to do for this some example?
Use Heretic as your base game.

Load order:
- DOOM level wad you wish to convert
- MTOBase.pk3
- MTOToploader.wad
by MObreck
Thu Dec 10, 2020 5:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 18931

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

Are Shotgun Guys supposed to be the Hexen 2 archers? Because if so, apparently I just needed to update DoomLauncher...no idea what DoomLauncher is doing with the toploader now vs what it was doing before, but that seems to have fixed it. And also, I guess the Disciples weren't replacing zombie guys ...
by MObreck
Mon Dec 07, 2020 9:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 18931

Re: DOOM to Heretic conversion pack and resource pack [V 1.2

I've already run into two potential balancing bugs: 1) on every difficulty, zombie guys are replaced with Disciples of D'Sparil, which are way tankier and more powerful; and 2) shotgun guys are replaced with Maulotaurs Is this something I'm doing wrong on my end, or can someone else recreate? My ...
by MObreck
Sat Oct 31, 2020 3:32 am
Forum: Script Library
Topic: [ZScript] Universal mirrored deaths
Replies: 10
Views: 8732

Re: [ZScript] Universal mirrored deaths

Out of curiosity was there a reason you chose to use scale.x over the XFLIP flag? By using the flag method I was able to get the same result while completely eliminating the need for the inventory hack items. I used this script for df_EventHandler and was able to delete df_Unflipper and df ...
by MObreck
Fri Oct 30, 2020 2:33 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM to Heretic conversion pack and resource pack [V 1.25]
Replies: 103
Views: 18931

Re: [WIP] DOOM to Heretic conversion pack

Tested it. It seems to work fully functional. Good job :wink: . I had to tell my idiot virus scanner that the file is safe, but not much you can do about that on your end. Thank you! I suggest re-downloading it if you use x64 version - I did some x64 pointer arithmetic fixes. Do you use GFXMAKER ...

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