Search found 10 matches
- Tue Oct 11, 2022 11:50 pm
- Forum: Gameplay Mods
- Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
- Replies: 209
- Views: 161635
Re: Angelic Aviary v1.0 (Finished: Updated 07/14/2022)
I will fervently wait for a Zandronum version.
- Mon Jun 13, 2022 6:53 pm
- Forum: Gameplay Mods
- Topic: Global Friendly Marines ally spawner mod
- Replies: 5
- Views: 6111
Re: Global Friendly Marines ally spawner mod
There's no menu options for this. Simply start a new game and the item will spawn in your inventory. Already tested this on gz 4.7.1cosmos10040 wrote:So I see it in the menu options but they never come out. Using gzdoom 4.7.1.
- Sun Jun 12, 2022 2:59 am
- Forum: Gameplay Mods
- Topic: Global Friendly Marines ally spawner mod
- Replies: 5
- Views: 6111
Re: Global Friendly Marines ally spawner mod
I'll try and improve the mod and fix what I can manage. Thanks for the feedback.TheAgaures wrote:That's a very good concept, I like it a lot !
The only issue is that the marines can block you and they can hurt you as well if you're in their line of sight.
But other than that, you're on the right tracks !

- Fri Jun 10, 2022 7:14 am
- Forum: Gameplay Mods
- Topic: Global Friendly Marines ally spawner mod
- Replies: 5
- Views: 6111
Global Friendly Marines ally spawner mod
https://imgur.com/XqEiyYc https://imgur.com/R7VEcll - The purpose and aim of this mod is to create a flexible and global friendly allied helpers that can aid the player wherever it is needed. - This mod will give the player a new item called "MarineSpawnerPickup" - The spawner will spawn three ...
- Mon Apr 18, 2022 4:15 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648143
- Sat Dec 12, 2020 2:19 am
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 99912
Re: TDBots: The fast-performing bots v26c (10/10/2020)
Hello. I wanted to know if it is possible for bots to shoot down a cacodemon since it only approaches and closes its distance instead of killing it. Zdaemons' bots could do it but the bots here couldn't. Is there some configuration or additional files I need to download for this? Thanks What source ...
- Thu Dec 10, 2020 9:50 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 99912
Re: TDBots: The fast-performing bots v26c (10/10/2020)
Hello. I wanted to know if it is possible for bots to shoot down a cacodemon since it only approaches and closes its distance instead of killing it. Zdaemons' bots could do it but the bots here couldn't. Is there some configuration or additional files I need to download for this? Thanks
- Fri Oct 30, 2020 8:36 pm
- Forum: Levels
- Topic: Ascent of Titan (NaNoWADMo 2020)
- Replies: 4
- Views: 3419
Re: Ascent of Titan (NaNoWADMo 2020)
Superb wad, pairs greatly with Major Crisis gameplay mod 

- Sun Oct 25, 2020 9:55 am
- Forum: Gameplay Mods
- Topic: [V1] Robodude Companion Mod
- Replies: 12
- Views: 4931
Re: [V1] Robodude Companion Mod
Very useful utility mod to use on your choice of wads, plus it doesn't conflict with other gameplay addons which is very nice
Honestly, I've been trying to find a good companion mod that doesn't just leave you hanging for the rest of the level. Thank you for this mod!

Honestly, I've been trying to find a good companion mod that doesn't just leave you hanging for the rest of the level. Thank you for this mod!
- Sat Sep 26, 2020 6:36 pm
- Forum: Levels
- Topic: Lost civilization, Part 1 [Release]
- Replies: 11
- Views: 4389
Re: Lost civilization, Part 1 [Release]
I really had fun playing this wad, the maps are just superb and sometimes I couldn't help but stare at the beautiful landscape and buildings
p.s this might be unrelated but my fav map is The Mansion

p.s this might be unrelated but my fav map is The Mansion
