Search found 10 matches

by shimotsuki_yumi
Tue Oct 11, 2022 11:50 pm
Forum: Gameplay Mods
Topic: Angelic Aviary v1.5 (Non-violent deaths + Showtime!!! Easter eggs) Updated 03/03/25)
Replies: 209
Views: 161635

Re: Angelic Aviary v1.0 (Finished: Updated 07/14/2022)

I will fervently wait for a Zandronum version.
by shimotsuki_yumi
Mon Jun 13, 2022 6:53 pm
Forum: Gameplay Mods
Topic: Global Friendly Marines ally spawner mod
Replies: 5
Views: 6111

Re: Global Friendly Marines ally spawner mod

cosmos10040 wrote:So I see it in the menu options but they never come out. Using gzdoom 4.7.1.
There's no menu options for this. Simply start a new game and the item will spawn in your inventory. Already tested this on gz 4.7.1
by shimotsuki_yumi
Sun Jun 12, 2022 2:59 am
Forum: Gameplay Mods
Topic: Global Friendly Marines ally spawner mod
Replies: 5
Views: 6111

Re: Global Friendly Marines ally spawner mod

TheAgaures wrote:That's a very good concept, I like it a lot !
The only issue is that the marines can block you and they can hurt you as well if you're in their line of sight.
But other than that, you're on the right tracks !
I'll try and improve the mod and fix what I can manage. Thanks for the feedback. :)
by shimotsuki_yumi
Fri Jun 10, 2022 7:14 am
Forum: Gameplay Mods
Topic: Global Friendly Marines ally spawner mod
Replies: 5
Views: 6111

Global Friendly Marines ally spawner mod

https://imgur.com/XqEiyYc https://imgur.com/R7VEcll - The purpose and aim of this mod is to create a flexible and global friendly allied helpers that can aid the player wherever it is needed. - This mod will give the player a new item called "MarineSpawnerPickup" - The spawner will spawn three ...
by shimotsuki_yumi
Sat Dec 12, 2020 2:19 am
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 99912

Re: TDBots: The fast-performing bots v26c (10/10/2020)

Hello. I wanted to know if it is possible for bots to shoot down a cacodemon since it only approaches and closes its distance instead of killing it. Zdaemons' bots could do it but the bots here couldn't. Is there some configuration or additional files I need to download for this? Thanks What source ...
by shimotsuki_yumi
Thu Dec 10, 2020 9:50 pm
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 99912

Re: TDBots: The fast-performing bots v26c (10/10/2020)

Hello. I wanted to know if it is possible for bots to shoot down a cacodemon since it only approaches and closes its distance instead of killing it. Zdaemons' bots could do it but the bots here couldn't. Is there some configuration or additional files I need to download for this? Thanks
by shimotsuki_yumi
Fri Oct 30, 2020 8:36 pm
Forum: Levels
Topic: Ascent of Titan (NaNoWADMo 2020)
Replies: 4
Views: 3419

Re: Ascent of Titan (NaNoWADMo 2020)

Superb wad, pairs greatly with Major Crisis gameplay mod :D
by shimotsuki_yumi
Sun Oct 25, 2020 9:55 am
Forum: Gameplay Mods
Topic: [V1] Robodude Companion Mod
Replies: 12
Views: 4931

Re: [V1] Robodude Companion Mod

Very useful utility mod to use on your choice of wads, plus it doesn't conflict with other gameplay addons which is very nice :D
Honestly, I've been trying to find a good companion mod that doesn't just leave you hanging for the rest of the level. Thank you for this mod!
by shimotsuki_yumi
Sat Sep 26, 2020 6:36 pm
Forum: Levels
Topic: Lost civilization, Part 1 [Release]
Replies: 11
Views: 4389

Re: Lost civilization, Part 1 [Release]

I really had fun playing this wad, the maps are just superb and sometimes I couldn't help but stare at the beautiful landscape and buildings :D

p.s this might be unrelated but my fav map is The Mansion :)

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