Search found 47 matches

by That0neBr075
Wed Jul 09, 2025 11:44 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 390
Views: 144998

Re: Zagemod (v1.6 RELEASED, pg 25)

Sorry for your loss, chief. o7
Looking forward to the new update!
by That0neBr075
Thu Jul 25, 2024 2:30 pm
Forum: Gameplay Mods
Topic: [v2] (Universal) Build Engine-styled Movement
Replies: 3
Views: 3220

Re: (Universal) Build Engine-styled Movement

Wonderful! Always wanted build style movement for alot of the mods I play.
by That0neBr075
Mon Apr 01, 2024 4:28 pm
Forum: Gameplay Mods
Topic: CRUELTY SQUAD in DOOM (v0.2)
Replies: 14
Views: 8059

Re: CRUELTY SQUAD in DOOM (v0.1)

never got around to playing Cruelty Squad for myself but this is pretty n i c e.
if you want the same level of visual madness Cruelty Squad has, I'd recommend running Colorful Maps alongside it for the randomized textures and lighting.
by That0neBr075
Mon Apr 01, 2024 2:56 pm
Forum: Gameplay Mods
Topic: A Swarm of Angry Bees
Replies: 1
Views: 1128

Re: A Swarm of Angry Bees

Wow, trying to put toothpaste back in the tube would be a more enjoyable experience than fully reloading this weapon once! Thanks, I hate it! (complimentary)
by That0neBr075
Mon Apr 01, 2024 2:36 pm
Forum: Gameplay Mods
Topic: WAD Driver v1
Replies: 1
Views: 1473

WAD Driver v1

Ever wanted to pretend you were a sentient golf ball travelling through strange places? Introducing a new, almost unique way to play Doom with -NoMonsters: WAD Driver [/i] https://imgur.com/nNktLwm Doom 2 Map15 https://imgur.com/dONEDLY Alfonzone Map44 https://imgur.com/2Supt41 Eviternity I Map26 In ...
by That0neBr075
Sat Feb 24, 2024 7:04 pm
Forum: Gameplay Mods
Topic: Deimos-1 Rv0.9
Replies: 7
Views: 3254

Re: Deimos-1 Rv0.9

Hey, thanks for the great feedback! Apologies on the late reply. However I would like to request being able to cancel the shotgun reload, it doesn't have to be instant, just anything to cancel it. You can already do this by just holding down Fire during the reload animation. It's a bit unresponsive ...
by That0neBr075
Tue Feb 20, 2024 2:23 am
Forum: Gameplay Mods
Topic: Deimos-1 Rv0.9
Replies: 7
Views: 3254

Deimos-1 Rv0.9

Hey there, friendly neighborhood Decorate gremlin here. I've been sitting on a (mostly) finished tactical-ish mod for about a year now, and I figured it's probably best to let people mess around with it instead of just letting it gather dust on my hard drive. It's loosely inspired by Matt's Hideous ...
by That0neBr075
Tue Jan 30, 2024 10:57 am
Forum: Gameplay Mods
Topic: OMERTÁ - A Blue Moon In Your Eyes
Replies: 24
Views: 12483

Re: OMERTÁ - A Blue Moon In Your Eyes

> 3 mod releases in one day

p o w e r f u l
by That0neBr075
Sat Dec 09, 2023 12:32 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 390
Views: 144998

Re: Zagemod (v1.5 Released, pg 24)

Take all the rest you need! Hope you get well soon!
by That0neBr075
Sat Nov 25, 2023 11:10 pm
Forum: Gameplay Mods
Topic: Mars Mercenary v1.2: Smooth Operator
Replies: 27
Views: 14010

Re: Mars Mercenary v1.2: Smooth Operator

monkeman777 wrote: Fri Nov 24, 2023 8:58 pm is this based off something?
Some of the weapons have cheeky references to other mods and games, but for the most part, no.
by That0neBr075
Wed Nov 22, 2023 6:33 pm
Forum: Gameplay Mods
Topic: Mars Mercenary v1.2: Smooth Operator
Replies: 27
Views: 14010

Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary

Hi! I have found that the green shotgun has no ammo when picked up from the ground or dropped by dead enemies. Is this a bug or is this the default behavior? Also my bad for the late reply, but after picking up the Mars Streetsweeper for the first time, further pickups won't always give ammo. This ...
by That0neBr075
Wed Nov 22, 2023 6:31 pm
Forum: Gameplay Mods
Topic: Mars Mercenary v1.2: Smooth Operator
Replies: 27
Views: 14010

Re: Mars Mercenary v1.2: Smooth operator

O shoot, ty for the showcase! I actually do intend on pushing a small update for this project soon-ish, it's just recent game releases have kinda absorbed any of the time I would've spent modding, and I tend to be radio silent before randomly releasing something. honestly this is probably the kick ...
by That0neBr075
Sun Nov 12, 2023 1:33 pm
Forum: Gameplay Mods
Topic: CVP: Carrot's Vanilla Project
Replies: 20
Views: 15725

Re: CVP: Carrot's Vanilla Project

is it just me or did the OP disappear into the night?
by That0neBr075
Thu Oct 26, 2023 4:37 pm
Forum: Gameplay Mods
Topic: Somewhere in Hell - Beta available (Madness Combat mod)
Replies: 87
Views: 28667

Re: Madness Combat inspired mod

Can't wait to do what comes naturally.
by That0neBr075
Sat Oct 14, 2023 11:44 am
Forum: Gameplay Mods
Topic: Outback Anarchy - D.I.Y. R.I.P.
Replies: 35
Views: 20067

Re: Outback Anarchy - Anarchy in the U.A.C.

W O N D E R F U L.
All the weapons in this mod are just rad, plan n simple. e s p e c i a l l y the lever shotty :mrgreen:
good stuff as always!

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