Sorry for your loss, chief. o7
Looking forward to the new update!
Search found 47 matches
- Wed Jul 09, 2025 11:44 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 144998
- Thu Jul 25, 2024 2:30 pm
- Forum: Gameplay Mods
- Topic: [v2] (Universal) Build Engine-styled Movement
- Replies: 3
- Views: 3220
Re: (Universal) Build Engine-styled Movement
Wonderful! Always wanted build style movement for alot of the mods I play.
- Mon Apr 01, 2024 4:28 pm
- Forum: Gameplay Mods
- Topic: CRUELTY SQUAD in DOOM (v0.2)
- Replies: 14
- Views: 8059
Re: CRUELTY SQUAD in DOOM (v0.1)
never got around to playing Cruelty Squad for myself but this is pretty n i c e.
if you want the same level of visual madness Cruelty Squad has, I'd recommend running Colorful Maps alongside it for the randomized textures and lighting.
if you want the same level of visual madness Cruelty Squad has, I'd recommend running Colorful Maps alongside it for the randomized textures and lighting.
- Mon Apr 01, 2024 2:56 pm
- Forum: Gameplay Mods
- Topic: A Swarm of Angry Bees
- Replies: 1
- Views: 1128
Re: A Swarm of Angry Bees
Wow, trying to put toothpaste back in the tube would be a more enjoyable experience than fully reloading this weapon once! Thanks, I hate it! (complimentary)
- Mon Apr 01, 2024 2:36 pm
- Forum: Gameplay Mods
- Topic: WAD Driver v1
- Replies: 1
- Views: 1473
WAD Driver v1
Ever wanted to pretend you were a sentient golf ball travelling through strange places? Introducing a new, almost unique way to play Doom with -NoMonsters: WAD Driver [/i] https://imgur.com/nNktLwm Doom 2 Map15 https://imgur.com/dONEDLY Alfonzone Map44 https://imgur.com/2Supt41 Eviternity I Map26 In ...
- Sat Feb 24, 2024 7:04 pm
- Forum: Gameplay Mods
- Topic: Deimos-1 Rv0.9
- Replies: 7
- Views: 3254
Re: Deimos-1 Rv0.9
Hey, thanks for the great feedback! Apologies on the late reply. However I would like to request being able to cancel the shotgun reload, it doesn't have to be instant, just anything to cancel it. You can already do this by just holding down Fire during the reload animation. It's a bit unresponsive ...
- Tue Feb 20, 2024 2:23 am
- Forum: Gameplay Mods
- Topic: Deimos-1 Rv0.9
- Replies: 7
- Views: 3254
Deimos-1 Rv0.9
Hey there, friendly neighborhood Decorate gremlin here. I've been sitting on a (mostly) finished tactical-ish mod for about a year now, and I figured it's probably best to let people mess around with it instead of just letting it gather dust on my hard drive. It's loosely inspired by Matt's Hideous ...
- Tue Jan 30, 2024 10:57 am
- Forum: Gameplay Mods
- Topic: OMERTÁ - A Blue Moon In Your Eyes
- Replies: 24
- Views: 12483
Re: OMERTÁ - A Blue Moon In Your Eyes
> 3 mod releases in one day
p o w e r f u l
p o w e r f u l
- Sat Dec 09, 2023 12:32 am
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 390
- Views: 144998
Re: Zagemod (v1.5 Released, pg 24)
Take all the rest you need! Hope you get well soon!
- Sat Nov 25, 2023 11:10 pm
- Forum: Gameplay Mods
- Topic: Mars Mercenary v1.2: Smooth Operator
- Replies: 27
- Views: 14010
Re: Mars Mercenary v1.2: Smooth Operator
Some of the weapons have cheeky references to other mods and games, but for the most part, no.
- Wed Nov 22, 2023 6:33 pm
- Forum: Gameplay Mods
- Topic: Mars Mercenary v1.2: Smooth Operator
- Replies: 27
- Views: 14010
Re: Mars Mercenary v1.1: Slightly Better Quality Marsenary
Hi! I have found that the green shotgun has no ammo when picked up from the ground or dropped by dead enemies. Is this a bug or is this the default behavior? Also my bad for the late reply, but after picking up the Mars Streetsweeper for the first time, further pickups won't always give ammo. This ...
- Wed Nov 22, 2023 6:31 pm
- Forum: Gameplay Mods
- Topic: Mars Mercenary v1.2: Smooth Operator
- Replies: 27
- Views: 14010
Re: Mars Mercenary v1.2: Smooth operator
O shoot, ty for the showcase! I actually do intend on pushing a small update for this project soon-ish, it's just recent game releases have kinda absorbed any of the time I would've spent modding, and I tend to be radio silent before randomly releasing something. honestly this is probably the kick ...
- Sun Nov 12, 2023 1:33 pm
- Forum: Gameplay Mods
- Topic: CVP: Carrot's Vanilla Project
- Replies: 20
- Views: 15725
Re: CVP: Carrot's Vanilla Project
is it just me or did the OP disappear into the night?
- Thu Oct 26, 2023 4:37 pm
- Forum: Gameplay Mods
- Topic: Somewhere in Hell - Beta available (Madness Combat mod)
- Replies: 87
- Views: 28667
Re: Madness Combat inspired mod
Can't wait to do what comes naturally.
- Sat Oct 14, 2023 11:44 am
- Forum: Gameplay Mods
- Topic: Outback Anarchy - D.I.Y. R.I.P.
- Replies: 35
- Views: 20067
Re: Outback Anarchy - Anarchy in the U.A.C.
W O N D E R F U L.
All the weapons in this mod are just rad, plan n simple. e s p e c i a l l y the lever shotty
good stuff as always!
All the weapons in this mod are just rad, plan n simple. e s p e c i a l l y the lever shotty

good stuff as always!