Search found 18 matches

by onContentStop
Fri Jun 04, 2021 5:42 pm
Forum: Gameplay Mods
Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Replies: 157
Views: 87155

Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

That's understandable. I just like having data lumps separate, but it's your project after all. Thanks for answering.
by onContentStop
Fri Jun 04, 2021 10:54 am
Forum: Gameplay Mods
Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
Replies: 157
Views: 87155

Re: WAR TROPHIES (1.10) but without the spaghetti and meatba

Would it be worthwhile to have the ranks be driven by a WTRNKDEF (name pulled out of my ass) lump? I want to add more ranks but don't want to mess with the code.
by onContentStop
Thu Jun 03, 2021 1:12 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12768

Re: Wolfman's Gameplay Modifications: Revamped

I made a video showcasing your mod on Nightmare. I think it really hits the fun zone! https://youtu.be/_BN9YFBXQxA

(PS: Could you maybe provide a way to get the regular chaingun in Doom 1?)
by onContentStop
Tue May 25, 2021 5:12 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12768

Re: Wolfman's Gameplay Modifications: Revamped

Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot? Hey there, thanks for the comment! The dead zone of the revenant isn't a bug or something to be fixed, it's a intentional design choice which adds a good layer of ...
by onContentStop
Mon May 24, 2021 10:11 pm
Forum: Gameplay Mods
Topic: Wolfman's Gameplay Modifications: Revamped
Replies: 32
Views: 12768

Re: Wolfman's Gameplay Modifications: Revamped

Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot?
by onContentStop
Sat Feb 20, 2021 10:58 pm
Forum: Gameplay Mods
Topic: Duck's Twix - My personal Doom tweaks
Replies: 4
Views: 1257

Re: Duck's Twix - My personal Doom tweaks

I tried your mod because it seemed pretty cool. I like the weapon changes, but the player is just too dang fast for my liking.
by onContentStop
Sat Feb 20, 2021 2:40 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 47974

Re: [minimod][v1.4.2] Autoautosave

m8f wrote:Thanks for reporting! Added an issue so I don't forget to fix it.
Thanks. I found a band-aid for now, just setting m8f_aas_health_limit to 1 prevents the issue.
by onContentStop
Sun Jan 24, 2021 1:06 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 47974

Re: [minimod][v1.4.2] Autoautosave

I found something odd. The 'Time passed' event triggers even when dead, wiping all my autosaves if I leave the computer for a while.
by onContentStop
Sun Jan 24, 2021 12:52 pm
Forum: Levels
Topic: The Sentinel's Lexicon - PvE mapset Compilaition
Replies: 49
Views: 43674

Re: The Sentinel's Lexicon - PvE mapset Compilaition

I found a bug. At least in Sunder, Barons and HKs are infighting when they shouldn't be able to do that. It makes MAP03 easier.
by onContentStop
Sat Jan 23, 2021 8:59 pm
Forum: Graphic/Audio Patches
Topic: Doom Eternal gun/world sounds for Doom2
Replies: 3
Views: 5241

Re: Doom Eternal gun/world sounds for Doom2

This is cool, and even works on Crispy Doom! Some of the sounds made me laugh when I recognized them.
by onContentStop
Sat Jan 23, 2021 8:46 pm
Forum: Graphic/Audio Patches
Topic: 300 Pounds Sound Pack for Vanilla Doom
Replies: 11
Views: 15702

Re: 300 Pounds Sound Pack for Vanilla Doom

This is great! Is there any way you could package it to work with Crispy as well?
by onContentStop
Fri Jan 08, 2021 7:56 pm
Forum: Miscellaneous
Topic: [WIP] DiscordRPC for GZDoom
Replies: 14
Views: 46829

Re: [WIP] DiscordRPC for GZDoom

Hi, is this project still active? I am having the following problem with GZDoom 4.5.0.

Basically, it just exits the program instead of doing anything at all.
[imgur]https://i.imgur.com/1ldEFET.png[/imgur]
by onContentStop
Tue Jan 05, 2021 10:16 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462724

Re: [v25a beta] Corruption Cards - Out of beta soon?

Cutmanmike wrote:Ok, try this one for me: http://cutstuff.net/public/CorruptionCards-25a-joy2.pk3
Wow, it works! Thanks so much!
by onContentStop
Tue Jan 05, 2021 5:31 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462724

Re: [v24b beta] Corruption Cards - Out of beta soon?

No, I've tried the virtual arrow keys and the two virtual joysticks, but nothing seems to work. Other Doom menus work fine. Could you try this version for me? I've added joystick support for the menus. It's working for my controller now, hopefully it fixes your issues too: http://cutstuff.net ...
by onContentStop
Tue Jan 05, 2021 4:03 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 462724

Re: [v24b beta] Corruption Cards - Out of beta soon?

I play on mobile with delta touch sometimes and can't seem to select a card. Any idea why? I'm guessing you're trying to touch the screen to select a card? The card/game mode selection won't work that way. You need to use whatever your strafe or turn left/right buttons are in Doom, and fire to ...

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