Search found 18 matches
- Fri Jun 04, 2021 5:42 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87155
Re: WAR TROPHIES (1.10) but without the spaghetti and meatba
That's understandable. I just like having data lumps separate, but it's your project after all. Thanks for answering.
- Fri Jun 04, 2021 10:54 am
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 157
- Views: 87155
Re: WAR TROPHIES (1.10) but without the spaghetti and meatba
Would it be worthwhile to have the ranks be driven by a WTRNKDEF (name pulled out of my ass) lump? I want to add more ranks but don't want to mess with the code.
- Thu Jun 03, 2021 1:12 pm
- Forum: Gameplay Mods
- Topic: Wolfman's Gameplay Modifications: Revamped
- Replies: 32
- Views: 12768
Re: Wolfman's Gameplay Modifications: Revamped
I made a video showcasing your mod on Nightmare. I think it really hits the fun zone! https://youtu.be/_BN9YFBXQxA
(PS: Could you maybe provide a way to get the regular chaingun in Doom 1?)
(PS: Could you maybe provide a way to get the regular chaingun in Doom 1?)
- Tue May 25, 2021 5:12 pm
- Forum: Gameplay Mods
- Topic: Wolfman's Gameplay Modifications: Revamped
- Replies: 32
- Views: 12768
Re: Wolfman's Gameplay Modifications: Revamped
Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot? Hey there, thanks for the comment! The dead zone of the revenant isn't a bug or something to be fixed, it's a intentional design choice which adds a good layer of ...
- Mon May 24, 2021 10:11 pm
- Forum: Gameplay Mods
- Topic: Wolfman's Gameplay Modifications: Revamped
- Replies: 32
- Views: 12768
Re: Wolfman's Gameplay Modifications: Revamped
Pretty fun mod. Can you fix the Revenant's "dead zone", the distance at which they are going for a melee attack and never shoot?
- Sat Feb 20, 2021 10:58 pm
- Forum: Gameplay Mods
- Topic: Duck's Twix - My personal Doom tweaks
- Replies: 4
- Views: 1257
Re: Duck's Twix - My personal Doom tweaks
I tried your mod because it seemed pretty cool. I like the weapon changes, but the player is just too dang fast for my liking.
- Sat Feb 20, 2021 2:40 pm
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 47974
Re: [minimod][v1.4.2] Autoautosave
Thanks. I found a band-aid for now, just setting m8f_aas_health_limit to 1 prevents the issue.m8f wrote:Thanks for reporting! Added an issue so I don't forget to fix it.
- Sun Jan 24, 2021 1:06 pm
- Forum: Gameplay Mods
- Topic: [minimod][v1.6.2] Autoautosave
- Replies: 145
- Views: 47974
Re: [minimod][v1.4.2] Autoautosave
I found something odd. The 'Time passed' event triggers even when dead, wiping all my autosaves if I leave the computer for a while.
- Sun Jan 24, 2021 12:52 pm
- Forum: Levels
- Topic: The Sentinel's Lexicon - PvE mapset Compilaition
- Replies: 49
- Views: 43674
Re: The Sentinel's Lexicon - PvE mapset Compilaition
I found a bug. At least in Sunder, Barons and HKs are infighting when they shouldn't be able to do that. It makes MAP03 easier.
- Sat Jan 23, 2021 8:59 pm
- Forum: Graphic/Audio Patches
- Topic: Doom Eternal gun/world sounds for Doom2
- Replies: 3
- Views: 5241
Re: Doom Eternal gun/world sounds for Doom2
This is cool, and even works on Crispy Doom! Some of the sounds made me laugh when I recognized them.
- Sat Jan 23, 2021 8:46 pm
- Forum: Graphic/Audio Patches
- Topic: 300 Pounds Sound Pack for Vanilla Doom
- Replies: 11
- Views: 15702
Re: 300 Pounds Sound Pack for Vanilla Doom
This is great! Is there any way you could package it to work with Crispy as well?
- Fri Jan 08, 2021 7:56 pm
- Forum: Miscellaneous
- Topic: [WIP] DiscordRPC for GZDoom
- Replies: 14
- Views: 46829
Re: [WIP] DiscordRPC for GZDoom
Hi, is this project still active? I am having the following problem with GZDoom 4.5.0.
Basically, it just exits the program instead of doing anything at all.
[imgur]https://i.imgur.com/1ldEFET.png[/imgur]
Basically, it just exits the program instead of doing anything at all.
[imgur]https://i.imgur.com/1ldEFET.png[/imgur]
- Tue Jan 05, 2021 10:16 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462724
Re: [v25a beta] Corruption Cards - Out of beta soon?
Wow, it works! Thanks so much!Cutmanmike wrote:Ok, try this one for me: http://cutstuff.net/public/CorruptionCards-25a-joy2.pk3
- Tue Jan 05, 2021 5:31 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462724
Re: [v24b beta] Corruption Cards - Out of beta soon?
No, I've tried the virtual arrow keys and the two virtual joysticks, but nothing seems to work. Other Doom menus work fine. Could you try this version for me? I've added joystick support for the menus. It's working for my controller now, hopefully it fixes your issues too: http://cutstuff.net ...
- Tue Jan 05, 2021 4:03 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 462724
Re: [v24b beta] Corruption Cards - Out of beta soon?
I play on mobile with delta touch sometimes and can't seem to select a card. Any idea why? I'm guessing you're trying to touch the screen to select a card? The card/game mode selection won't work that way. You need to use whatever your strafe or turn left/right buttons are in Doom, and fire to ...