Search found 27 matches
- Wed Aug 28, 2024 7:56 pm
- Forum: Resources
- Topic: [Resource] Yet Another Pistol Zombie Sprites V3 (Fixed Download Link)
- Replies: 8
- Views: 6701
Re: [Resource] Yet Another Pistol Zombie Sprites
The download link here is dead.
- Sun Sep 03, 2023 4:37 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod
Development on this mod is halted for a awhile because I started work on something else... Any other updates down the line will probably be bug fixes and small changes. so yea.
- Sun Sep 03, 2023 4:36 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod
Wow, this is an insanely fun mod. Probably the most insane gameplay mod I've ever played lmao. Using nashgore with it Thanks! Question: Does the ammo dropped form quick chainsaw not do anything? When I use it, I can't pick up the ammo on the ground, it's just laying there. Maybe I'm doing something ...
- Sun Sep 03, 2023 4:32 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod
ALRIGHT sorry. I actually updated this mod awhile ago, and just haven't updated the zforums because of the whole drama thing... you know, you know... ALSO another thing is this update I added to this mod accidentally added a huge bug that sort of killed my motive to work on this mod, because I have ...
- Thu Jan 19, 2023 6:41 pm
- Forum: Levels
- Topic: The Complex (Backrooms map) v0.8
- Replies: 9
- Views: 14750
Re: The Complex (Backrooms map) v0.8
Probably the best attempt at "the backrooms" in Doom that I've seen so far. The atmosphere is very creepy, I was expecting to find some eldritch abomination just around every corner. though the monster count in the automap dispels that a bit Can't really speak to the balance of the map, I barely ...
- Thu Jan 12, 2023 12:20 am
- Forum: Levels
- Topic: The Complex (Backrooms map) v0.8
- Replies: 9
- Views: 14750
The Complex (Backrooms map) v0.8
The Complex Heavily inspired by Kane Pixels Backrooms series on youtube. The whole goal of this map is to get the Backrooms ambience and vibes while also having the fast paced styled gameplay of doom. This map is designed to be run with whatever gameplay mod you choose. However this doesn't mean I ...
- Thu Oct 13, 2022 2:12 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mod
This mod is really damn awesome. Is it fine if I could borrow some of the player related code for a mod I'm working on? Don't worry as I will happily credit you and your team for it. Thanks! It depends on what exactly you want to use from the player? It's just me working on this. hey does it ...
- Tue Jul 19, 2022 11:34 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
Nice mod, enjoyed it a lot, especially when combined with brutal doom monsters. While you can retrieve armor and health from enemies, there's no possibility to get ammo. What about getting kick to do that? Like shadow warrior 3 did it with sword. That would compliment arsenal and abilities well ...
- Sat Jun 11, 2022 3:35 am
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
the version of this what i can say is the revolver looked too big but the one doom 64 style revolver from the video imo was better ref what i mean: https://youtu.be/U2Wt9Ape6Ts?t=11 A gun can be too big???? lol jk, i did that to sell power and to kind of balance it by the recoil animation getting ...
- Sat Feb 05, 2022 2:21 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
So far I haven't seen a post mentioning this bug though, you might consider taking a look and fixing the ledge grabbing movement if you still working on this mod, H3LLW4LK3R. Playing on GZDoom 4.7.1 with the latest update version (V0.4) https://youtu.be/-KhH5ieQipw Extra report, don’t see as the m ...
- Sat Feb 05, 2022 1:43 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
That's okay, I've already edited this myself. I tweaked all the Feel states, lowered the ammo, and did a bunch of other shit. I just played the second half of Chronicles of Ghost Town and I actually had to start hammering demons because my ammo was so low. Keep an eye on my youtube channel if you ...
- Thu Nov 25, 2021 7:42 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
About rifle recoil, I'm talking about zoomfactor. I changed it to .94 and it's much more reasonable now. Before it felt like I'm breaking my neck with each shot. As for the Feel states in general, they are a bit all over the place. For instance, the dual pistols shake the screen a ton and the ...
- Mon Nov 22, 2021 8:01 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.4 - Skilled based overpowered gameplay mo
Some feedback for ya. I've only just begun to play this so here's some preliminary stuff. • Nightmare has a typo, the word you're looking for is you're. • The screen recoil on the rifle is too much. • Isn't the minigun just better than the rifle? It seems odd that both drop from chaingunners and the ...
- Sun Nov 21, 2021 5:21 pm
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo
HELL CRUSHER, 0.4 update DEALING WITH THE DEVIL The took-way-to-long update Changed The shotgun pump and pickup sounds. Changed plasma alt fire to a full auto muilti shot with a long cool down. Changed rocket launcher altfire to have seek missiles. Changed grenade to hold two charges. Changed ...
- Mon Sep 13, 2021 8:13 am
- Forum: Gameplay Mods
- Topic: Hell Crusher 0.5 - Skilled based overpowered gameplay mod
- Replies: 84
- Views: 95699
Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo
Thanks! the next update will have both of them removed, ngl I mainly tested both the Cyberdemon and Mastermind replacements in big open arenas, never really in actual map, also, kind of embarrassing that I released it that way, lol. The main reason why I removed them is that I want to make custom ...