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by Kate
Tue Mar 15, 2016 4:30 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 508634

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Character saving is officially fixed now.

I maed a typos.
by Kate
Mon Mar 14, 2016 11:19 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 508634

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Something seems off, but I can't put my finger on it... https://41.media.tumblr.com/c30f84c87ea9abbdc72ac4d9cba7ec53/tumblr_o3x12kRpn01tt7ui8o1_400.png Already fixed. It would be REALLY cool if you could fix the character saving function while you wait for the GZDoom crew to pull their shit togethe...
by Kate
Sat Jan 16, 2016 4:31 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7014
Views: 1573575

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

...It WOULD be nice if you could somehow get it to remember discovered assemblies across games, though. I proposed it to Yholl a long time ago, but he's afraid of allergic to has a minor aversion to ACS and thought it would take far too much to implement. Since Kyle and I are helping out more on-bo...
by Kate
Sat Jan 16, 2016 3:22 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7014
Views: 1573575

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I love the "or you can just cheat" argument every time it comes up, because everyone tries so hard to justify it but nobody can do it and not look completely stupid and distant from anything relatively sane. "But you can just look it up on a wiki!" You can also summon every compu...
by Kate
Sat Jan 16, 2016 2:59 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7014
Views: 1573575

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

YEP IT'S TOTALLY UNNECESSARY AND USELESS AND ADDS NOTHING TO THE GAME WHATSOEVER EXCEPT FOR BEING A HUGE DICK LIKE I MEAN LOOK AT THIS SHIT https://dl.dropboxusercontent.com/u/7481839/Screenshots/Screenshot_Doom_20160116_034739.png https://dl.dropboxusercontent.com/u/7481839/Screenshots/Screenshot_D...
by Kate
Sat Jan 09, 2016 2:27 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 758078

Re: The "How do I..." Thread

This isn't the SNDINFO then. I'd suggest you check the following: The script is being compiled. If you get the error "Unknown script 20", then you need to compile it with the little lightning bolt button in Doom Builder for the changes to take effect. TID 1 exists. Keep in mind that you're...
by Kate
Mon Nov 09, 2015 12:43 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 508634

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

We moved to a new Modules system a long time ago. A Module Converter is planned for miscellaneous purposes, but we haven't gotten to it.
by Kate
Sun May 24, 2015 11:06 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 508634

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

Also, anyone that was using turrets should update because I fixed various problems relating to them not targeting things, becoming generally unresponsive, and destroying themselves upon being spawned into the map.
by Kate
Sun May 24, 2015 6:31 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 508634

Re: Kyle873's Doom RPG Mod [0.9.14 Beta]

I fixed that 3 days ago.
by Kate
Mon Jan 05, 2015 3:03 am
Forum: Closed Bugs [GZDoom]
Topic: You cannot pass parameters to '('
Replies: 1
Views: 549

You cannot pass parameters to '('

In DECORATE:

Code: Select all

    Death:
        TNT1 A 1 A_CheckPlayerDone ()
        Loop
The error message pulls the wrong token, so instead of the function name, you get '(' instead.
by Kate
Wed Jul 23, 2014 11:21 pm
Forum: Abandoned/Dead Projects
Topic: [Alpha] Error: Doom
Replies: 42
Views: 12913

Re: [Alpha] Error: Doom

Updated link slightly. Multiplayer scoreboard now updates properly, and all of the weapon slots now have proper name tags. Will update again once I can come up with more monster ideas for the replacements menu.
by Kate
Sun Jul 20, 2014 4:55 pm
Forum: Closed Bugs [GZDoom]
Topic: MusicChanger does not reset music properly
Replies: 2
Views: 514

MusicChanger does not reset music properly

The music, when set by a [wiki=Classes:MusicChanger]MusicChanger[/wiki], does not reset the music for a map when a new game is started, so it stays forever set to whatever track was played last.

This wad can reproduce the problem. MAP05 and MAP07 have music cues at different points.
by Kate
Wed Jul 02, 2014 1:10 am
Forum: Editing (Archive)
Topic: PyGZDoom
Replies: 5
Views: 763

Re: PyGZDoom

Let's clarify here: What I wanted to do goes far above and beyond what the basic ACS interpreter is capable of. My original goal, which I was writing with this in mind, was to core the interpreter at the bottom-most level and have the game built on top of it - so in that sense, what I was doing was ...
by Kate
Sun Jun 08, 2014 3:07 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29597
Views: 1262764

Re: The New What Did You Last Do Thread

The mods can see who everyone is, regardless of anonymity or not. And I think you're missing the point. If you need to use it, you may want to reconsider what you're posting and why. Not necessarily. I can vaguely recall there being many effective, useful and intelligent discourses by people under ...
by Kate
Sun Jun 08, 2014 2:57 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29597
Views: 1262764

Re: The New What Did You Last Do Thread

The mods can see who everyone is, regardless of anonymity or not.

And I think you're missing the point. If you need to use it, you may want to reconsider what you're posting and why.

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