Search found 16 matches

by Pyhrrous
Sun Aug 25, 2024 11:46 am
Forum: Bugs [GZDoom]
Topic: [4.12.2 & 4.13pre-120-gf0ff27362] Black spots when mouse-looking in the level
Replies: 0
Views: 495

[4.12.2 & 4.13pre-120-gf0ff27362] Black spots when mouse-looking in the level

While poking around Kinsie's Test Map I noticed that, when I look at the ceiling with certain angles and certain window sizes, some of the terrain (walls, ceilings, etc.) disappears. Screenshot linked below; this is with version g4.12.2. https://drive.google.com/file/d/16NoNNV8RuWyqut3MNupiTt45mMjVf ...
by Pyhrrous
Sun Jan 14, 2024 4:42 pm
Forum: Bugs [GZDoom]
Topic: [g4.11.3] Crash : Call to a custom function causes GZDoom crash
Replies: 3
Views: 654

Re: [g4.11.3] Crash : Call to a custom function causes GZDoom crash

Rachael wrote: Sun Jan 14, 2024 4:19 pm Does it still crash when you run gzdoom with +vm_jit false?
Just tried this a couple times, and as far as I can tell, it doesn't when I use that command line param.
by Pyhrrous
Sun Jan 14, 2024 3:08 pm
Forum: Bugs [GZDoom]
Topic: [g4.11.3] Crash : Call to a custom function causes GZDoom crash
Replies: 3
Views: 654

[g4.11.3] Crash : Call to a custom function causes GZDoom crash

This is for the g4.11.3 version of GZDoom. Whenever my code runs a call to a function LedgeGrabInitiator()in this customized PlayerPawn, it crashes GZDoom (demonstrated in the YouTube video below) You can download (a reduced version of) the code here. It comes alongside my cvar settings and a .txt ...
by Pyhrrous
Sun Dec 17, 2023 6:09 pm
Forum: Gameplay Mods
Topic: Pasta Power, Baby - This plumber wants his cake
Replies: 41
Views: 19680

Re: Pasta Power, Baby - This plumber wants his cake

Hope I'm not late to the party, I just saw this mod and immediately figured I should download it and give it a spin. As a certified Mario Freak, I enjoy this mod, although I do still have some things to comment on. My notes: Amazing work on the visual effects for when projectiles fly around or ...
by Pyhrrous
Mon Aug 15, 2022 10:50 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 889
Views: 241406

Re: ZDoom Wiki Thread

Gez wrote: Fri Nov 23, 2018 5:41 am
Gez wrote:PM Rachael, Blue Shadow, or me with your email address and your desired username, and then we can create an account for you.

Sorry for the inconvenience but the spambot horde was unrelenting.
Oh, whoops, didn't fully read the thread. I'll go ahead and PM.
by Pyhrrous
Mon Aug 15, 2022 10:48 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 889
Views: 241406

Re: ZDoom Wiki Thread

Hey, I'd like to set up a wiki account but something seems to be blocking me from doing so, is there another way I can create an account?
by Pyhrrous
Wed Jun 01, 2022 11:53 am
Forum: Graphic/Audio Patches
Topic: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
Replies: 21
Views: 4661

Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro

I assume you don't like that... giant blood sprite that stretches and fades out? I can look into scaling the object down. Yeah, that one. If you want to hear my personal take, I think Bolognese hits a good sweet spot with its "you shoot a demon and it bleeds but doesn't die" effect. The way it ...
by Pyhrrous
Tue May 31, 2022 6:32 pm
Forum: Graphic/Audio Patches
Topic: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandronum)
Replies: 21
Views: 4661

Re: OldBlood - NashGore for Potato PCs (ZDoom 2.8.1 & Zandro

Been playing a map or two with this to test it out, gotta say that this is probably my preferred gore mod. I like having the feedback of gibs flying around when enemies die, but felt too squeamish seeing them do things like stretch viscera from a crushing sector or splurt fountains of blood to ...
by Pyhrrous
Tue Nov 23, 2021 9:52 am
Forum: Scripting
Topic: Obtaining the Surface Normal of a Touched Wall
Replies: 5
Views: 424

Re: Obtaining the Surface Normal of a Touched Wall

Okay, I think I found a satisfactory way to do this. If anyone knows there's a more efficient method though, do let me know. //takes a line, returns the surface normal of the line, depending on if the player's positioned on one side or the other of it vector2 LineNormal(line test_line) { //finding ...
by Pyhrrous
Mon Nov 22, 2021 6:15 pm
Forum: Scripting
Topic: Obtaining the Surface Normal of a Touched Wall
Replies: 5
Views: 424

Re: Obtaining the Surface Normal of a Touched Wall

Yeah, it's still not producing the desired effect. Running this function on two walls on opposite sides of a hallway does not produce opposite-signed return values.

Gonna re-ask this again, I suppose: how do I get the start and endpoints of a line found from LineTrace?
by Pyhrrous
Mon Nov 22, 2021 2:02 pm
Forum: Scripting
Topic: Obtaining the Surface Normal of a Touched Wall
Replies: 5
Views: 424

Re: Obtaining the Surface Normal of a Touched Wall

Unless I forgot how to count vector2 get_line_normal_to_player(vector3 player_pos, line test_line) { //normal to the vector in 2d case is (vector.-y, vector.x), simple rotation on 90 degree //works only in 2d case if(player_pos.xy dot (test_line.delta.-y, test_line.delta.x) >= 0) return (test_line ...
by Pyhrrous
Sat Nov 20, 2021 9:01 pm
Forum: Scripting
Topic: Obtaining the Surface Normal of a Touched Wall
Replies: 5
Views: 424

Obtaining the Surface Normal of a Touched Wall

See title; this is for ZScript, just in case someone asks. I'd like to find the surface normal of any wall that the player touches, from the side of the wall that they touched. I do understand that LineTrace exists, but I would like to know if there's a pre-existing way to get a normal vector before ...
by Pyhrrous
Sun Nov 14, 2021 10:59 am
Forum: Scripting
Topic: [SOLVED] Error from the Log function?
Replies: 5
Views: 384

Re: Error from the Log function?

Works like a charm. Thanks, everyone!
by Pyhrrous
Sat Nov 13, 2021 7:32 pm
Forum: Scripting
Topic: [SOLVED] Error from the Log function?
Replies: 5
Views: 384

Re: Error from the Log function?

Show the code. Easier to help you when we too know exactly what's going on. Sure, here you go: Capture.PNG If you want to look at the full code, I've also uploaded a .txt file with everything on it here. stuff.txt And, just for complete clarity, here's the error I get when I attempt to run the .pk3 ...
by Pyhrrous
Sat Nov 13, 2021 10:22 am
Forum: Scripting
Topic: [SOLVED] Error from the Log function?
Replies: 5
Views: 384

[SOLVED] Error from the Log function?

Hey, I'm still relatively new here I think -- I barely interact on the forum -- and I was looking to get a bit of help with ZScript. While I'm also about equally inexperienced working with ZScript, I've been programming in other languages for a while. Right now I'm working on an edit of Ivory Duke's ...

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