Search found 62 matches
- Tue May 19, 2026 3:14 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 959
- Views: 426641
Re: Colourful Hell 1.04 now with zandro friendly version included
The zandronum-friendly version has several issues running on zandronum where the menudef isn't correctly set up (resulting in the colourful hell options being the only options in the pause menu) and for some reason monsters killed running wrath of cronos lite also don't give exp (and yes, even with ...
- Fri Apr 24, 2026 7:42 am
- Forum: Gameplay Mods
- Topic: Custom Addon Collection for Wrath of Cronos
- Replies: 2
- Views: 443
Re: Diablo 2 Gem / Rune Addon for Wrath of Cronos
All the original files can still be found on https://allfearthesentinel.com/ under "WADs" by searching "woc" as the keyword. That includes all the files on this thread: https://forum.zdoom.org/viewtopic.php?t=35846 which are v3a main, nothexen patch, heretic patch, doom patch, strife patch, moc ...
- Thu Apr 23, 2026 8:45 pm
- Forum: Gameplay Mods
- Topic: Custom Addon Collection for Wrath of Cronos
- Replies: 2
- Views: 443
Custom Addon Collection for Wrath of Cronos
A collection of addons that I made in my spare time to enhance my experience playing Wrath of Cronos. I decided to combine everything into a single post since a majority of these only change a little aspect of the mod. All original credit goes to IronTusk for their Diablo3D mod which the original ...
- Sat Jan 04, 2025 10:18 pm
- Forum: Gameplay Mods
- Topic: DOOMablo: a looter-shooter DOOM (v0.8.0a - Smooth, but not quite silky edition)
- Replies: 231
- Views: 53923
Re: DOOMablo: a looter-shooter DOOM (v0.10a - Oh, yes)
I have no idea how to make interruptible reloading properly yet, but it's still pretty high on the to-do list. If I recall correctly, Brutal Doom and some other mods already utilize this feature. Could always just look at the code of some other mods for reference on how they implement it and ...
- Sat Jan 04, 2025 10:10 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 15572
Re: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Nice find, I might add a slider to options that affects transparency of some effects. And I agree hands reaching out of the ground would be way cooler, but I don't know where to get sprites like that / and definitely won't be able to draw something like that myself :cry: First example I can think ...
- Mon Dec 30, 2024 3:27 am
- Forum: Gameplay Mods
- Topic: [v 1.0] Hell from Earth - "Frank Castle simulator"
- Replies: 112
- Views: 58545
Re: [v 1.0] Hell from Earth - "Frank Castle simulator"
Speaking of Samsara, there's sprite conflicts loading this with Samsara Reincarnation. At least one that I've identified so far was slot 5 weapon of the Strife class having a black grenade sprite show up in the upper left-hand corner of the screen on one of the grenade launcher's modes, because they ...
- Sat Nov 02, 2024 6:04 pm
- Forum: Gameplay Mods
- Topic: DOOMablo: a looter-shooter DOOM (v0.8.0a - Smooth, but not quite silky edition)
- Replies: 231
- Views: 53923
Re: DOOMablo: a looter-shooter DOOM (v0.8a - Brrrrrr edition fix v3)
What SoM said. I also prefer option #3, though there should be affixes that allow you to play around and "break the rules", so to speak. Positive and negative affixes to add or take away slots, an affix that allows an additional weapon of the same weapon type, an affix that allows none of the weapon ...
- Fri Oct 25, 2024 12:39 pm
- Forum: Gameplay Mods
- Topic: DOOMablo: a looter-shooter DOOM (v0.8.0a - Smooth, but not quite silky edition)
- Replies: 231
- Views: 53923
Re: DOOMablo: a looter-shooter DOOM (v.0.6a - Minor release with minor new synergies)
Excited to see how this mod develops in the future. I didn't notice any bugs for the few maps that I played with this. I tested both of the 2 different game modes, too. Very cool stuff.
- Fri Oct 25, 2024 12:35 pm
- Forum: Gameplay Mods
- Topic: More Difficulty Modes Ultimate (universal addon)
- Replies: 7
- Views: 3255
Re: More Difficulty Modes Ultimate (universal addon)
When this said 39 different difficulty modes, I thought that was a typo. No, it's really 39 different modes. Well, time to see how this interacts with different load orders.
- Thu Oct 10, 2024 4:00 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1197
- Views: 485065
Re: [6.2] Corruption Cards - 200+ cards! New Collector mode!
Since I first mentioned it in the Samsara thread because I'm not sure if this is a Samsara issue or the way Corruption Cards works (and I almost forgot to comment about it here), I wanted to mention that very heavy mods that use a CCARDS lump such as Samsara that regroup a very large amount of ...
- Wed Oct 09, 2024 1:18 am
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.2 / ReMixer 1.2.2 (Out now!)
- Replies: 103
- Views: 74887
Re: Samsara Reincarnation 2.0 / ReMixer 1.1
Running GZDoom 4.12.2 with Samsara Reincarnation 2.0 with ReMixer 1.1 with Corruption Cards 6.2 causes GZDoom to take nearly 15 seconds to load between maps. If I take off Corruption Cards, aside from startup taking forever (which makes sense due to the sheer amount of assets loaded) it runs totally ...
- Wed Jun 19, 2024 9:24 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 770
- Views: 182895
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Getting inconsistent VM aborts with Revivification. Next time it happens, going to try to get a screenshot.
- Sat Jun 01, 2024 12:49 am
- Forum: Gameplay Mods
- Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 022)
- Replies: 21
- Views: 14033
- Wed May 29, 2024 6:14 am
- Forum: Gameplay Mods
- Topic: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 022)
- Replies: 21
- Views: 14033
Re: Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 010)
Both the heretic imp from corruption cards and the hidden imp from stylish hell are using sprite name HIMP, causing a conflict. I just changed the last letter one down alphabetically in the meantime locally and reflected that in the sprite states, and haven't encountered any other issues so far ...
- Tue May 28, 2024 10:25 pm
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 118972
Re: [v2.9.1] CHAMPIONS [update 09/03/21]
Playing this with DRLA causes champions to drop wayyy too many DRLA boot pickups. Trying to figure out how to circumvent this. There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along ...