Search found 24 matches
- Wed Jul 29, 2020 8:51 pm
- Forum: Gameplay Mods
- Topic: Exploding Monsters for Combined_Arms Gaiden [Update v1.1]
- Replies: 5
- Views: 1911
Re: Exploding Monsters for Combined_Arms Gaiden [+Standalone
If only the corpses also flew through the air into the ground, like contra.
- Sat Jul 25, 2020 11:09 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 663696
Re: Resource Request thread *Read 1st post*
does anyone have an archived version of the MMHS? i need the doom 64 hands, thanks
- Fri Jul 24, 2020 12:19 pm
- Forum: Gameplay Mods
- Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
- Replies: 124
- Views: 77159
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Why is this in Gameplay mods? This should go in Shaders
- Thu Jul 23, 2020 11:46 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671442
Re: Smooth Doom [UPDATE 9/25/19]
I can confirm it works with IDCLEVER Starter.
Also, I made an addon that adds gloves to the classic fists (brown gloves only)
https://drive.google.com/file/d/1uKuqWe ... sp=sharing

Also, I made an addon that adds gloves to the classic fists (brown gloves only)
https://drive.google.com/file/d/1uKuqWe ... sp=sharing

- Wed Jul 22, 2020 6:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: The Problem with Poly Objects
- Replies: 3
- Views: 516
Re: The Problem with Poly Objects
I think you should go to Bugs, not Suggestions
- Wed Jul 22, 2020 6:36 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 247685
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Suggestion: Add an option to force only flying gibs, a la quake
- Wed Jul 22, 2020 5:49 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Make scroller endings start at the far right of the image
- Replies: 0
- Views: 346
Make scroller endings start at the far right of the image
This feature could be disabled/configured in a lump, and could relieve a lot of stress for Widescreen pack makers.
- Wed Jul 22, 2020 11:05 am
- Forum: Graphic/Audio Patches
- Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
- Replies: 407
- Views: 93363
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
I modified Scuba Steve's Doom 1 Titlepic, and added more monsters. (they're hard to see, so maybe brighten the sprites a little.)
Repost cause i accidentally deleted the original.
BTW, how did you get that cropping? With Steve's, it only letterboxes the images.
Repost cause i accidentally deleted the original.
BTW, how did you get that cropping? With Steve's, it only letterboxes the images.
- Fri Jul 17, 2020 11:24 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671442
Re: Smooth Doom [UPDATE 9/25/19]
Great mod, but here are some suggestions: -Add a mutator to lower self-damage from rockets, allowing for easier rocketjumps -Change the 64 Rifle sprite, the current one looks too close to the pistol, not to mention looks ugly -If possible, add a melting animation for the mugshot -If possible, add ...
- Wed Jul 15, 2020 3:49 pm
- Forum: Resources
- Topic: Doomguy World heads (STANDARD SCALE)
- Replies: 0
- Views: 828
Doomguy World heads (STANDARD SCALE)
https://imgur.com/UJtXTuT Some doomguy heads I made, feel free to edit them and use them in your own projects.Gifty's assets were used with permission. Original Post and Sheet below: https://imgur.com/W5Uu4XA Some mediocre Doomguy Heads I made. Feel free to improve these, and/or use these for your ...
- Tue Jul 14, 2020 9:41 am
- Forum: Closed Bugs [GZDoom]
- Topic: Is the Build lighting supposed to be fullbright?
- Replies: 2
- Views: 433
- Tue Jul 14, 2020 9:36 am
- Forum: Closed Bugs [GZDoom]
- Topic: Is the Build lighting supposed to be fullbright?
- Replies: 2
- Views: 433
- Mon Jul 13, 2020 7:49 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 171334
Re: Nobody Told Me About id v0.4.6 - A Build Engine-styled m

I made an addon that replaces the sawed-off in the alternate loadout with a modified blood sawed-off.
UPDATE 7/14/2020: Made Shotgun sprites darker, added more frames
Download:
https://drive.google.com/file/d/1Pb0uWg ... sp=sharing
- Mon Jul 13, 2020 2:40 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 663696
Re: Resource Request thread *Read 1st post*
Hey, has anyone made handless sprites for the blood sawed-off?
- Sun Jul 12, 2020 1:32 pm
- Forum: Graphic/Audio Patches
- Topic: Alternative Enemies Blood Sprites 3.0
- Replies: 11
- Views: 11841
Re: Alternative Enemies Blood Sprites 2.9
I feel like this should go into Graphic/Audio Patches unless it also changes enemy behavior.



