Search found 24 matches

by Donowa
Wed Jul 29, 2020 8:51 pm
Forum: Gameplay Mods
Topic: Exploding Monsters for Combined_Arms Gaiden [Update v1.1]
Replies: 5
Views: 1911

Re: Exploding Monsters for Combined_Arms Gaiden [+Standalone

If only the corpses also flew through the air into the ground, like contra.
by Donowa
Sat Jul 25, 2020 11:09 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5970
Views: 663696

Re: Resource Request thread *Read 1st post*

does anyone have an archived version of the MMHS? i need the doom 64 hands, thanks
by Donowa
Fri Jul 24, 2020 12:19 pm
Forum: Gameplay Mods
Topic: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Replies: 124
Views: 77159

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Why is this in Gameplay mods? This should go in Shaders
by Donowa
Thu Jul 23, 2020 11:46 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 671442

Re: Smooth Doom [UPDATE 9/25/19]

I can confirm it works with IDCLEVER Starter.
Also, I made an addon that adds gloves to the classic fists (brown gloves only)
https://drive.google.com/file/d/1uKuqWe ... sp=sharing
by Donowa
Wed Jul 22, 2020 6:38 pm
Forum: Closed Bugs [GZDoom]
Topic: The Problem with Poly Objects
Replies: 3
Views: 516

Re: The Problem with Poly Objects

I think you should go to Bugs, not Suggestions
by Donowa
Wed Jul 22, 2020 6:36 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 247685

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

Suggestion: Add an option to force only flying gibs, a la quake
by Donowa
Wed Jul 22, 2020 5:49 pm
Forum: Feature Suggestions [GZDoom]
Topic: Make scroller endings start at the far right of the image
Replies: 0
Views: 346

Make scroller endings start at the far right of the image

This feature could be disabled/configured in a lump, and could relieve a lot of stress for Widescreen pack makers.
by Donowa
Wed Jul 22, 2020 11:05 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1 [2025 now integrated into Heretic + Hexen Remaster!]
Replies: 407
Views: 93363

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

I modified Scuba Steve's Doom 1 Titlepic, and added more monsters. (they're hard to see, so maybe brighten the sprites a little.)
Repost cause i accidentally deleted the original.
BTW, how did you get that cropping? With Steve's, it only letterboxes the images.
by Donowa
Fri Jul 17, 2020 11:24 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 671442

Re: Smooth Doom [UPDATE 9/25/19]

Great mod, but here are some suggestions: -Add a mutator to lower self-damage from rockets, allowing for easier rocketjumps -Change the 64 Rifle sprite, the current one looks too close to the pistol, not to mention looks ugly -If possible, add a melting animation for the mugshot -If possible, add ...
by Donowa
Wed Jul 15, 2020 3:49 pm
Forum: Resources
Topic: Doomguy World heads (STANDARD SCALE)
Replies: 0
Views: 828

Doomguy World heads (STANDARD SCALE)

https://imgur.com/UJtXTuT Some doomguy heads I made, feel free to edit them and use them in your own projects.Gifty's assets were used with permission. Original Post and Sheet below: https://imgur.com/W5Uu4XA Some mediocre Doomguy Heads I made. Feel free to improve these, and/or use these for your ...
by Donowa
Tue Jul 14, 2020 9:36 am
Forum: Closed Bugs [GZDoom]
Topic: Is the Build lighting supposed to be fullbright?
Replies: 2
Views: 433

Is the Build lighting supposed to be fullbright?


E1M2 in Ultimate Doom with OPTVAL_BUILD

The Vanilla light option for comparison
by Donowa
Mon Jul 13, 2020 7:49 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 171334

Re: Nobody Told Me About id v0.4.6 - A Build Engine-styled m


I made an addon that replaces the sawed-off in the alternate loadout with a modified blood sawed-off.
UPDATE 7/14/2020: Made Shotgun sprites darker, added more frames
Download:
https://drive.google.com/file/d/1Pb0uWg ... sp=sharing
by Donowa
Mon Jul 13, 2020 2:40 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5970
Views: 663696

Re: Resource Request thread *Read 1st post*

Hey, has anyone made handless sprites for the blood sawed-off?
by Donowa
Sun Jul 12, 2020 1:32 pm
Forum: Graphic/Audio Patches
Topic: Alternative Enemies Blood Sprites 3.0
Replies: 11
Views: 11841

Re: Alternative Enemies Blood Sprites 2.9

I feel like this should go into Graphic/Audio Patches unless it also changes enemy behavior.

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