Search found 7 matches
- Wed Dec 02, 2020 8:48 pm
- Forum: Technical Issues
- Topic: How to use autorun?
- Replies: 3
- Views: 1230
Re: How to use autorun?
Thank you very much! I never knew there were .ini files that couldn't be edited with regular Notepad. Notepad++ sure did the trick and everything loads fine now.
- Mon Nov 30, 2020 6:29 pm
- Forum: Technical Issues
- Topic: How to use autorun?
- Replies: 3
- Views: 1230
How to use autorun?
Dumb question, I know, but I'm having a hard time trying to figure it out. I tried adding .wads, .pk3s and .dehs (with their paths, even if they are already inside GZdoom's folder) into each desired game in the .ini file but each one won't load automatically unless I drag them into GZDoom.exe. Am I ...
- Thu Jul 16, 2020 3:12 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bouncing torches/candles and 2 more
- Replies: 9
- Views: 855
Re: Bouncing torches/candles and 2 more
Yes, OpenGL backend. If I enable post-proccessing effects for example, it starts to happen, if I disable, it's still there until I quit and restart.
- Sun Jul 12, 2020 6:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bouncing torches/candles and 2 more
- Replies: 9
- Views: 855
Re: Bouncing torches/candles and 2 more
Just for the record, latest LZDoom also has the bouncing torches but not the hiccups.
- Fri Jul 03, 2020 9:45 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bouncing torches/candles and 2 more
- Replies: 9
- Views: 855
Re: Bouncing torches/candles and 2 more
Yes, the bouncing happens with Doom, Heretic and Hexen torches. Changing sprite clipping mode makes no difference. 3rd issue happens with Truecolour software renderer, with or without hq resize modes whenever I change any rendering option, but if I quit and restart the game, it's gone, so it's not ...
- Tue Jun 30, 2020 4:35 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bouncing torches/candles and 2 more
- Replies: 9
- Views: 855
Re: Bouncing torches/candles and 2 more
I think the first issue is a duplicate of this bug: viewtopic.php?f=56&t=68042 Exactly, but it's not limited to Heretic. I remember reading something related to the second one for the SW renderer. Yes, but I didn't try much of the hardware rendering because it runs too slow on my system, at least ...
- Mon Jun 29, 2020 4:34 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Bouncing torches/candles and 2 more
- Replies: 9
- Views: 855
Bouncing torches/candles and 2 more
Hello, I'm using GZDoom 4.4.2 64 bits build and I noticed that all fire animated sprites keep "bouncing" up and down in all games I tested (Doom, Heretic and Hexen). I'm using True Colour SW Rendering and trying different scaling options didn't fix it. This other one I'm sure it was asked before ...