Search found 1378 matches

by NightFright
Sat May 09, 2026 5:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
Replies: 198
Views: 59052

Re: Laz Rojas' WolfenDoom for ZDoom [v1.32]

Nice! Never thought anybody would ever be willing to go through all this hassle to sort it out. Merged versions should be a lot more convenient. I wished I had the time to also create vanilla versions which would work in other source ports like Woof!, but for that I guess a lot of my changed would ...
by NightFright
Wed Jan 07, 2026 4:03 pm
Forum: Projects
Topic: [Duke3D] Alien World Order (v1.7)
Replies: 89
Views: 41898

Version 1.7 released

It was brought to my attention that the engine.def included in worldorder.grp may conflict with the one in raze.pk3. I realized it's no longer necessary to include that file if skyboxes are copied into the original WT subdir.

*UPDATE Jan 8*
Added fixes to boost script robustness. Please redownload ...
by NightFright
Sun Dec 14, 2025 3:42 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112567

Brightmaps Plus v1.93

Small new release, mostly to introduce the possibility to load brightmaps for textures only and exclude flats. This was done because in some maps, bright flats can change the intended atmosphere significantly. Load the optional file (bmplus_textures_noflats.pk3) instead of the regular textures file ...
by NightFright
Mon Oct 13, 2025 1:36 am
Forum: Projects
Topic: [Duke3D] Alien World Order (v1.7)
Replies: 89
Views: 41898

Version 1.6 released

This new release allows you to insert a version of E5L6 "Golden Carnage" which supports the TROR (True Room Over Room) feature. It has been created by pepsodent over at the Duke4.net forums and is best experienced via the Polymer renderer in EDuke32. Whether or not the converted map runs properly in ...
by NightFright
Thu Sep 11, 2025 3:43 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112567

Re: Brightmaps Plus v1.92

TBH I consider it unrealistic for me to pick up this project again in the foreseeable future, sorry. A project of such a magnitude would preoccupy me beyond anything I could possibly imagine. Also: I am not particularly good at creating nice brightmaps - this is rather a collection and refinement of ...
by NightFright
Sat Sep 06, 2025 10:47 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112567

Re: Brightmaps Plus v1.92

Hi June! Right now, I have problems confirming they are working at all any more, actually. Need to see if anything changed in GZDoom recently which might cause this.
by NightFright
Sat Sep 06, 2025 10:33 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 150262

Version 2509 released

Almost exactly one year after the last release, it's time for an update!

CHANGELOG
- Added: 3:33 A.M., CPD, Cramunhão: A Sigil Tribute, DBP09: Legend of the Hidden Tech, DBP36: Aquatic Wonder, DBP68: Outposts of the Wasteland, DBP69: Caustic Industry, DBP70: Forgotten Psychedelics, Don't Fear The ...
by NightFright
Sat Feb 22, 2025 4:04 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.93 (2025-12-14)
Replies: 145
Views: 112567

Re: Brightmaps Plus v1.92

I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...

It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
by NightFright
Fri Jan 31, 2025 7:12 am
Forum: TCs, Full Games, and Other Projects
Topic: Supplice - Out now on Steam!
Replies: 376
Views: 112493

Re: Supplice - Out now on Steam!

Trying to run supplice.ipk3 with latest GZDoom dev build gives me these errors:


OS: Windows 10 (NT 10.0) Build 19045

GZDoom version <unknown version>
W_Init: Init WADfiles.
adding C:/Spiele/Doom/sourceports/gzdoom/gzdoom.pk3, 692 lumps
adding C:/Spiele/Doom/sourceports/gzdoom/game_support.pk3 ...
by NightFright
Sat Jan 25, 2025 9:18 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 190139

Re: Fullscreen Statusbar Mod (UPDATE: v5.2.1)

I have consulted Jimmy about his "Faithless Trilogy" mod. There are a lot more problems than just the unsplit bar not showing up:
- Split HUD doesn't show the red key
- Y/G/B keys display in their regular positions on the full bar, overlapping the four key slots on Faithless custom bar
- Custom ...
by NightFright
Mon Jan 13, 2025 4:17 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 190139

Re: Fullscreen Statusbar Mod (UPDATE: v5.2.1)

The Strife statusbar was in our original plan. However, very likely not going to happen any more, for mainly two reasons:
1) That statusbar is highly complex and my coding skills are very limited. 3saster used to be the main coder for this project and he's no longer available. I can barely even keep ...
by NightFright
Mon Nov 11, 2024 1:00 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 150262

Re: Widescreen statusbars (v2409)

Velonex wrote: Sun Nov 10, 2024 5:53 am Hiya, I wanted to requested an extended hud for the wad CPD as that wad is a gem from 2020 and has a unique hud from what I gather.
Added to repository.

cpd_stbar.png
cpd_stbar.png (4.22 KiB) Viewed 2478 times
by NightFright
Sun Oct 13, 2024 12:54 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2509)
Replies: 168
Views: 150262

Next version preview

The next release will include what is hopefully going to be the final remake of the original Doom statusbars.

In the current version (2409), the statusbars have some dark parts which didn't provide proper contrast and also deviated from the look of the Nightdive remaster too much. I used some ...
by NightFright
Sat Oct 05, 2024 2:07 am
Forum: Graphic/Audio Patches
Topic: [D+D2] Original skies for Master Levels
Replies: 4
Views: 3784

Re: [D+D2] Original skies for Master Levels

I have just realized an update of this mod is required after all. The way skies are handled in masterlevels.wad has changed in Update #1 since graphics have been renamed. It's no longer required to have copies of the original D2 skies, which makes things easier.

Please download the new version in ...
by NightFright
Fri Oct 04, 2024 3:12 am
Forum: Graphic/Audio Patches
Topic: [D+D2] Original skies for Master Levels
Replies: 4
Views: 3784

Re: [D+D2] Original skies for Master Levels

Update:
Even though masterlevels.wad was changed in the lastest port update, neither the skies nor the M_DOOM patch were touched. Therefore, this patch still has reasons to exist.

Go to advanced search