Search found 1378 matches
- Sat May 09, 2026 5:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Laz Rojas' WolfenDoom for ZDoom [v1.32]
- Replies: 198
- Views: 59052
Re: Laz Rojas' WolfenDoom for ZDoom [v1.32]
Nice! Never thought anybody would ever be willing to go through all this hassle to sort it out. Merged versions should be a lot more convenient. I wished I had the time to also create vanilla versions which would work in other source ports like Woof!, but for that I guess a lot of my changed would ...
- Wed Jan 07, 2026 4:03 pm
- Forum: Projects
- Topic: [Duke3D] Alien World Order (v1.7)
- Replies: 89
- Views: 41898
Version 1.7 released
It was brought to my attention that the engine.def included in worldorder.grp may conflict with the one in raze.pk3. I realized it's no longer necessary to include that file if skyboxes are copied into the original WT subdir.
*UPDATE Jan 8*
Added fixes to boost script robustness. Please redownload ...
*UPDATE Jan 8*
Added fixes to boost script robustness. Please redownload ...
- Sun Dec 14, 2025 3:42 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.93 (2025-12-14)
- Replies: 145
- Views: 112567
Brightmaps Plus v1.93
Small new release, mostly to introduce the possibility to load brightmaps for textures only and exclude flats. This was done because in some maps, bright flats can change the intended atmosphere significantly. Load the optional file (bmplus_textures_noflats.pk3) instead of the regular textures file ...
- Mon Oct 13, 2025 1:36 am
- Forum: Projects
- Topic: [Duke3D] Alien World Order (v1.7)
- Replies: 89
- Views: 41898
Version 1.6 released
This new release allows you to insert a version of E5L6 "Golden Carnage" which supports the TROR (True Room Over Room) feature. It has been created by pepsodent over at the Duke4.net forums and is best experienced via the Polymer renderer in EDuke32. Whether or not the converted map runs properly in ...
- Thu Sep 11, 2025 3:43 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.93 (2025-12-14)
- Replies: 145
- Views: 112567
Re: Brightmaps Plus v1.92
TBH I consider it unrealistic for me to pick up this project again in the foreseeable future, sorry. A project of such a magnitude would preoccupy me beyond anything I could possibly imagine. Also: I am not particularly good at creating nice brightmaps - this is rather a collection and refinement of ...
- Sat Sep 06, 2025 10:47 am
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.93 (2025-12-14)
- Replies: 145
- Views: 112567
Re: Brightmaps Plus v1.92
Hi June! Right now, I have problems confirming they are working at all any more, actually. Need to see if anything changed in GZDoom recently which might cause this.
- Sat Sep 06, 2025 10:33 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 150262
Version 2509 released
Almost exactly one year after the last release, it's time for an update!
CHANGELOG
- Added: 3:33 A.M., CPD, Cramunhão: A Sigil Tribute, DBP09: Legend of the Hidden Tech, DBP36: Aquatic Wonder, DBP68: Outposts of the Wasteland, DBP69: Caustic Industry, DBP70: Forgotten Psychedelics, Don't Fear The ...
CHANGELOG
- Added: 3:33 A.M., CPD, Cramunhão: A Sigil Tribute, DBP09: Legend of the Hidden Tech, DBP36: Aquatic Wonder, DBP68: Outposts of the Wasteland, DBP69: Caustic Industry, DBP70: Forgotten Psychedelics, Don't Fear The ...
- Sat Feb 22, 2025 4:04 pm
- Forum: Graphic/Audio Patches
- Topic: Brightmaps Plus v1.93 (2025-12-14)
- Replies: 145
- Views: 112567
Re: Brightmaps Plus v1.92
I don't get it. The lump filtering in the files has already been updated to the new syntax back in 2022:
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...
It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
doom.id.doom
doom.id.doom2
doom.id.doom2.plutonia
...
It works fine on my side. Using latest GZDoom v4.14.0 (dev snapshot, even). I cannot see any change in lump filter syntax.
- Fri Jan 31, 2025 7:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Supplice - Out now on Steam!
- Replies: 376
- Views: 112493
Re: Supplice - Out now on Steam!
Trying to run supplice.ipk3 with latest GZDoom dev build gives me these errors:
OS: Windows 10 (NT 10.0) Build 19045
GZDoom version <unknown version>
W_Init: Init WADfiles.
adding C:/Spiele/Doom/sourceports/gzdoom/gzdoom.pk3, 692 lumps
adding C:/Spiele/Doom/sourceports/gzdoom/game_support.pk3 ...
OS: Windows 10 (NT 10.0) Build 19045
GZDoom version <unknown version>
W_Init: Init WADfiles.
adding C:/Spiele/Doom/sourceports/gzdoom/gzdoom.pk3, 692 lumps
adding C:/Spiele/Doom/sourceports/gzdoom/game_support.pk3 ...
- Sat Jan 25, 2025 9:18 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 190139
Re: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
I have consulted Jimmy about his "Faithless Trilogy" mod. There are a lot more problems than just the unsplit bar not showing up:
- Split HUD doesn't show the red key
- Y/G/B keys display in their regular positions on the full bar, overlapping the four key slots on Faithless custom bar
- Custom ...
- Split HUD doesn't show the red key
- Y/G/B keys display in their regular positions on the full bar, overlapping the four key slots on Faithless custom bar
- Custom ...
- Mon Jan 13, 2025 4:17 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 190139
Re: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
The Strife statusbar was in our original plan. However, very likely not going to happen any more, for mainly two reasons:
1) That statusbar is highly complex and my coding skills are very limited. 3saster used to be the main coder for this project and he's no longer available. I can barely even keep ...
1) That statusbar is highly complex and my coding skills are very limited. 3saster used to be the main coder for this project and he's no longer available. I can barely even keep ...
- Mon Nov 11, 2024 1:00 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 150262
Re: Widescreen statusbars (v2409)
Added to repository.Velonex wrote: Sun Nov 10, 2024 5:53 am Hiya, I wanted to requested an extended hud for the wad CPD as that wad is a gem from 2020 and has a unique hud from what I gather.
- Sun Oct 13, 2024 12:54 am
- Forum: Graphic/Audio Patches
- Topic: Widescreen statusbars (v2509)
- Replies: 168
- Views: 150262
Next version preview
The next release will include what is hopefully going to be the final remake of the original Doom statusbars.
In the current version (2409), the statusbars have some dark parts which didn't provide proper contrast and also deviated from the look of the Nightdive remaster too much. I used some ...
In the current version (2409), the statusbars have some dark parts which didn't provide proper contrast and also deviated from the look of the Nightdive remaster too much. I used some ...
- Sat Oct 05, 2024 2:07 am
- Forum: Graphic/Audio Patches
- Topic: [D+D2] Original skies for Master Levels
- Replies: 4
- Views: 3784
Re: [D+D2] Original skies for Master Levels
I have just realized an update of this mod is required after all. The way skies are handled in masterlevels.wad has changed in Update #1 since graphics have been renamed. It's no longer required to have copies of the original D2 skies, which makes things easier.
Please download the new version in ...
Please download the new version in ...
- Fri Oct 04, 2024 3:12 am
- Forum: Graphic/Audio Patches
- Topic: [D+D2] Original skies for Master Levels
- Replies: 4
- Views: 3784
Re: [D+D2] Original skies for Master Levels
Update:
Even though masterlevels.wad was changed in the lastest port update, neither the skies nor the M_DOOM patch were touched. Therefore, this patch still has reasons to exist.
Even though masterlevels.wad was changed in the lastest port update, neither the skies nor the M_DOOM patch were touched. Therefore, this patch still has reasons to exist.