Search found 1335 matches

by NightFright
Wed Mar 06, 2024 2:56 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2401)
Replies: 158
Views: 114738

Re: Widescreen statusbars (v2401)

Please read this thoroughly to find the answer to your question. You must load the pwad first, then the modified statusbar. Only one HUD can be active at a time, multiple selections through a menu or whatever are not supported.
by NightFright
Mon Mar 04, 2024 12:17 am
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 336
Views: 134588

Re: Smooth Weapons Enhanced [v3.2.1]

There's a menu option for it. Which goes for pretty much all features of this mod.
by NightFright
Mon Feb 26, 2024 12:13 pm
Forum: Levels
Topic: RETRO HERETIC MAPS / H!ZONE [Re-Upload]
Replies: 52
Views: 16255

Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

The third level in ep.4 needs to be done in a certain order. It is a very complex setup and I tried hard to figure it out without altering the map, which I couldn't. It all evolves around walking up the stairs to those small chambers resetting the staircase to the lower level with the keycard. I mig...
by NightFright
Fri Feb 23, 2024 2:33 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod [ON HOLD]
Replies: 380
Views: 149071

Re: Fullscreen Statusbar Mod [ON HOLD]

As stated in the OP, it started off as an SBARINFO mod by DTDSphere. I picked it up and refined it until I reached the limits of what was possible with that coding format. Later 3saster stepped in and completely rewrote everything from scratch in ZScript. I have little knowledge about it. I'd say ab...
by NightFright
Thu Feb 22, 2024 2:01 am
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 135
Views: 81368

Re: Brightmaps Plus v1.92

There's a few sprites with some lingering colored pixels that seem to have escaped the conversion to grayscale. (In both the spritefix v1.92 and vanilla v1.91 versions) [...] Sharp observation. Hard to spot, especially considering there are over 3k sprites in here. Thanks for the headsup, will be c...
by NightFright
Sat Feb 17, 2024 4:08 pm
Forum: Graphic/Audio Patches
Topic: Brightmaps Plus v1.92
Replies: 135
Views: 81368

Re: Brightmaps Plus v1.92

Colors have no place in brightmaps. It's about how bright or dark certain areas of an image are, end of story. My brightmaps are going to stay greyscale and that's final. 8-) What I'm still considering is a version which has the glowing eyes on monsters removed. For those out there who consider it t...
by NightFright
Wed Feb 14, 2024 10:02 am
Forum: Graphic/Audio Patches
Topic: Xbox style animated M_DOOMs for Doom 1/2/Complete
Replies: 49
Views: 19217

Re: Xbox style animated M_DOOMs for Doom 1/2/Complete

Have you tried with changing (y) offsets?
by NightFright
Fri Feb 09, 2024 12:53 am
Forum: Levels
Topic: RETRO HERETIC MAPS / H!ZONE [Re-Upload]
Replies: 52
Views: 16255

H!Zone v1.4

An unexpected update! I've been wondering lately why I only did the H!Zone fixes for GZDoom and not for vanilla. So I started reorganizing everything accordingly. During my playthrough of the nine SP episodes in Crispy/International Heretic, a few more issues were found and fixed. To my surprise, at...
by NightFright
Fri Jan 26, 2024 7:22 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2401)
Replies: 158
Views: 114738

Re: Widescreen statusbars (v2401)

Interception II has been added. Will be in the next release. If you don't want to wait, download latest dev snapshot ("Code" --> "Download Zip"). Filename is intercep2_uwide.wad.

See attachment for preview.
by NightFright
Thu Jan 25, 2024 7:27 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2401)
Replies: 158
Views: 114738

Re: Widescreen statusbars (v2401)

In the worst case (even though it shouldn't be required if "autoloadwidescreen" is set to "true"), add this line in your ini in the [Global.Autoload] section: [Global.Autoload] Path=game_widescreen_gfx.pk3 Provided you haven't moved the file anywhere (= in the same dir as gzdoom....
by NightFright
Wed Jan 24, 2024 12:21 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2401)
Replies: 158
Views: 114738

Re: Widescreen statusbars (v2401)

GZDoom instructions In your ini, place this line: [doom.id.Autoload] Path=autoload/ This will make sure that any file you place in a dir called "autoload" inside your GZDoom installation folder will be automatically loaded whenever you launch any Doom title (Doom, Doom II, Plutonia, TNT)....
by NightFright
Tue Jan 23, 2024 7:14 am
Forum: Graphic/Audio Patches
Topic: Widescreen statusbars (v2401)
Replies: 158
Views: 114738

Version 2401 released

Changelog: - Added: Ad Mortem, Back to Saturn X Ep.3, Doom 2 Minus Doom, Doom Classic Redux, DBP13: Alien Bastards!, Emergency Christmas (= H2H-Xmas), Headless Chicken, Hell's Bane, Jamal Jones Ep.1, Nostalgia 2, Realm of Chaos 25th Anniversary - Updated: Doom (ultrawide version), H2H-Xmas (cleaned ...
by NightFright
Fri Jan 19, 2024 9:53 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod [ON HOLD]
Replies: 380
Views: 149071

Re: Fullscreen Statusbar Mod [v5.1.11]

That's a pity, but Wadsmoosh isn't exactly the way the average user is playing Doom. Nor should it be, to be brutally honest. Besides that, at this point, we have to consider this mod to be in maintenance mode, so don't expect new features or any new updates. At least not for the time being. I've lo...
by NightFright
Mon Jan 15, 2024 8:13 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244998

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I gotta agree. The idea of this project is to merge as many official titles (and those perceived as such) as possible. Splitting them into separate files again would be kinda counter-productive.
by NightFright
Wed Jan 03, 2024 1:33 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 843
Views: 244998

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Ah, very well. I already guessed there must be an option for this somewhere. I was searching for some sort of scaling setting in MAPINFO, but there isn't any.

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