Search found 27 matches

by spectrefps
Tue Apr 19, 2022 12:33 am
Forum: Gameplay Mods
Topic: Space Cats Saga Chapter 1 -Complete- Version 1.1
Replies: 44
Views: 28873

Re: Space Cats Saga Chapter 1 -Complete- Version 1.1

Anyone find the 2nd secret on Map 36 "Necrofantasia"? I've been searching around for it, but no luck so far. There was a shootable button that against the wall in the big room just outside of the starting room that lowers a platform with a gun+ammo, but I didn't get a secret for stepping on the ...
by spectrefps
Sun Apr 17, 2022 5:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81835

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

AWESOME!! :D I know that the art must be only a fraction of all of the hard work that goes into this, but I'm still super excited to hear this news! Also, GREAT ART!! (if anyone isn't already aware, check out their DA gallery for a ton of awesome art of the SCS ladies! :D)
by spectrefps
Sat Apr 16, 2022 8:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: Space Cats Saga+ (1.4) New Weapons and Overhauls
Replies: 172
Views: 81835

Re: Space Cats Saga Chapter 2: Macrocosm (Update 1.5)

I recently discovered Part 1 of this mod, and immediately fell in love with it. The art style, badass space catgirl, the WEAPONS, the level design, the monsters, all of it. Getting Part 2 was a no brainer! I am loving the different classes and loadouts. I have a minor nitpick/question about Part 2 ...
by spectrefps
Wed Mar 17, 2021 9:10 pm
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38743

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.7

I recently noticed (after starting a new playthrough on some Oblige-created maps) that the last page of the Zetashop shopping menu (the one that has the demonic weapons/armor) is now completely 'undiscovered' (all empty, as if I had never found one). I found out when I sold my Death's Gaze demon ...
by spectrefps
Wed Mar 17, 2021 1:24 pm
Forum: Gameplay Mods
Topic: [v1.7.2] Critical Shots - Headshots, Backstabs and Crits!
Replies: 87
Views: 53984

Re: [v1.7.1] Critical Shots - Headshots, Backstabs and Crits

I only recently discovered this mod an instantly fell in love with it. Have it added to my roster of other mods I run alongside RLArsenal + RLMonsters, and it definitely adds more to the gameplay. I have noticed a few odd interactions with some of the other mods, though one you have covered and ...
by spectrefps
Sun Mar 07, 2021 7:44 am
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Once again, amazing job OmegaZeroXIII! I looked at the load order list you posted (very useful!) and I think I know what the culprit is for the issue with mk-champions. It might have to be *right* after lexicon-miscdata-beta-build_137, but before DoomRL_Arsenal_1.1.4. I've seen a few load orders for ...
by spectrefps
Sat Mar 06, 2021 12:48 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Good to know that the RL_Arsenal drops are working correctly for you too. If you can get *any* modpack to drop, that's a pretty good sign (as they tend to be fairly rare, at least compared to boots/armor/guns! :D). Congrats on the modpack drop! By chance, was it from a 'normal' enemy or a colored ...
by spectrefps
Fri Mar 05, 2021 9:18 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Much appreciated for the info OmegaZeroXIII! I had no idea other versions of the RPG mod would even work, let alone specific bugs/issues like those. I look forward to your findings on the Aug upgrade/unlock issue as well, since I hit a wall with that one. Even after gaining levels, leaving/changing ...
by spectrefps
Fri Mar 05, 2021 6:41 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Noticed an odd behaviour in DoomRPG (and curious if anyone else ran into it): After unlocking the Lvl 1 Luck Augmentation, I am no longer able to unlock other Augs or upgrade the Luck aug any further. I have 10 of the blue Aug Cannisters (used to unlock a new aug, takes 1 for a brand new aug), 16 of ...
by spectrefps
Wed Mar 03, 2021 1:50 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

For anyone interested (if they use the correct setup and still want to complete a collection mission for a good item/reward), the items are of the class "DRPGLoot". Just go into the console and type "dumpclasses DRPGLoot" and it'll show you what each of the items are. You can then use "summon name ...
by spectrefps
Tue Mar 02, 2021 10:36 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Ah I think I finished my 2nd edit just as you replied XD Yeah I -much- rather have enemies drop guns (like the normal RLArsenal experience) rather than have some collectibles items. But I was just a little disappointed that I couldn't find the *super special load order* to get both of those things ...
by spectrefps
Tue Mar 02, 2021 7:01 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

I have (yet another) question about DoomRPG+RLA+RLA Monsters: Is it normal for former-human enemies to not drop guns anymore? After seeing the RPG and champion systems finally working properly (champion enemies and tons of food/health pickups they drop! Also THOSE COLLECTION ITEMS FINALLY APPEAR ON ...
by spectrefps
Tue Mar 02, 2021 1:49 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Just wanted to say, THANK YOU for your work on this, and for the help you have provided to myself and everyone else. As soon as I downloaded and installed your latest pack (the RLA pack specifically), it resolved the "missing quest items" issue (in fact, I encountered a FEW of them in the intro ...
by spectrefps
Mon Mar 01, 2021 8:52 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal)

Does anyone have the issue of not finding any of the collectible quest-items (scrap electronics, gun parts, hazardous chemicals, etc) for the Collection missions? I accepted one (scrap electronics) and have never found any. I've tried going back to previously cleared maps, and thoroughly searching ...
by spectrefps
Sun Feb 28, 2021 1:14 pm
Forum: Gameplay Mods
Topic: Deon's Large Modpacks (RPG/LegenDoom/Roguelike Arsenal) 1.3
Replies: 67
Views: 19410

Re: RPGLegend: DoomRPG+LegenDoom (settings for RL Arsenal ad

Does this work with Doom 1? It fires up fine with both the LegenDoom + Colourful Hell or DoomRLA + RLA-Monsters configs when I launch it with Doom 2, but gets stuck on the launcher loading (and errors out) when I try to play it with Doom 1. Is a part of it incompatible with Doom 1 IWAD/maps?

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