Search found 6 matches
- Mon Jun 15, 2020 12:18 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672915
Re: Smooth Doom [UPDATE 9/25/19]
Just want to start off by saying this is my bar none my favorite vanilla enhancement mod out there. I run this combined with Perkristian's sound pack and Nash's Gore Mod and its great, especially with the SSG gibbing. I saw that you were hard at work on a new version incorporating ZScript, and I had ...
- Thu Jun 11, 2020 6:08 pm
- Forum: Audio/Music Bugs
- Topic: External MIDI Devices not obeying master volume slider
- Replies: 3
- Views: 6273
Re: External MIDI Devices not obeying master volume slider
If that is the intended behavior, why does the independent music slider adjust midi playback on relaunch of GZDoom and not the master one?
I find it a bit of a strange inconsistency.
I find it a bit of a strange inconsistency.
- Thu Jun 11, 2020 11:31 am
- Forum: Audio/Music Bugs
- Topic: External MIDI Devices not obeying master volume slider
- Replies: 3
- Views: 6273
External MIDI Devices not obeying master volume slider
I found a bug while testing GZDoom v4.4.1, and rather than posting again in the release thread I figured I'd outline it in a place where it belongs. When using an external MIDI solution (such as OmniMIDI or VirtualMIDISynth) I noticed that the playback volume did not reflect the master volume slider ...
- Wed Jun 10, 2020 6:29 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.4.1 released
- Replies: 14
- Views: 13679
Re: GZDoom 4.4.1 released
Update seems pretty solid aside from a new issue I encountered. Midi playback will be far too loud, not reflecting how the slider is set in the options. My current workaround is to lower the master volume down, and then back up again. I should specify that this wasn't happening for me in v4.3.3, and ...
- Mon Jun 01, 2020 1:27 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3060
- Views: 902809
Re: The Guncaster - 3.6
Good stuff, thanks for the quick response. If I run into issues I'll follow up this post.KeksDose wrote:It's actually a small oversight on my part that I've already fixed. Until pillow posts an update, turning off the health viewer should do the trick.
- Sun May 31, 2020 7:58 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3060
- Views: 902809
Re: The Guncaster - 3.6
I was recently attempting to play peer-to-peer netplay with a friend in this mod, and I noticed that the clients would desync with eachother very soon into the mod. In fact, it seemed to happen upon shooting the first enemy we encountered without fail. We tested with just the base mod and Doom 2 to ...