Search found 15 matches

by <rd>
Wed Jul 07, 2021 1:02 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17616

Re: Custom pronouns

Regardless of what happens, this is a great idea and feature imo.
by <rd>
Wed Jan 20, 2021 3:19 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 169968

Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled m

Another thought: the alternate ammo that can appear in secrets is really fun to use, especially the homing rockets. Sadly even with the "always replace" option, these can be quite rare in many mapsets, due to a scarcity of secrets. And sometimes a secret flag appears at the opening of a secret area ...
by <rd>
Tue Nov 10, 2020 8:36 pm
Forum: Off-Topic
Topic: I am making MAP23 for HacX 2.0 but there is one problem
Replies: 9
Views: 1915

Re: I am making MAP23 for HacX 2.0 but there is one problem

Peep Antaresian Reliquary map05, which has a Capitoleous structure. If you have to be inside it, try magic or portals... whoops I repeated myself.

[imgur]https://i.imgur.com/PG92ohB[/imgur]
by <rd>
Mon Nov 09, 2020 10:08 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1705172

Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]

I'm not sure if it is still in the current version or not, but don't aim the rocket launcher type weapon directly at Devile's or at his feet. Because if Devile got hit before the 666 halo, the damage will not or rarely registers. But I can confirmed that splash damage can kill them, As I usually ...
by <rd>
Mon Oct 12, 2020 11:59 pm
Forum: Gameplay Mods
Topic: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Replies: 38
Views: 39974

Re: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)

It's fun to have these girls as companions and the art looks really good. Also, have you thought about making this as an enemy replacement mod. It could be cool to fight unfriendly versions of these girls. These are OCs that people have a lot of love for (check out the author's Twitter), not ...
by <rd>
Wed Sep 30, 2020 10:40 am
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 102833

Re: Lt. Typhon v5: massive guns

Thank you both, I'm happy you liked it.
by <rd>
Tue Sep 29, 2020 2:47 pm
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 102833

Re: Lt. Typhon v5: massive guns

I enjoyed so many little things about this that I decided to learn stuff about it in greater depth. So I've written a short (<- uh... that became outdated) guide to her various abilities. Hopefully at least one other person enjoys it and gathers something from it. Lt. Typhon Weapon and Ability Guide ...
by <rd>
Tue Sep 15, 2020 1:21 am
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 169968

Re: Nobody Told Me About id v0.4.8 - A Build Engine-styled m

Hey I am really enjoying this. The jumping mechanic is fantastic, and also hilarious: I lost it when I saw a pinky jumping up and down eagerly at an imp that had targeted it. Monsters like the hell knights and barons, with their aggressive lunging, are very exciting to fight. One thing I felt was ...
by <rd>
Tue Aug 18, 2020 4:14 pm
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 102833

Re: Lt. Typhon v5: massive guns

I have played this more, over roughly 30 maps from various sets so far. I keep discovering awesome rarer weapons and Easter eggs, even when I expect that I've exhausted most of those just due to the sheer number I encountered already and this not being a "contain the whole universe" mod like DRLA ...
by <rd>
Mon Aug 17, 2020 3:09 am
Forum: Gameplay Mods
Topic: DoomGals - A Demon Girl A.I. helper mod (v1.1 update!)
Replies: 38
Views: 39974

Re: DoomGals - A Demon Girl A.I. helper mod (v1.0 release!)

This is really cute. One bit of feedback: playing with Caco-Chan, I find that her buff effect, which boosts the player's speed and rate-of-fire by a lot, happens so frequently that it makes the flow of playing choppy. It'd be cool to have options that control which buffs happen, or roughly how often ...
by <rd>
Sun Aug 16, 2020 2:33 pm
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 102833

Re: Lt. Typhon v5: massive guns

Hi, just playing a map with this. I used some of the altfires this time. Next I'll learn more stuff. ;)

https://www.youtube.com/watch?v=YzHOCqWBFh4

edit:

https://www.youtube.com/watch?v=aqNmTeFgF8M
by <rd>
Fri Jul 24, 2020 7:16 am
Forum: Gameplay Mods
Topic: Combined_Arms Gaiden (v1.1 update 7-24-20)
Replies: 25
Views: 9970

Re: Combined_Arms Gaiden (v1.1 update 7-24-20)

I really like fighting bunches of cybs with the Holy Water's alt-fire and the Wrecking Sledge, so much that I started summoning them lol AAyYMCjZk24 https://www.youtube.com/watch?v=iqPQ9Acpqag The Holy Water's alt-fire is the best against multiples, probably. A lot safer than the hammer. Fun stuff ...
by <rd>
Tue Jun 09, 2020 7:43 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 195519

Re: [WIP] Dusted's Pandemonia (v2.0.1)

Played around with pistol-starting some maps on lower difficulty settings. Feels like HNTR/HMP are great default choices if you want something similar in intensity to UV modless. Or harder (even on HNTR). Here's HMP of Sunlust m16. Was super exciting to do. UV might even be doable but I'm not a pure ...
by <rd>
Tue Jun 02, 2020 10:45 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 122431

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

Hey, this is awesome. Just sharing a couple of pretty short playthrough snips from a couple weeks ago, so they don't go to waste, and in case you want to see more people playing around with it. The second one has one of the coolest abilities in the mod imo: the ability to hurl barrels miles away in ...
by <rd>
Tue Jun 02, 2020 7:27 pm
Forum: Gameplay Mods
Topic: Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
Replies: 13
Views: 6194

Re: [EE] Colander - To STRAIN Your Doom [1.0 RELEASE/INTERLO

https://www.youtube.com/watch?v=WT9DoFX4zIg [btsx e1m4] https://www.youtube.com/watch?v=3UUp1gc8Mqo [sunlust m15 <- was just really curious how it might play on a harder map. basically shows the RL changes work really well.] just adding a couple more playthroughs I did in case anyone wants to view ...

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