Search found 18 matches
- Sun Aug 09, 2020 4:09 am
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126956
Re: LZDoom 3.86a 06/21 released
Can i use OpenGL renderer for my OpenGL 1.1 laptop?
- Tue Jul 07, 2020 6:47 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 417232
Re: MetaDoom v666 "Titan" (UPDATED!! p115)
I could tho remove the new font,so it will use normal doom font,since theres an error about the font in GZDoom,to make it work. Thats my theory i guess.
Edit: Ah,stupid me,i didnt think about latest LZDoom.
Edit: Ah,stupid me,i didnt think about latest LZDoom.

- Mon Jul 06, 2020 11:07 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1708901
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
There should be a weapon that can be modded as much as you want. But with a low damage upon first pickup as a downside. Oh,and,how do you assemble an armor?
- Mon Jul 06, 2020 7:00 pm
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188818
Re: [WIP] SWWM GZ ~ Cute robutt whomst loves to explode demo
long live the lämp
- Sun Jul 05, 2020 8:02 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 417232
Re: MetaDoom v666 "Titan" (UPDATED!! p115)
Played the mod once. It is pretty good. But,uhhh, i had to play it in Software mode on GZDoom 4.3.3,thanks to my phone that didnt use OpenGL 3.2,lul. Wish this mod can be played on LZDoom,since software mode on 4.3.3 view are confusing. 

- Sun Jul 05, 2020 7:48 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 801530
Re: [WIP] Russian Overkill
This mod is pure Overkill combine with Russian stuff,with sacrificing your fps to oblivion.Shadelight wrote:Why is it called Russian Overkill?
- Sun Jun 28, 2020 8:57 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1708901
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
That wad at the third screenshot. Can you put a link to download it?
- Sun Jun 28, 2020 6:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Fortress 2 [BETA 1.0]
- Replies: 11
- Views: 9716
Re: Doom Fortress 2 [BETA 1.0]
Ah,it worked. Finally. Thanks for that.TDRR wrote:Then roll back to an older version. I know for a fact it'll work in Zandronum (I just tested + skulltag_content and it worked fine).Itschristian wrote:Tried with GZDoom 1.9.1. Crashed.

- Sun Jun 28, 2020 3:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Fortress 2 [BETA 1.0]
- Replies: 11
- Views: 9716
Re: Doom Fortress 2 [BETA 1.0]
"Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93: Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93: Tried to define class "DummyWeapon" more than twice in the same file. Help? This mod has been abandoned, and won't be updated to work with GZDoom 4.4. If ...
- Sat Jun 27, 2020 11:24 pm
- Forum: Gameplay Mods
- Topic: ThanosDooM
- Replies: 17
- Views: 17059
Re: ThanosDooM
Nice rickrolling.AllStones: Unleashes the real power of the infinity stones!
- Sat Jun 27, 2020 7:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Fortress 2 [BETA 1.0]
- Replies: 11
- Views: 9716
Re: Doom Fortress 2 [BETA 1.0]
"Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93: Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93:
Tried to define class "DummyWeapon" more than twice in the same file.
Help?
Tried to define class "DummyWeapon" more than twice in the same file.
Help?
- Fri Jun 26, 2020 6:40 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 486641
Re: [Release] The Trailblazer - 1.5b
Does this run on LZDoom?
- Sun Jun 21, 2020 9:58 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1199
- Views: 445900
Re: [3.3!] FINAL DOOMER +
suggesting Sigil theme,hope this will added Weapons (something demonic) 1.Blood Pistol Fast,has big mags,but lesser damage. Life leech chance was 10% 2. Cursed Shotgun Basically a point blank weapon. Can oneshot monsters with same health with a Demon 3. Deathgasm Has the highest damage from all SSGs ...
- Sun Jun 21, 2020 6:49 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 40850
Re: Hearts of Demons - REVENANT [0.1.0 First Beta]
all weapons good,till some dude slaps doot trumpet into revenant shoulders
- Sat Jun 20, 2020 8:57 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom Tournament [1.2]
- Replies: 323
- Views: 119951
Re: Doom Tournament [1.1.2]
can i play this on LZDoom