Search found 19 matches
- Sat Oct 02, 2021 9:52 am
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.0-
While i agree with Whoah's feedback and was about to mention certain glitches, i still think this mod needs a lot of balancing in later difficulties. I can shrug over how smarter the enemies get. But ammo shortage problem stands mainly because enemies giving me few ammo, scraps being rare and SMG ...
- Sat Oct 02, 2021 9:32 am
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.0-
Now this is a mod I've been wanting to see for some time! Those unused ROTT assets really needed some love, so it's cool as hell to see them used in a project to such a degree. After playing the new 2.0 version for a bit, I've accumulated some feedback. For reference, I was playing Whispers of ...
- Tue Sep 21, 2021 11:58 am
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.1.0-
Hey, really cool mod, man! I once thought of doing something similar with these unused resources from Wolf3d Part II, and now I see this project. Yes, it is obvious that the mod is sorely lacking the presence of thematic maps or at least a texture pack in the ROTT style. That would be even better ...
- Sat Sep 18, 2021 4:29 pm
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--BETA--
-I also noticied how tough they are but it was proposital since they are slow and take extra damage from 7.62mm like the PSR and the LMG and lastly i wanted to make the enemies health pool multiples of 25 to estabilish a proportion in regards to the extra damage they take from different sources (if ...
- Sat Sep 18, 2021 12:22 pm
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]
Splendid Gameplay Mod! I see some cool features like crafting ammo and drones to conserve your inventory. It gives the player tactical thoughts and can take advantage of. SMG is by far the most satisfying weapon i have ever used and the firing sound of it never gets old. - First of all, i honestly ...
- Sat Sep 18, 2021 11:13 am
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]
Nice idea. I've always wondered about the original vision for RotT too. I don't suppose you have any plans to make some maps to go with it do you? Of course!!! I do have some ideas,but i don't think it will be cool with the standart doom textures and my mapping skills suffers a little...(although i ...
- Sat Sep 18, 2021 11:08 am
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Re: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]
Huh, bit of a nifty little mod. I am trying it out a bit, even though using a bit of a companion mod for funsies with such a thing like Corruption Cards is netting me an extreme abundance of 9mm ammo after a good point into a map. Not being able to do much with it since it is not like I can turn a ...
- Fri Sep 17, 2021 5:21 pm
- Forum: Gameplay Mods
- Topic: Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
- Replies: 23
- Views: 11413
Wolf3d part 2:Rise of The Triad[DOOM CONVERSION]--V.2.1--
https://i.imgur.com/AIfqyuE.png https://i.imgur.com/nnSyvMn.png Well the title explains everything,I've always liked how Rott would be if it was finished in it's original state...altough not made in the original wolfenstein engine,I thought in gzdoom would be way more dynamic since someone(Thandor ...
- Tue Jan 12, 2021 6:19 am
- Forum: General
- Topic: IMGUR TRANSPARENCY PROBLEM
- Replies: 2
- Views: 466
Re: IMGUR TRANSPARENCY PROBLEM
got it, thanks Rachael!!! (and sorry for my dumbiness for not reading the img topic)
- Fri Dec 04, 2020 7:34 am
- Forum: General
- Topic: IMGUR TRANSPARENCY PROBLEM
- Replies: 2
- Views: 466
IMGUR TRANSPARENCY PROBLEM
I've already asked this before and I will ask again...How those modders post their mods with images with transparency?! I really don't understand,i've tried alot and it always creates a black or a white background with this red line thing below the image...it's because they have some premium account ...
- Mon Sep 14, 2020 4:13 pm
- Forum: Gameplay Mods
- Topic: [Even Newer Update] Marathon [A Doom Gameplay Mod]
- Replies: 20
- Views: 12655
Re: [Even Newer Update] Marathon [A Doom Gameplay Mod]
thanks for the attention,but for now I will leave it be...as I am already working on another mod(and it's a little harder this time 'cause it's being made from scratch)
- Sun Sep 06, 2020 4:48 pm
- Forum: Gameplay Mods
- Topic: [Even Newer Update] Marathon [A Doom Gameplay Mod]
- Replies: 20
- Views: 12655
Re: [Even Newer Update] Marathon [A Doom Gameplay Mod]
Wow...I didn't know my first mod would get this far,thanks people for playing it! Now into bussiness... 1º[RELOADING]:Weapons can't be manual reloaded,simply because marathon was designed this way and I followed the original to the letter. --> dunno,can change if it's a problem for all 2º[SWITCHING S ...
- Fri Aug 28, 2020 9:03 am
- Forum: General
- Topic: Thumbnail Preview problem
- Replies: 2
- Views: 332
Re: Thumbnail Preview problem
Thanks!! and what about the imgur transparency?(the one you are seeing above) I did make one transparent but haven't worked yet.
- Thu Aug 27, 2020 11:47 am
- Forum: General
- Topic: Thumbnail Preview problem
- Replies: 2
- Views: 332
Thumbnail Preview problem
Hi everyone! I'am having issues with the imgur image where I put the image link but it doesn't show up in the preview,instead it shows a ripped paper that I really don't like it and...I tried the direct link like most people seem to do(and they suceed it)but comes to no avail,If someone can help me ...
- Wed Aug 26, 2020 8:29 pm
- Forum: Gameplay Mods
- Topic: [Even Newer Update] Marathon [A Doom Gameplay Mod]
- Replies: 20
- Views: 12655
Re: [Even Newer Update] Marathon [A Doom Gameplay Mod]
Seriously?I've should have tested a little more before posting...alas which version of the engine are you using? You didn't run into any other error into the loadout didn't you? PS.:you activate with the Secondary fire :) Neverthless, I will see tomorrow into any other problem that arises and post ...