Search found 26 matches
- Sun Aug 25, 2024 7:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Braham Manor: Remastered. Survivor/horror themed mod.
- Replies: 4
- Views: 1635
Re: Braham Manor: Remastered. Survivor/horror themed mod.
Yeah, I forgot the exact year the original was made....maybe 10 something years ago.
- Sat Aug 24, 2024 5:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Braham Manor: Remastered. Survivor/horror themed mod.
- Replies: 4
- Views: 1635
Re: Braham Manor: Remastered. Survivor/horror themed mod.
Thanks for playing!! If you find more, let me know!!
- Fri Aug 23, 2024 9:35 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Braham Manor: Remastered. Survivor/horror themed mod.
- Replies: 4
- Views: 1635
Braham Manor: Remastered. Survivor/horror themed mod.
Braham Manor is a dark psychological horror themed mod that takes the atmosphere from various games and movies. Built exclusively to power the GZDoom engine to create a disturbing atmosphere. To bring this remaster into a more modern era, the features include: Advanced PBR and Specular materials ...
- Wed Dec 15, 2021 1:55 pm
- Forum: Levels
- Topic: Project Slipgate: Remastered Edition Demo released!
- Replies: 6
- Views: 6197
Re: Project Slipgate: Remastered Edition Demo released!
Thanks for playing and providing feedback Nems!! In the full release, I may change the way how that specific room plays out.
- Tue Dec 14, 2021 6:31 pm
- Forum: Levels
- Topic: Project Slipgate: Remastered Edition Demo released!
- Replies: 6
- Views: 6197
Re: Project Slipgate: Remastered Edition Demo released!
I apologize for the huge file size. The high res textures are to blame along with some resources used from Realm 667 website.
- Fri Dec 10, 2021 1:46 pm
- Forum: Levels
- Topic: Project Slipgate: Remastered Edition Demo released!
- Replies: 6
- Views: 6197
Project Slipgate: Remastered Edition Demo released!
Project Slipgate: Remastered Edition is an enhanced, restructured mod of the original Slipgate that was created over 10 years ago. This new enhanced version is built using more modern tools that takes full advantage of the capabilities of GZDoom. Some of the many features in this remastered edition ...
- Sat Nov 06, 2021 8:14 pm
- Forum: Scripting
- Topic: Using ACS scripting to activate/deactivate shaders in game?
- Replies: 2
- Views: 400
Using ACS scripting to activate/deactivate shaders in game?
I downloaded the https://forum.zdoom.org/viewtopic.php?f=103&t=57352 from the ZDoom forums and thought it would fit nicely in an upcoming horror style mod. However, Is it possible to use ACS scripting to activate this shader when the player enters a room like he is entering a nightmare scene and the ...
- Mon Mar 01, 2021 9:22 pm
- Forum: Scripting
- Topic: Realm667 Powercube decorate isnt working.
- Replies: 1
- Views: 223
Realm667 Powercube decorate isnt working.
I downloaded the powercube decorate off of Realm667 website. The problem is Im trying to create a scenario were you need two powercubes to activate a single door. Here is what I created in script: int powercube; Script 2 (void) { powercube++; switch (powercube) { Case 1: print (s:"There is one more ...
- Wed Feb 03, 2021 11:06 am
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
Re: How can I make this decorate switchable via scripting?
Thanks Jarewill!!
- Tue Feb 02, 2021 8:08 pm
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
Re: How can I make this decorate switchable via scripting?
Also the rocks seem to be clipping in the ground. They are not crumbling when hitting ground level. They are actually going through the ground:(
- Tue Feb 02, 2021 7:35 pm
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
Re: How can I make this decorate switchable via scripting?
How can I slow down the speed of the rocks falling? They are falling a little to fast. They need to be just a little bit slower. Here is my new modified decorate code structure. Actor RockSpawner : SwitchableDecoration 30407 { +NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid ...
- Fri Jan 29, 2021 5:22 pm
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
Re: How can I make this decorate switchable via scripting?
Thanks as always
- Thu Jan 28, 2021 5:14 pm
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
Re: How can I make this decorate switchable via scripting?
Thanks Jarewill!! Also how can I change the RNDR A 1 A_JumpIf(WaterLevel > 0, "Death") so the rocks will not crumble as soon as it hits water?
- Thu Jan 28, 2021 3:16 pm
- Forum: Scripting
- Topic: How can I make this decorate switchable via scripting?
- Replies: 9
- Views: 820
How can I make this decorate switchable via scripting?
How can I make this decorate code switchable? Meaning I'm able to activate and deactivate using scripting? Actor PebbleSpawner 30407 { Radius 1 Height 1 +NoClip +ClientSideOnly +SpawnCeiling +NoGravity States { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(Args[2] > 0, "NoSound") TNT1 A 0 A_JumpIf(Args[3] > 0 ...
- Mon Jan 25, 2021 11:56 am
- Forum: Scripting
- Topic: How do I make my forcefield instakill player?
- Replies: 4
- Views: 302
Re: How do I make my forcefield instakill player?
Thanks as always!!