Search found 5 matches

by PhoxFyre007
Tue Jun 29, 2021 2:35 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901685

Re: The Guncaster - 3.888a

Guncaster is an amazing mod, and if it gains a big 4.0 release, so be it, but I have enjoyed the whole experience since 3.555, and I look forward to if there are new updates eagerly, but if there are not I love the quality of each release we have gotten to where the quality of this mod I see as one ...
by PhoxFyre007
Wed May 19, 2021 7:47 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901685

Re: The Guncaster - 3.888a

The Blue Tiberium Core seems to no longer go into the inventory for activation/deactivation regardless of what the shop info card says, so it seems as though the Blue Tiberium Core upgrade is permanent now?
by PhoxFyre007
Thu Feb 04, 2021 6:20 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 901685

Re: The Guncaster - 3.777a

I have a bug to report, running on GZDOOM 4.5.0; Guncaster v3.777a:
Upon running Guncaster, I use IDKFA to get everyrthing and then start to the shop. I run out of money so I go for IDKFA again, but this time it crashes and this is the result
by PhoxFyre007
Mon Jan 11, 2021 10:35 pm
Forum: Levels
Topic: Autoload Edition (Episode-Ready Conversions)
Replies: 36
Views: 25865

Re: Autoload Edition (Episode-Ready Conversions)

It's not a big deal, but to me not having it feels more in-line with purpose of this project. Especially if you make more of these down the line. I would like to, honestly. I know there are a few who have asked me privately if I would do PL2 and PRCP, but unfortunately, due to the text file stating ...
by PhoxFyre007
Mon Jan 11, 2021 9:48 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 420338

Re: MetaDoom v666 "Titan" (Dev Blog! p118)

Whenever I play this mod, my favorite setup for a playthrough is a complete wadsmoosh (including SIGIL and Xbox Secret Levels) plus that "autoload" edition of Doom 64 for Doom 2 that was released a while back on these forums and a custom modification of the Universal Automatic Continuation mod to ...

Go to advanced search