Search found 34 matches
- Tue Oct 11, 2022 11:45 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484792
Re: [Release] The Trailblazer - 1.5e
I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared. I think that's more of ...
- Mon Sep 12, 2022 12:04 pm
- Forum: Gameplay Mods
- Topic: [minimod][1.4.1] Precise Crosshair
- Replies: 59
- Views: 54582
Re: [minimod][1.4.1] Precise Crosshair
Playing this with Russian Overkill; after picking the Yellow Junk Box, which allows to dual-wield your starting pistol, the crosshair disappears when I switch to my pistol. Oddly, it still shows up with the other Slot 2 weapon (the satchel).
- Wed Aug 24, 2022 9:31 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - ARACHNOTRON 0.0.2 Alpha [7/23/24]
- Replies: 32
- Views: 10542
Re: Hearts of Demons - ARACHNOTRON 0.0.1 Alpha
If you really want "just like vanilla Doomguy but you die faster", just load up Ultimate Custom Doom and crank up the "Damage taken" value.

- Sat Aug 13, 2022 9:31 am
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36465
Re: [mini-mod] Universal Guncaster Adapter 1.8
I'm using this with Guncaster and Brutal Doom Monsters; while the headshot hitboxes for monsters will still show up on Target Spy, actually shooting them in the head has no effect. Brutal Doom monsters need a specific damage type for their death animations/headshoots if i remember correctly Turns ...
- Fri Aug 12, 2022 10:20 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171183
- Fri Aug 12, 2022 9:23 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36465
Re: [mini-mod] Universal Guncaster Adapter 1.8
I'm using this with Guncaster and Brutal Doom Monsters; while the headshot hitboxes for monsters will still show up on Target Spy, actually shooting them in the head has no effect.
- Fri Apr 29, 2022 7:08 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484792
Re: [Release] The Trailblazer - 1.5e
I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared.
- Sun Apr 24, 2022 10:38 am
- Forum: Gameplay Mods
- Topic: [BDX] Brutal DOOM X — v0.8
- Replies: 6
- Views: 7384
Re: [BDX] Brutal DOOM X — v0.8
The Berserk just did a weapon showcase for this mod on YouTube.omxgamer127 wrote:Hi do u have a video? i don't see any gameplay about this mod in youtube
- Tue Mar 01, 2022 10:03 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212590
Re: [v3.1] Doom Incarnate: A Wolfenstein style mod
All difficulty settings have the same number of monsters per level as Vanilla Doom's Ultra-Violence difficulty.JohnMidnight2120 wrote:Big question here. How do the difficulty settings match up to default difficulty settings, in terms of monster count?
- Fri Feb 11, 2022 12:07 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157853
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
v2 is out!!! Brutal Weapon has been ported to zscript, among other additions I also started a Patreon , so you can support me and my work! Can we get a complete list of all the changes? You said on the ModDB page that the full description would be here. EDIT: I'm a baka, it's all on the first post.
- Sat Feb 05, 2022 7:55 pm
- Forum: Gameplay Mods
- Topic: [Add-On] Brutal Trailblazer: Razing Hell
- Replies: 44
- Views: 21885
Re: [Add-On] Brutal Trailblazer: Razing Hell
hey man, can you make one for 555 PB3 Monsteronly too?[/quote Maybe. All that would be needed are just a few adjustments... Any chance you can still make this version? Also where is the link to this 555 pb3 monstersonly? Can't find it to try it. Thanks. Here . The file you're looking for is ...
- Sun Jan 16, 2022 9:06 am
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 799664
Re: [Finished] The Russian Overkill - 3.0e
So I was playing this mod with the Hell on Earth Starter Pack. I got to MAP10, but when I pressed the switch that summons the Belphegor bosses, they didn't show up. Maybe they saw what I was doing to their comrades and decided, "nah, fuck that shit". 

- Wed Jan 05, 2022 3:37 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157853
Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for
I don't recall Brutal Doom having a vaulting mechanic.Crudux Cruo wrote: also, what happened to the vaulting found in vanilla? you know, helping you get over obstacles?
- Sat Dec 18, 2021 4:31 pm
- Forum: Gameplay Mods
- Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
- Replies: 145
- Views: 157853
Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for
Click on "Brutal Doom Options", go to "level options", and set Rescuable Marines to "No".Shadow_Wulfe wrote:Fair enough.
Is there any option to turn off the rescuable marines? One of the roughest things across all of the BD versions is babysitting Leeroy Jenkins and Co.
- Sat Dec 18, 2021 2:14 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36465
Re: [mini-mod] Universal Guncaster Adapter 1.8
Hi,sorry for the bump but it seems this thread is the place to ask this Does the universal adapter work with latest Guncaster version (3.888) ? One more question , I heard that GC Vindicated includes the adapter as well , does that mean I can load monster mods after GC:V and then adjust the ...