Search found 34 matches

by Rodman909
Tue Oct 11, 2022 11:45 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484792

Re: [Release] The Trailblazer - 1.5e

I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared. I think that's more of ...
by Rodman909
Mon Sep 12, 2022 12:04 pm
Forum: Gameplay Mods
Topic: [minimod][1.4.1] Precise Crosshair
Replies: 59
Views: 54582

Re: [minimod][1.4.1] Precise Crosshair

Playing this with Russian Overkill; after picking the Yellow Junk Box, which allows to dual-wield your starting pistol, the crosshair disappears when I switch to my pistol. Oddly, it still shows up with the other Slot 2 weapon (the satchel).
by Rodman909
Wed Aug 24, 2022 9:31 pm
Forum: Gameplay Mods
Topic: Hearts of Demons - ARACHNOTRON 0.0.2 Alpha [7/23/24]
Replies: 32
Views: 10542

Re: Hearts of Demons - ARACHNOTRON 0.0.1 Alpha

shaodoomkahn wrote: Wed Aug 24, 2022 4:29 pm ok, now i wanna see Hearts of demons - Zombies
If you really want "just like vanilla Doomguy but you die faster", just load up Ultimate Custom Doom and crank up the "Damage taken" value. :|
by Rodman909
Sat Aug 13, 2022 9:31 am
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36465

Re: [mini-mod] Universal Guncaster Adapter 1.8

I'm using this with Guncaster and Brutal Doom Monsters; while the headshot hitboxes for monsters will still show up on Target Spy, actually shooting them in the head has no effect. Brutal Doom monsters need a specific damage type for their death animations/headshoots if i remember correctly Turns ...
by Rodman909
Fri Aug 12, 2022 10:20 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171183

Re: Guncaster Vindicated 3.4.6

I got the following error when playing with Brutal Doom Monsters.
by Rodman909
Fri Aug 12, 2022 9:23 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36465

Re: [mini-mod] Universal Guncaster Adapter 1.8

I'm using this with Guncaster and Brutal Doom Monsters; while the headshot hitboxes for monsters will still show up on Target Spy, actually shooting them in the head has no effect.
by Rodman909
Fri Apr 29, 2022 7:08 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484792

Re: [Release] The Trailblazer - 1.5e

I encountered a bug when playing this mod with Doom 64 Consolation Prize. In MAP02, the blue key disappears when you lower the lift that it's on. Normally, it comes to rest on another pillar after teleporting around a bit, but here it teleported a few times then disappeared.
by Rodman909
Sun Apr 24, 2022 10:38 am
Forum: Gameplay Mods
Topic: [BDX] Brutal DOOM X — v0.8
Replies: 6
Views: 7384

Re: [BDX] Brutal DOOM X — v0.8

omxgamer127 wrote:Hi do u have a video? i don't see any gameplay about this mod in youtube
The Berserk just did a weapon showcase for this mod on YouTube.
by Rodman909
Tue Mar 01, 2022 10:03 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212590

Re: [v3.1] Doom Incarnate: A Wolfenstein style mod

JohnMidnight2120 wrote:Big question here. How do the difficulty settings match up to default difficulty settings, in terms of monster count?
All difficulty settings have the same number of monsters per level as Vanilla Doom's Ultra-Violence difficulty.
by Rodman909
Fri Feb 11, 2022 12:07 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157853

Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for

v2 is out!!! Brutal Weapon has been ported to zscript, among other additions I also started a Patreon , so you can support me and my work! Can we get a complete list of all the changes? You said on the ModDB page that the full description would be here. EDIT: I'm a baka, it's all on the first post.
by Rodman909
Sat Feb 05, 2022 7:55 pm
Forum: Gameplay Mods
Topic: [Add-On] Brutal Trailblazer: Razing Hell
Replies: 44
Views: 21885

Re: [Add-On] Brutal Trailblazer: Razing Hell

hey man, can you make one for 555 PB3 Monsteronly too?[/quote Maybe. All that would be needed are just a few adjustments... Any chance you can still make this version? Also where is the link to this 555 pb3 monstersonly? Can't find it to try it. Thanks. Here . The file you're looking for is ...
by Rodman909
Sun Jan 16, 2022 9:06 am
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 799664

Re: [Finished] The Russian Overkill - 3.0e

So I was playing this mod with the Hell on Earth Starter Pack. I got to MAP10, but when I pressed the switch that summons the Belphegor bosses, they didn't show up. Maybe they saw what I was doing to their comrades and decided, "nah, fuck that shit". :lol:
by Rodman909
Wed Jan 05, 2022 3:37 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157853

Re: Brutal Doom Platinum v1.2 release! GZ focused brutal for

Crudux Cruo wrote: also, what happened to the vaulting found in vanilla? you know, helping you get over obstacles?
I don't recall Brutal Doom having a vaulting mechanic.
by Rodman909
Sat Dec 18, 2021 4:31 pm
Forum: Gameplay Mods
Topic: Brutal Doom Platinum v3.1 release! GZ focused Brutal Fork!
Replies: 145
Views: 157853

Re: Brutal Doom Platinum v1.1 release! GZ focused brutal for

Shadow_Wulfe wrote:Fair enough.

Is there any option to turn off the rescuable marines? One of the roughest things across all of the BD versions is babysitting Leeroy Jenkins and Co.
Click on "Brutal Doom Options", go to "level options", and set Rescuable Marines to "No".
by Rodman909
Sat Dec 18, 2021 2:14 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36465

Re: [mini-mod] Universal Guncaster Adapter 1.8

Hi,sorry for the bump but it seems this thread is the place to ask this Does the universal adapter work with latest Guncaster version (3.888) ? One more question , I heard that GC Vindicated includes the adapter as well , does that mean I can load monster mods after GC:V and then adjust the ...

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