Search found 45 matches

by middlefingerman
Sat Jun 06, 2020 10:27 pm
Forum: Technical Issues
Topic: Zandronum crashes on Ubuntu 20.04
Replies: 2
Views: 711

Zandronum crashes on Ubuntu 20.04

I have no idea what is causing this problem. DOOM2.WAD works fine with (G)ZDOOM. Here is the output from the terminal: Gtk-Message: 21:24:00.174: Failed to load module "canberra-gtk-module" Zandronum 3.0.1 - 191013-1938 - SDL version Compiled on Nov 3 2019 Using video driver x11 M_LoadDefaults: Load ...
by middlefingerman
Sat Jun 06, 2020 8:27 pm
Forum: Levels
Topic: city map
Replies: 7
Views: 2034

Re: city map

No pics no clicks :(
by middlefingerman
Sat Jun 06, 2020 12:39 am
Forum: Technical Issues
Topic: SLADE 3 displays certain graphics strangely
Replies: 2
Views: 285

Re: SLADE 3 displays certain graphics strangely

Thanks!
Works nicely now!
by middlefingerman
Sat Jun 06, 2020 12:25 am
Forum: Technical Issues
Topic: SLADE 3 displays certain graphics strangely
Replies: 2
Views: 285

SLADE 3 displays certain graphics strangely

This issue only occurs on certain sprites that appear fin in-game.
I have DOOM2.wad as the base archive.
Screenshot from 2020-06-05 23-18-29.png
by middlefingerman
Thu Jun 04, 2020 4:01 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636421

Re: [SPRITES] Spriting Carnival!!

A creepy bastard that you really don't want to run into:
RUNITSASKULL.png
RUNITSASKULL.png (2.5 KiB) Viewed 2859 times
And a death sequence:
RUNitsdieing.png
RUNitsdieing.png (2.56 KiB) Viewed 2859 times
by middlefingerman
Thu Jun 04, 2020 2:44 am
Forum: Levels
Topic: [OLD]Dragged Down - Testers needed!
Replies: 6
Views: 1208

Re: Dragged Down - Testers needed!

Tried to play through the first level, but apparently there is really not enough health and I can't even get a single key before dying. On the first difficulty level.

The map design is nice, but you need more health!
by middlefingerman
Thu Jun 04, 2020 2:31 am
Forum: Levels
Topic: [OLD]Dragged Down - Testers needed!
Replies: 6
Views: 1208

Re: Dragged Down - Testers needed!

I think I'll try it. Downloading now!
[Edit] it would be nice if you had a better file host then MEGA.
You should try mediafire or something.
by middlefingerman
Fri May 29, 2020 11:13 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4636421

Re: [SPRITES] Spriting Carnival!!

Two muzzle flashes from the DooM TITLEPIC that are modified to work with weapons:
[EDIT] Added Another Flash
by middlefingerman
Wed May 27, 2020 11:45 am
Forum: Scripting
Topic: How to reload only if you have enough ammo
Replies: 7
Views: 473

Re: How to reload only if you have enough ammo

What the hell?
Apparently it works now.
It's the same code as earlier...
I don't even know.
by middlefingerman
Wed May 27, 2020 11:42 am
Forum: Scripting
Topic: How to reload only if you have enough ammo
Replies: 7
Views: 473

Re: How to reload only if you have enough ammo

I already did that DoomPlayer Stuff, but something is wrong with the Alt-Fire, Which will reload no matter how much ammo i have.
by middlefingerman
Tue May 26, 2020 10:23 pm
Forum: Scripting
Topic: How to reload only if you have enough ammo
Replies: 7
Views: 473

How to reload only if you have enough ammo

My code here is attempting to do this, however, if i have 11 clips, it will still reload and load 12 clips ACTOR InsertedClip : Ammo { Inventory.MaxAmount 12 } ACTOR Pistol2 : Pistol replaces Pistol { Weapon.AmmoType "InsertedClip" Weapon.AmmoType2 "Clip" Weapon.AmmoGive 0 Weapon.AmmoGive2 12 Weapon ...
by middlefingerman
Tue May 26, 2020 9:11 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 201228

Re: New Member Introductions

Welcome, Saldemesa!
by middlefingerman
Tue May 26, 2020 8:05 pm
Forum: Resources
Topic: Alternative SuperShotgun Reload
Replies: 3
Views: 1290

Re: Alternative SuperShotgun Reload

Holy Crap!
It's only been 3 hours, and there is 239 downloads!

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