Search found 5 matches
- Wed Feb 03, 2021 12:57 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1416
- Views: 335849
Re: Hexen: Walpurgis 0.92 (For Doom/Heretic/Hexen) NEW RELEA
Excellent update as per ususal! The one thing I do want to point out is that the Lightbringer's glow layer conforms to the current light level... while the rest of the weapon sprite is fullbright.
- Sat Nov 07, 2020 11:33 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3032
- Views: 888785
Re: The Guncaster - 3.777
Hexen does not want to launch the first level for me when run with the newest version of the mod. It will immediately abort to console when starting a new game. It works fine when I skip to the second level through console, though. "Called from GC_UniversalKey.SetupKeyBullshit at Guncaster.pk3 ...
- Wed Jul 15, 2020 12:25 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1416
- Views: 335849
Re: Hexen: Walpurgis [0.88- "Upgraded Horizons"]
Just got done checking out the new update. I love the direction you've been taking this! Here are my thoughts: -Vis's upgrades are just about perfect. I think my favorite attack of Daedolon's whole set might be the telekinetic crush. It feels really powerful. I'd say the floor impact volume needs to ...
- Thu Jul 02, 2020 10:40 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
- Replies: 1416
- Views: 335849
Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]
Maybe an upgraded Fulgor primary could "overcharge" an enemy and make them explode a la the Brimstone in Guncaster?
- Wed Apr 22, 2020 11:32 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 486913
Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9
I downloaded the update as soon as I could- kudos for doing such a great job on this mod! However, I did run across an issue with the Eliminators. I think upgrading them makes them do less damage. I couldn't confirm it until I ran the mod with DamNums, but after being upgraded, they went from about ...