Search found 5 matches

by SmisterMandSand
Wed Feb 03, 2021 12:57 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1416
Views: 335849

Re: Hexen: Walpurgis 0.92 (For Doom/Heretic/Hexen) NEW RELEA

Excellent update as per ususal! The one thing I do want to point out is that the Lightbringer's glow layer conforms to the current light level... while the rest of the weapon sprite is fullbright.
by SmisterMandSand
Sat Nov 07, 2020 11:33 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888785

Re: The Guncaster - 3.777

Hexen does not want to launch the first level for me when run with the newest version of the mod. It will immediately abort to console when starting a new game. It works fine when I skip to the second level through console, though. "Called from GC_UniversalKey.SetupKeyBullshit at Guncaster.pk3 ...
by SmisterMandSand
Wed Jul 15, 2020 12:25 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1416
Views: 335849

Re: Hexen: Walpurgis [0.88- "Upgraded Horizons"]

Just got done checking out the new update. I love the direction you've been taking this! Here are my thoughts: -Vis's upgrades are just about perfect. I think my favorite attack of Daedolon's whole set might be the telekinetic crush. It feels really powerful. I'd say the floor impact volume needs to ...
by SmisterMandSand
Thu Jul 02, 2020 10:40 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1416
Views: 335849

Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]

Maybe an upgraded Fulgor primary could "overcharge" an enemy and make them explode a la the Brimstone in Guncaster?
by SmisterMandSand
Wed Apr 22, 2020 11:32 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1536
Views: 486913

Re: [Release] The Trailblazer - 1.5, Mister Grim Reaper (p.9

I downloaded the update as soon as I could- kudos for doing such a great job on this mod! However, I did run across an issue with the Eliminators. I think upgrading them makes them do less damage. I couldn't confirm it until I ran the mod with DamNums, but after being upgraded, they went from about ...

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