Search found 6 matches

by Eyud
Fri May 22, 2020 3:11 am
Forum: Audio/Music Bugs
Topic: GZDoom always sets MIDI device to GM mode
Replies: 2
Views: 5937

Re: GZDoom always sets MIDI device to GM mode

Should I post this in feature suggestions instead? I see your point, it may not quite be a bug but I think the behavior could be improved. My understanding of this is limited but I think the way it works now, if a song uses GS/GM2 features they'll be ignored since the mode is always set to GM. As ...
by Eyud
Thu May 21, 2020 7:06 pm
Forum: Audio/Music Bugs
Topic: GZDoom always sets MIDI device to GM mode
Replies: 2
Views: 5937

GZDoom always sets MIDI device to GM mode

I'm using loopMIDI, SAVIHost, and Sound Canvas VA to create a MIDI device that GZDoom can use for music playback. I set the mode in SCVA to GS or GM2 but when GZDoom plays music, it always forces a mode change to GM. I checked a few other source ports to see if they did the same thing and I found ...
by Eyud
Wed May 20, 2020 12:35 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1532162

Re: The Still New What Did You Last Do Thread

Got Sound Canvas VA working with GZDoom and it's great. Hardware is cool but this was a lot cheaper than buying a real SC-55/88!
by Eyud
Thu Apr 30, 2020 11:30 am
Forum: Gameplay Mods
Topic: Universal Weapon Sway
Replies: 29
Views: 33071

Re: Universal Weapon Sway

Awesome, thanks for the fix. Just tested and it's working perfectly in co-op.
by Eyud
Tue Apr 28, 2020 12:17 pm
Forum: Gameplay Mods
Topic: Universal Weapon Sway
Replies: 29
Views: 33071

Re: [Beta] Universal Weapon Sway

Really like this mod, nice work!

However, I noticed it doesn't work in multiplayer. I'm testing by running two clients locally, both have it loaded and can see the options menu but I'm not seeing any sway during mouselook. When I restart one of the clients in a singleplayer game, it works great.

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