Search found 6 matches
- Fri May 22, 2020 3:11 am
- Forum: Audio/Music Bugs
- Topic: GZDoom always sets MIDI device to GM mode
- Replies: 2
- Views: 5937
Re: GZDoom always sets MIDI device to GM mode
Should I post this in feature suggestions instead? I see your point, it may not quite be a bug but I think the behavior could be improved. My understanding of this is limited but I think the way it works now, if a song uses GS/GM2 features they'll be ignored since the mode is always set to GM. As ...
					- Thu May 21, 2020 7:06 pm
- Forum: Audio/Music Bugs
- Topic: GZDoom always sets MIDI device to GM mode
- Replies: 2
- Views: 5937
GZDoom always sets MIDI device to GM mode
I'm using loopMIDI, SAVIHost, and Sound Canvas VA to create a MIDI device that GZDoom can use for music playback. I set the mode in SCVA to GS or GM2 but when GZDoom plays music, it always forces a mode change to GM. I checked a few other source ports to see if they did the same thing and I found ...
					- Wed May 20, 2020 12:35 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1532162
Re: The Still New What Did You Last Do Thread
Got Sound Canvas VA working with GZDoom and it's great. Hardware is cool but this was a lot cheaper than buying a real SC-55/88!
					- Mon May 18, 2020 12:08 am
- Forum: General
- Topic: A more Punchy Vanilla experiance
- Replies: 6
- Views: 3207
- Thu Apr 30, 2020 11:30 am
- Forum: Gameplay Mods
- Topic: Universal Weapon Sway
- Replies: 29
- Views: 33071
Re: Universal Weapon Sway
Awesome, thanks for the fix. Just tested and it's working perfectly in co-op.
					- Tue Apr 28, 2020 12:17 pm
- Forum: Gameplay Mods
- Topic: Universal Weapon Sway
- Replies: 29
- Views: 33071
Re: [Beta] Universal Weapon Sway
Really like this mod, nice work!
However, I noticed it doesn't work in multiplayer. I'm testing by running two clients locally, both have it loaded and can see the options menu but I'm not seeing any sway during mouselook. When I restart one of the clients in a singleplayer game, it works great.
					However, I noticed it doesn't work in multiplayer. I'm testing by running two clients locally, both have it loaded and can see the options menu but I'm not seeing any sway during mouselook. When I restart one of the clients in a singleplayer game, it works great.